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Tweakie

Open letter to the DayZ Staff regarding glitches...ish.

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This was suppose to be a PM to griff, but it outgrew itself. Now an open letter to the DayZ Staff I suppose. So here goes

http://dayzmod.com/f...-artifacts-fix/ Was locked..Fair enough.

“Legacy-Posted 27 August 2012 - 02:07 PM

Locked

Editing the files is not supported, and fix risks kicking you out of the server. While I appreciate what you're doing, understand that it could be potentially dangerous on both malicious and server terms. In other words, why risk having it kick you 20x times? “

But here is why I find this to be unreasonable:

His reasoning is fine, it should be “illegal” to edit the DayZ files, since it would be easy to abuse.

BUT with DayZ in it's semi broken state, and having been so for over a month, with no hotfix or word on a proper fix for a long time... the community has done the only logical thing, found a fix that works themselves.

Countless “fixes” have been thrown around the forum (none worked for me), which all made the same mistake!

They tried to treat the symptom, not the disease. While this “fix” removes the disease and brings the high value areas of DayZ back into play.

“In other words, why risk having it kick you 20x times? “

Because last Friday I was doing a raid of Stary and NWAF...my eyes actually hurt that evening after spending around 1½-2 hours in glitch areas, and they felt weird the following Saturday. 1½ hours gaming = 1½days punishment, that is completely unreasonable.

I would risk being kicked 1000x times, If it leaves my eyes alone...I kinda like my eyes and hope to use them for the rest of my life, pl0x. Not that I have been kicked on my clans server, which means we will have to look into enabling proper *.pbo checks when the issue has actually been fixed.

In my honest opinion, unless a proper “fix” is coming in the next 2-3 days, you should look into releasing this as the default dayz (call 1.7.2.6 or whateves) and put back the dead bodies, when they work according to intention.

Feel free to ignore, delete or upstream it. I have said my piece.

Tweak

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We don't need another cry thread.

You are not entitled to a bug free alpha.

There will be bugs. Constantly. Lots of them.

Stop crying. If you can't handle this and you have to write "open letters" about how upset you are, maybe it's time you move along to another game.

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where there's blame there's a claim

cash settlement , no win no fee compensation

call now , Margret called when she fell off her seat on a bus .... :murder:

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Changing video memory to "Very High" and then back to "Default" has worked for the glitches on both my Nvidia/Intel based desktop machine and my AMD/ATI based laptop. Eliminates the crazy polygons shooting all over the place instantly.

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I'm in the same seat, I've had these glitches for around 1 month now and it's getting ridiculous. Just remove the damn things causing it, please!

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My only problem is that there is a fix for this and they just aren't removing it. I don't know why. Meanwhile rocket has updated his twitter about refining dogs... I dunno, priorities, priorities.

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This thread wouldn't need to exist if we got even one post updating us as to a fix. Instead....nothing, and the douchiness on these forums grows and grows.

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For your information, these "gliches" were present before the latest/last build of DayZ.

As a player...

As far as I have been able to assume they were there before the last offical ArmAII official build.

At that time the artifacts only appeared at dusk time in game, while looking towards and through/at certain objects.

I tested this with two other people using the same game version, all of us using Nvidia GPU's.

As the BIS beta's moved on, different ways of calculating lighting/time were implemented, mostly concerning over lighting or tone mapping.

This is going back to mid June.

I personally believe this is where the problem lies, combined with elements used in the DayZ Mod.

This is my own opinion, I do not have any inside information as such.

No DayZ PBO's are to be changed/manipulated.

Thanks.

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We don't need another cry thread.

You are not entitled to a bug free alpha.

There will be bugs. Constantly. Lots of them.

Stop crying. If you can't handle this and you have to write "open letters" about how upset you are, maybe it's time you move along to another game.

As one of the original people on the forum who used that line, sincerely please STFU.

Never said nor suggested I was entitled to "bug free alpha", and before you go along with "DayZ forum standard reply #1" maybe you should check who you are saying it to.

Do you hear me whining about the tents and vehicles not saving? Do you hear me whine about the lost backpack when you switch outfit? There are bugs and blah blah blah, I know and I don't care..that is how it is suppose to be.

How it is not suppose to be is bugs severe enough to actually make your eyes physically hurt, lasting for over a month, do you comprehend that?

And there is a fix, an easy fix..and it is been over a month.. This is not a "cry thread" this is a WTH thread.

I have moved on to another games...but I still play DayZ. Problem?

Changing video memory to "Very High" and then back to "Default" has worked for the glitches on both my Nvidia/Intel based desktop machine and my AMD/ATI based laptop. Eliminates the crazy polygons shooting all over the place instantly.

Didn't even work ½ the time for me (I guess you didn't read the whole post, which is fine...just don't reply then).. The thing is, like I said, this is trying to treat the symptoms, not the disease. If you have a tumour, do you cut it out, or just manage it, so it doesn't affect you anymore?

Known issue

Posted about a lot

Nothing new here, move along

Darling I have been on the forum for much longer than you, I know that it has been posted before, and I know the replies. And I even used to reply like you...but a month later, something has got to change.

I posted because: The ONLY fix that will actually work regardless of your system is getting pushed aside for useless tricks and short-term solutions. Instead of a long term actual fix...which is just Sparta. Straight up Hunter S. Thompson Sparta.

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For your information, these "gliches" were present before the latest/last build of DayZ.

As a player...

As far as I have been able to assume they were there before the last offical ArmAII official build.

At that time the artifacts only appeared at dusk time in game, while looking towards and through/at certain objects.

I tested this with two other people using the same game version, all of us using Nvidia GPU's.

As the BIS beta's moved on, different ways of calculating lighting/time were implemented, mostly concerning over lighting or tone mapping.

This is going back to mid June.

I personally believe this is where the problem lies, combined with elements used in the DayZ Mod.

This is my own opinion, I do not have any inside information as such.

No DayZ PBO's are to be changed/manipulated.

Thanks.

Oh I know they were present before 2.5, which is why I wrote "BUT with DayZ in it's semi broken state, and having been so for over a month," Not 18 days...even though 18 days is bad enough.

Although I will have to correct myself..it has now, Today, been 1 month. Not over a month.

But I think you avoid the main problem in my post...It has a fix, an easy fix, a fix the will work regardless of your system, a actual honest to god FIX. I hope the majority of dayz players and servers would update too, if it was released as a proper release.

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