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3rdparty

Dream Items?

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I had a couple of thoughts and im sure everyone else has aswell.

Poncho - Wear it when raining to stop temp decrease?

Fireworks - maybe use with matches? light and noise attraction for numerous purposes

Stationary Weaponry - if theres gonna be more focus towards permafixtures, it would be cool if you could also build machine guns into fortifications

Handcuffs - now tbh dunno how this could work but ive noticed that you cant capture someone, you have to act ruthlessly. you might intend to just rob someone but not kill them, but then they could easily abort out of the game. if you could handcuff them however?

Tazer- maybe for the purpose above?

Pedometer - Guess another random little gadget that might be useful.

Riot Gear - Im sure i saw another thread where someone was mentioning body armour, perhaps it could be part of a riot gear costume?

Manuals - I know how this might seem silly, but if they were used as special items to activate more advanced processes, ie you can take painkillers but you might not be instinctive about a blood transfusion, you can fill a car with petrol but you may not be able to replace the engine, it could create a sense of more specialized roles for people which would make survivors/bandits recognize the benefits of working together.

Let us know what you think or any other items youd like to see in the game.

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+1 poncho

+1 Fireworks

Stationary weapons, only if it's hard to get ammo for it

+1 Handcuffs (if you can cut your way out with the hunting knife)

No to Tazer/Pedometer/Riot Gear

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Well I was thinking you could probably integrate removing handcuffs with the knife, or a factory, like how you use water pumps maybe you need to use some kind of industrial bolt cutters you could only find at a garage or factory.

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Well I was thinking you could probably integrate removing handcuffs with the knife' date=' or a factory, like how you use water pumps maybe you need to use some kind of industrial bolt cutters you could only find at a garage or factory.

[/quote']

Or maybe they just go away in 5 minutes if not dealt with, kind of signifying 'got free' scenario? ;)

As for manuals, you dont necessarily want to make it even harder to fix things that are as is hard to find. Maybe have the incentive being that it'll speed up the process, or soemthing. But definitely not prevent you from doign it, if you dont have it

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As for manuals' date=' you dont necessarily want to make it even harder to fix things that are as is hard to find. Maybe have the incentive being that it'll speed up the process, or soemthing. But definitely not prevent you from doign it, if you dont have it

[/quote']

yea i see what you mean, tbh the idea came more out of a desire for specialized roles, as i could see how creating that sense of needing other peoples abilities in game would surely improve some of the PvP issues people have been having

I was thinking a ZipTie hand cuff

Not the police kind =p

lol yea that seems much better, although if they did put in some kind of prisoner/captured mechanics they could put in both, increasingly difficult items to escape from. Like using rope to tie people up but you need someone else to cut you free XD

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