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Stand-Alone anti cheating improvements ?

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maybe i missed it, did the devs mention anything regarding cheaters in the stand-alone ? the current game in the alpha is unplayable... every, and i mean EVERY server i play on, i meet one or several cheater who kills me or my group. this happens sometimes after some minutes, or after some hours, but in every case we get killed by cheaters. they instakill us, teleport to us and use godmode so we cant kill them, or use other shitty hacks. so, will the blatant hacking/scripting be stopped ? i heard that it wont be possible to script in weapons and vehicles, but what about the regular cheats like teleport and godmode ? are the devs even aware of the horrible state of this game ? are they going to implement effective ant-hack tools ? also i meet cheaters on private hives.. doesnt make a difference... battleeye is a useless piece of software... are they going to abandon it for a better tool ? questions over questions ( and some crying i know ) :D

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Do you know what google is? Use it.

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Yes. The standalone version will be locked down and have better security

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DayZ mod is a script running on top of Arma II, to stop cheaters adding their own scripts you'd have to block the very things that make the mod playable. They could change a lot of things to stop the hackers but it would probably ruin the many other mods that also use Arma as a base.

DayZ the game will be built from the inside out in its own custom engine, it will naturally be better equiped to fend off external scripters but not 100%. It's like those bottles of bleach that can only claim to kill 99.9% of germs because no matter what you do someone will find a way...

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Battleye is very effective, but Arma in it's current state is just completely open. Even in standalone, hacking won't be 100% gone, but hopefully there won't be anymore mass kills, nukes, teleports, Thunderdoms and etc.

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All of the cheating aside, as long as characters/gear is not bound to a server ( as long as the server is up ofc ) I see Server hopping to get all shineys in one day as the bigger problem in the Standalone.

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No Rocket is doing absolutely nothing in the standalone to combat cheaters.

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DayZ mod is a script running on top of Arma II, to stop cheaters adding their own scripts you'd have to block the very things that make the mod playable. They could change a lot of things to stop the hackers but it would probably ruin the many other mods that also use Arma as a base.

DayZ the game will be built from the inside out in its own custom engine, it will naturally be better equiped to fend off external scripters but not 100%. It's like those bottles of bleach that can only claim to kill 99.9% of germs because no matter what you do someone will find a way...

Hey Tetsuo.

I will Copy/paste that quote and use it every time someone makes a thread like this one. Thanks.

No, you won't get any royalties, life's a bitch.

Locked.

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