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SquirrelGott

How to Stop Pointless Killing

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I personally think its a bad idea; trying to disable player from making a decision on PvP, it adds to the tension of DayZ.

Though I do think there needs to be a way of lessening the amount of PvP and I think the best way is to take leap out of real life. If you were to go around mindlessly killing; well first off you'd go to prison but before that people close to you would loose respect, probably become scared of you and distance themselves before calling the police. Obviously you ain't going to prison in a zombie apocalypse but the latter would still apply.

So what I propose is to give friendly players more tools allowing then to hook up more effectively whilst making it more difficult for bandits to group up and add mechanics that can both help strengthen trust between survivors and unbalance the trust between bandits, also allow bandits to identify each other or any individual survivor killed by a particular bandit or trusted with their diary's this would strengthen the trust with those that you know and raising trust issues with other bandits

I think the key is really about giving them players tools to both build trust and break it down, which would kind of simulate the apprehension you may get when meeting a new person.

Maybe as consequence of becoming a bandit would raise the possibility of being betrayed by other bandits for a reward in humanity. For instance killing another bandit would raise your humanity and as you'd be able to identify other bandits it'd be real easy like. Also to make bandit groups grow even closer; the only way to access the ability to hook up with other bandits would be by trading your bandit diary which would allow players to locate each other more easily and find the correct server but as a consequence of being a bandit, that information could then be given away to any survivor permanently identifying that bandit to all survivors in exchange for a humanity boost.

I haven't really fleshed out this idea fully yet but basically its the idea is that becoming a bandit makes you a shady character, which gives you little advantages but totally exposes you to others in the same position. Raising the moral question can I really trust others; if they are the type to make the same twisted decision I would make.

If I have to sum this system up so far, its kinda like Trouble in Terrorist town turned on its head; Bandits or "Traitors" can identify each other and use that to their advantage but unlike "TTT" the bandits wouldn't be encouraged to trust each other they'd be naturally weary of each other and forming a trust between bandits would take a big commitment.

Edited by Rpatto92

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