Farkinob 19 Posted August 26, 2012 (edited) In a real-world scenario, a zombie apocalypse will be very stressful and add high anxiety to the human mind.Things like coming close to zombies, stealing, lack of supplies, and brushing Death's scythe would be very demanding on the human mind - so much that they probably wouldn't be able to think straight; and would make their judgement of themselves and their own personal well-being... poorer than usual. Perhaps they may think they are in worse condition than they actually are in; making the glass - or in this case meters - seem a little less full than usual.The natural cure to this would be time, tobacco products, anxiety pills, and an assortment of other items~~~~~~~~~~~~Just an idea :). BTW, thanks a lot dev team for the fantastic job you've done! Edited August 26, 2012 by Farkinob Share this post Link to post Share on other sites
Bratalise 26 Posted August 26, 2012 I agree 100% your character does already get a little anxious when getting fired at but nothing to troubling. This would defiantly be a cool add to the game maybe if your characters to stressed out he can pass out or something like that. I like the idea for treatments also :P Share this post Link to post Share on other sites
Spart248 80 Posted August 26, 2012 You don't need your character to get anxious or stressed out. The game does that to you already. 3 Share this post Link to post Share on other sites
bazbake 456 Posted August 26, 2012 Your character hyperventilates when under too much stress when his blood level is low. This causes you to wheeze and your hunger to drain faster. Share this post Link to post Share on other sites
hardcoreymp 16 Posted August 27, 2012 What should happen is as your character gets older he/she doesnt feel the affects of anxiety as he/she has experience and knows what to expect. 1 Share this post Link to post Share on other sites
Ghass2 6 Posted August 27, 2012 You don't need your character to get anxious or stressed out. The game does that to you already.Exactly.Instead of making this "Anxiety meter" or "stress meter" why not do what so many other horror games have already done? Make the actual player scared, jump-scares or fear for a infection (such as the extremely violent vomiting on "28 days/weeks later"). Share this post Link to post Share on other sites
Farkinob 19 Posted August 27, 2012 What should happen is as your character gets older he/she doesnt feel the affects of anxiety as he/she has experience and knows what to expect.I love this idea because all too often people just go to a location that is familiar, and commit suicide then just go retrieve their items off their dead body if they're playing solo. This will help curve this I reckon Share this post Link to post Share on other sites