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Renan Ruivo

HUD Stance Indicator

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I suggest a simple stance (Standing, crouched, prone, run-toggle on, run-toggle off) that appears on the HUD. A simple icon (that looks like a human being) that is standing when the player is standing, crouching when the player is crouching and prone when the player is prone. It will be Green when RUN is toggled off and Yellow when its toggled ON.

Sounds stupid, i know ... But in the pitch black its hard to tell what the stance is. And even in daylight its impossible to know if RUN is enabled without actually moving and potentially making a lot of noise.

By the way, this has nothing to do with reality. In reality, you obvioulsy know wether you're standing up or prone on the ground, and you know if you are about to walk slowly or run in a sprint.

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This seems reasonable. I know I've gotten into trouble trying to run from zeds while still crouched when I thought I was standing.

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Other than that it might help on Mercenary and Hardcore servers with 3DP off. Yes, looking down to see if you are kneeling or not works, but the point behind the HUD is to display information that the in-game character ought to know without taking any action.

In the real world we know our stance without taking any action. You don't look down to see if you are kneeling or not, and you don't need to move to know if a "run switch" is toggled in your brain.

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You could just go the save route and simple push y, x or c again to make sure you're in the right stance. I don't know but I'd rather prefer less HUD than more, maybe make it optional?

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Pointless HUD display.

You can tell what stance you're in by listening to the footsteps while moving, and if not, just press the god damn key you want to make sure.

Lazy.

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You could just go the save route and simple push y, x or c again to make sure you're in the right stance. I don't know but I'd rather prefer less HUD than more, maybe make it optional?

That too. Wouldn't work to double press shift to make sure you aren't running though, because if you aren't then you will after doing that =). And it being optional too, of course. Making optional is always the right thing to do in cases like this. Specially considering that there are at least two other games out there being develop that mimic DayZ, and this is simply artificial difficulty.

Pointless HUD display.

You can tell what stance you're in by listening to the footsteps while moving, and if not, just press the god damn key you want to make sure.

Lazy.

Lazy is what i call writing in your tone. The guy above didn't agree with it etiher but did not sound like a jerking cunt. And offered far more constructive criticism. Plus, if you bothered sparing one brain cell to read and think before posting you would have seen that "moving" is also part of the problem that i've demonstrated.

Edited by Renan Ruivo

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