Jump to content
Sign in to follow this  
codefourgaming@gmail.com

"come honor face" 07c2297bc73757304d37a7d59811449b(OK)

Recommended Posts

"come honor face" 07c2297bc73757304d37a7d59811449b

no damage, unlimited ammo, invisibilty.

US349

1230 am

he was overwatching elektro with a m107. was firing constantly for 30 mins or longer. had thrown at least 30 HE grenades. 4 others along with my self closed in on him from all sides after we found his location(sniper hill @ elektro by fence). all 4 engaged him. he abosorbed all hits and eliminated us each. i was last alive. after my 4th and final clip he finally spotted me, went invisible and shot me from the side or from behind.

i checked logs and dont see anything that stands out, do i have to have the log window open the whole time in order to be able to check afterwards? i assumed i could open and just scroll up at anytime. also which log is best to look into? remote or console or one of the others? thx.

are these positive signs for invisibilty and heli spawning?

21.08.2012 07:55:49: Dan (96.252.190.95:2304) 92a191945385f0a3c622341a80b14cfd - Script Restriction #95 "{ if((name _x) == 'Dan') then { _x hideObject true; }; } forEach playableUnits;"

21.08.2012 09:21:14: Simmons (96.252.190.95:2314) 92a191945385f0a3c622341a80b14cfd - #0 "{ if((name _x) == 'Simmons') then { _x hideObject true; }; } forEach playableUnits;"

21.08.2012 11:12:26: Lucas (173.73.2.77:2304) 1880b2ec9ef2ff5c11ab8dfd34c16cf6 - #0 "

if (isServer) then {

_object = createVehicle ['UH1H_DZ', [6314.78, 2007.65, 0], [], 0, 'CAN_COLLIDE'];

_object setVariable ['ObjectID', 7263.88, true];

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];

_uid = _object call dayz_objec"

21.08.2012 11:12:26: Lucas (173.73.2.77:2304) 1880b2ec9ef2ff5c11ab8dfd34c16cf6 - #1 "4.78, 2007.65, 0], [], 0, 'CAN_COLLIDE'];

_object setVariable ['ObjectID', 7263.88, true];

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];

_uid = _object call dayz_objectUID;

_object setVariable ['ObjectUID', _uid, true];

_object s"

Edited by Riggs

Share this post


Link to post
Share on other sites

Lucas and the Heli spawn is a definite.

We've got him banned for similar offenses. Same GUID.

The script for Dan and Simmons does appear to read as an attempt at hiding their player model. But I won't commit to a 100% reliability on my answer for those two.

Share this post


Link to post
Share on other sites

I thought it was some sort of invisibility thing and someone else here agreed.

Banned 3 for that line so far and none them have complained.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×