Jackftw 310 Posted August 25, 2012 Seriously, this is the worst. I'm trying my best to get my hero skin but I keep losing humanity because I kill people who shoot at me first. Share this post Link to post Share on other sites
chunkeymonkey79 86 Posted August 25, 2012 (edited) There isn't really a fix to this problem, there is no way to detect whether it was self-defense or not...avoid other players? Edited August 25, 2012 by chunkeymonkey79 Share this post Link to post Share on other sites
patriots20068@yahoo.com 100 Posted August 25, 2012 Regardless if you shoot first or not. Killing someone is bad. If you want + humanity, just run around with nothing but bloodbags and heal people. Otherwise it may get tough. Share this post Link to post Share on other sites
Lupin-III 44 Posted August 25, 2012 Killing someone changes people, even if it's in self defense. 2 Share this post Link to post Share on other sites
arma2eraseditself 22 Posted August 25, 2012 herp derp immense RP fap......OR they could fix this... (with a combat detection mechanic / aggression mechanic similar to the shock system) (of course that wouldnt work correctly either...)It is in Alpha and is probably planned for stand alone if they want to keep humanity Share this post Link to post Share on other sites
dsi24 227 Posted August 25, 2012 There isn't really a fix to this problem, there is no way to detect whether it was self-defense or not...avoid other players?Yes there is, if it's broken and you can't fix it, you throw it away. (JUST LIKE LAST TIME) Share this post Link to post Share on other sites
Mastiff (DayZ) 42 Posted August 25, 2012 (edited) The system sucks, its a really poorly designed system and equally poor was its implementation.Rocket says... We want to give players the ability to make their own decisions and carve their own paths blah de blah de blah, make their own mechanics... What does he do?Make a system that for some reason gives my a character an emotional attachment to his performance relating to helping people and killing people... and to top it off makes it persistent through death, along with all the bugs that came with it. The stat shouldn't be in the game what so ever, perhaps there should be blood or something on your shirt if you kill someone with a hatchet but from long range viewing it would make no sense why I would make it publically known that I am a "Bandit" or a "Hero".The only thing the current system is making me do is kill as many humans as quickly as possible so that I don't suffer from the awful skin changing bugs that plagues this current build and probably the foreseeable builds. I hope he doesn't implement such a bad mechanic into the game, trying to make out the game is a harsh environment and then suddenly giving players a way of ID'ing the threat of a target almost instantly seems a bit odd. Worst case scenario for me was I was in Cherno, came across a group of two people and they were at around 300m, one shot at me what must of been a winny or something, I return fire with my enfield... Bang one down in a single headshot.... *Skin changes - Character stands up tall and proud - Get a stomach full of lead - Die*... nice.I don't know what he was thinking implementing a system like humanity skin changes when the game was already plagued with bugs from the Camo/Ghillie changes where it deleted stats, items and more. Edited August 25, 2012 by Mastiff Share this post Link to post Share on other sites
Carebear Baddie 47 Posted August 25, 2012 Because humanity is an irrevocably broken system. Share this post Link to post Share on other sites
piezyxw 5 Posted August 25, 2012 HAN SHOT FIRST!!!!! Share this post Link to post Share on other sites
CM LEGION 29 Posted August 25, 2012 Because it makes sense.now bend over and buy our fucking standalone. Share this post Link to post Share on other sites
sausagekingofchicago 4711 Posted August 25, 2012 Because the system is in it's infancy.There isn't really a fix to this problem, there is no way to detect whether it was self-defense or not...avoid other players?Actually, there is. It's just going to take a lot of code to utilize the tons of data the game can record. It's possible but it's going to take a full time team and and some smart people to build a useful system. For now, humanity is doing it's job but poorly. I'm willing to take a hit to humanity if someone takes a shot at me. I'm not at risk of becoming a bandit unless some hero takes a shot at me. Share this post Link to post Share on other sites
BigWurm 13 Posted August 25, 2012 The more people you have killed even in self defense makes you more dangerous. Bandits are in the game to warn you how dangerous someone could be. Share this post Link to post Share on other sites
Fauji 8 Posted August 25, 2012 Good idea but as some have already said the system would be hard to implement and execute maybe in a standalone they could do something with it. Share this post Link to post Share on other sites
Thadeum 103 Posted August 25, 2012 How is there no way to detect if it was self defense or not?Player A shoots B first, then A has "opened" the battle.B kills A, B defended himself.orA kills B, A is a murderer.How hard was that to figure out? Share this post Link to post Share on other sites
jonahcutter 51 Posted August 25, 2012 (edited) There's no actual reason in the mod for players to interact with each other outside of shooting each other.There is no morality system they can create that will "fix" this. The simple fact is, players are not killing each other for survival reasons. They are killing each other for entertainment. Strangers in this game don't NEED each other in any way.If the mod created a need for players to interact with each other outside of killing each other for entertainment, DayZ would be potentially as revolutionary as it pretends to be. Edited August 25, 2012 by jonahcutter Share this post Link to post Share on other sites