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UsuallyFriendly

What else could bring Humanity up?

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I was thinking killing zombies definitly should

And Bandit kills, if they don't already

Maybe Giving somebody gear (If they put a trade system in standalone) - Would have to limit it per person so ppl cant jus pass shit back and forth with their friend

If you shoot somebody else's aggro'd zombie there could be a savior bonus or something

HHHMMM... WHAT ELSE?

EDIT: What else could bring Humanity DOWN as well?

Edited by UsuallyFriendly

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Is there a way to determine if you kill someone in self defense? I once had a guy start shooting his pistol at me, and I killed him. Would that bring down my humanity, or are there exceptions?

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You listed pretty much everything except eating and drinking!

good Ideas though maybe a self defense kill would be a good Idea except that would be hard to figure out

Edited by Man vs Wild

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ya the self defense thing would be tough... maybe base it on if they shot u first. still too many variables i guess.

MY 69th POST!!! VERY NIIICCCEEE :)

Edited by UsuallyFriendly

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Maybe to promote group play..humanity could raise steadily slightly faster if you're in a group

Edited by UsuallyFriendly

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Should we not all be focused on lowering our humanity to get some sweet head scarf?

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//Raise humanity if save player

if (zombieInPursuit()==true && zombieTarget != myself){

if(myTarget() == killed)

humanity+ =600;

}

did i win?

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//Raise humanity if save player

if (zombieInPursuit()==true && zombieTarget != myself){

if(myTarget() == killed)

humanity+ =600;

}

did i win?

omg...some one else who knows basic code....INPOSSIBUUU!!!!!

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