UsuallyFriendly 10 Posted August 23, 2012 (edited) I was thinking killing zombies definitly shouldAnd Bandit kills, if they don't alreadyMaybe Giving somebody gear (If they put a trade system in standalone) - Would have to limit it per person so ppl cant jus pass shit back and forth with their friendIf you shoot somebody else's aggro'd zombie there could be a savior bonus or somethingHHHMMM... WHAT ELSE?EDIT: What else could bring Humanity DOWN as well? Edited August 23, 2012 by UsuallyFriendly Share this post Link to post Share on other sites
Tabris07 159 Posted August 23, 2012 Is there a way to determine if you kill someone in self defense? I once had a guy start shooting his pistol at me, and I killed him. Would that bring down my humanity, or are there exceptions? Share this post Link to post Share on other sites
Man vs Wild 313 Posted August 23, 2012 (edited) You listed pretty much everything except eating and drinking!good Ideas though maybe a self defense kill would be a good Idea except that would be hard to figure out Edited August 23, 2012 by Man vs Wild Share this post Link to post Share on other sites
UsuallyFriendly 10 Posted August 23, 2012 (edited) ya the self defense thing would be tough... maybe base it on if they shot u first. still too many variables i guess.MY 69th POST!!! VERY NIIICCCEEE :) Edited August 23, 2012 by UsuallyFriendly Share this post Link to post Share on other sites
UsuallyFriendly 10 Posted August 23, 2012 (edited) Maybe to promote group play..humanity could raise steadily slightly faster if you're in a group Edited August 23, 2012 by UsuallyFriendly Share this post Link to post Share on other sites
Professional N00b 347 Posted August 23, 2012 I hear Viagra works wonders for problems like this. Share this post Link to post Share on other sites
Zombie Jesus 723 Posted August 23, 2012 Should we not all be focused on lowering our humanity to get some sweet head scarf? Share this post Link to post Share on other sites
JohnnyBoy53 3 Posted August 23, 2012 //Raise humanity if save playerif (zombieInPursuit()==true && zombieTarget != myself){ if(myTarget() == killed) humanity+ =600;}did i win? 1 Share this post Link to post Share on other sites
t3hnoob 9 Posted August 23, 2012 //Raise humanity if save playerif (zombieInPursuit()==true && zombieTarget != myself){ if(myTarget() == killed) humanity+ =600;}did i win?omg...some one else who knows basic code....INPOSSIBUUU!!!!! Share this post Link to post Share on other sites