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stevejeon

Last weeks lost idea list.

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To Summarise...

Since it appears we've lost a weeks worth of suggestions and all the stickies because of some script kiddy mouth breather imagining he's a grown up or something.

I can remember:

1. Bicycles. (fixed)

2. ACRE and radios.. cos though it would be a bitch to set up radios and walkie talkies are cool. (one or two CB stations in towns or at towers giving regional eavesdropper capacity).

3. ACE cos its too easy to shoot people far a way and lets face it things are a bit easy at the minute.

4. Gas masks for biohazard zones.

5. Contagion ~ Airborne disease possibility (variable on a wounding, bleeding, zed density, wind etc) fixable through antivirals, preventable by gas masks).

6. Flash-bangs. ~ cos it'll be hysterical when you've fallen over, are deaf/blind and every zed in a square KM comes running.

7. Adaptable night vision. viability increase over time at night so it gradually approximates the gamma cheat, screw-able by muzzle flash, light sources, flash-bangs.

8. Nerf food, ammo, spawn with sod all but compass, map, watch.. cos it'll be funny when coast dwellers try to spawn kill each other when unarmed and starving.

9. Kill the chopper radar or change it since it should only work on heat sig and broken car's aren't notoriously hot unless they are on fire.

10. Kill the choppers entirely cos the arma chopper flight model is crap anyway and you'd need to be an aircraft mechanic to fix one and speaking of aircraft mechanics..

11. Survivor specialisations, since it appears in the zombie apocalypse everyone is an identifit expert sniper, mechanic, pilot and trauma surgeon.

12. Speaking of identifit, the ability to mark and id players as recognisable and a variety of other ID type mechanics. (I can't remember them all)

13. Speaking of remembering people, more skins... lots and lots of them.

14. Speaking of skin. Dahmerism as a mechanic cos some people are just odd like that and a bit fucking weird.

15. Speaking of weird, 1 Mil 24D per map cos that'll never be overkill though it makes sense given the military background. (lets just say no to that)

16. APC's with all the fun and visibility involved for its passengers. (naah, don't think so on that either)

17. Somewhere to park, semi permanent encampments, player policed regions. (that's so cute given the server persistence)

18. Build-able encampments. yark yark, in the pipeline as far as i can remember. (correct me on this)

19. Disconnect and logoffski fixes.

20. Trappable stiffs, killing either gear or even better looters.

21. IED's and nasty improvised things cos a bear trap would be a right laugh when you're running from something.

22. Scenario mods. Quarantine and wall off cherno and electro and make the cities hell on earth with over a thousand zeds in each. Chopper/boat accessible only. The chopper organised or batshit suicidal need only apply.

Anything else?

What did i miss, get wrong?

Corrections/amendments a go go.

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>>8. Nerf food, ammo, spawn with sod all but compass, map, watch.. cos it'll be funny when coast dwellers try to spawn kill each other when unarmed and starving.<<

HAHA!!

....and, they would try.

Mike

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Hi guys, I'm finally back (although sans laptop thanks to Air France) - that's for consolidating the the list. I'll get to work and let people know how we are looking for the next update.

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Welcome back!

Good timing too since you've managed to miss a weeks worth of general.

I've forgotten a tonne of well thought out ideas and the guys who came up with them should really add on and elaborate (some of them even had maths).

I can't remember any of the humanity/banditry concepts for example cos I didn't read them. :-)

(air-france? lol, hope you weren't attached to the laptop. Breaking a tough-book takes real skill but they managed)

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I had uhm.. Suggested a few things.

It was mostly just things the game needs, over actual game mechanics though, and I'm pretty sure Rocket is already planning to work on it.

My main ideas, were, simply more group mechanics. Maybe Engineering (Building), and Medical systems that aren't dependent on a stat, but experience. Same with cooking, make them complex, but make them work in a way where they wont be HORRID if you don't know how to do them (OR make them REALLY slow automated, or something). We really need more reason to work with others.

I also think Factions (Or at the very least, maybe a decal we can put on clothing, or custom colors?) could be good. I've been wanting to start an anti-banditry legion on a server (Yes, I know, i'm going to die. A lot). However, it's a bit silly, when you can't tell we're the "police".

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I like the idea of starting with a compass, knife, a six shoot with only six rounds, canteen, and one can of beans. Maybe flares as well. Who knows, maybe there will be easy and hard modes that would make the difference of starting items.

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I believe the idea was no starter beans Yak, just geography. That way you'd have an idea of where to go but nothing worth killing for and it would get you acclimatised somewhat to the environment.

(shooting survivors would mean you actually survived long enough to find a gun and didn't mind dying for using it)

Asellia: How would your ideas work? Give us details.

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You should add

Blood regen over time(slow on green very slow on yellow) when feed

plus

heals over time from food buff(from canned food meat and chocolates) NON STACKABLE

plus

removing instant bonus to blood from food.

It really dont make sense to eat a cow and be back on your feet. Or eat fifty cans of beans(how it is even possible) in short time. If it makes sense meyby we should consider adding stimpacks or health potions.

Food should be more precius and it will not possible or make sense to eat the whole city food in short time.

It will add more weight to food system.

Also I wonder on removing blood bags and making possible to tranfer blood from one character to another with some sort new utility tool.

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