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Creambomb

[Input] Gameplay and Content, what needs to be done!

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TL;DR - More fun!

There is no challenge or excitement in PvE.

Every time I respawn, I just run into town, loot everything I need and I'm set.

All the best gear I've gotten has been from the massive amounts of tents there are, and the gear that is hoarded and duped in them.

I have never found PvP useful to my gearing up, not a single time, because it's a troublesome and much less productive way of gearing up.

When I have the gear I need, there's a very limited amount of things I can do.

1. PvP, killing for the sake of killing.

2. Avoid PvP, surviving for as long as possible. Why I'd want to do that I don't know.

3. Farm and hoard items like everyone else, like this is World of Dayzcraft.

4. Go batshit, training zombies and the like.

The problem is that even as these choices excist, they're not fun at all.

There is no challenge. There is no reason to actually do anything. There is no risk, making the rewards utterly trivial.

What could be better?

A great change would be to have a serious look at what weapons that can be used. As I've used rifles as the M107 and AS50 to kill people, I can attest to how unfair and boring it is. The removal or serious limitation of these or all sniper rifles would make for a more intense game that makes people get into close quarters situations.

A greater amount of such situations would mean different player behavior and probably much more fun engagements with a bigger chance of fighting back. It would vastly increase the risk of engaging in PvP and perhaps lessen how often people are willing to engage in it.

Along with such a change, you would have to solve the ALT+F4 situation. Giving a logout timer or simply not disconnecting a persons character right away on an ALT+F4 (making them killable several seconds after attempted shutdown escape) would also highly affect the way people engage in PvP. It would require caution and thought, the risk would be much greater and the willingness to fight back would also be greater. In other words: More fun!

But ofcourse we have, last but not least, duping and item inflation. High grade military equipment is laughably accessible and great problem. The greater your weaponry and equipment, the greater your power. This goes hand in hand with removing sniper rifles or severely reducing their number. Less powerful weapons means more thought, caution and tactics has to go into your gameplay.

Reducing the amount high grade military items and preventing duping along with hacking, would also equals MORE FUN!

I have yet to touch the subject of fixign PvE though. That might be the easiest one to tackle, in all honesty. Different type zombies, wild animals and base building are things I've heard are being considered and they would be good additions. I'm not sure I could give any good input or advice for what could make PvE more interesting and a bigger part of the game. Maybe I'll do another thread on that some other time.

This is what I believe would make Day-Z a much better experience. This is an alpha, and I know there will be a standalone, so this is what constructive criticism I could offer for the development.

Some of these things might come off as really obvious, but I felt a need to express them regardless.

Ofcourse, this is a forum and more opinions is what's good.

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wat

Do I have to write angry stuff and QQ to get responces?

Edited by Creambomb

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Did you just suggest the suggestion board for a suggestion?

S U G G E P T I O N

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