r3volution (DayZ) 19 Posted June 10, 2012 So I have two suggestions for the game, which sort of combine into a solution to the bandit ID problem which has persisted since the removal of the bandit uniform. I don't really agree with having one skin to force on a player, but I thought when making a test mission in the Arrowhead Editor that there might be a solution.The Independent side Guerillas in Arma2 have player models with semi civilian mixed with military clothing. Some of these have hoods and face masks and look quite menacing, others have balaclavas. These would be ideal models for bandits, who presumably would want to hide their faces. This would also add player diversity to the game. The flip side of this is to also add in more of the skins from the opfor insurgents in Arma2, and the Independent Guerillas without face masks as diverse camo for loot. This would stop the one camouflage pattern being the unlikely UK DPM pattern. Would also make the survivors a bit more diverse too. But if you distinguished between bandits having models with covered faces/face masks, and survivors having non-covered faces, you get a way to start to tell friend from foe again, without making it screamingly obvious. Knowing how hard modding is for Arma2 it may well preclude this being used as a solution, but I just thought I'd throw it out there!http://www.arma2.com/arma-2-factions/national-party_en.htmlhttp://www.arma2.com/arma-2-factions/chernarussian-movement-of-the-red-sta_en.html[edited to include links to arma2 info page on factions] Share this post Link to post Share on other sites
alienfreak 6 Posted June 10, 2012 Uhm.More skins?Sure.Bandit batsh1t again?No thanks. Share this post Link to post Share on other sites
gizm0 96 Posted June 10, 2012 Uhm.More skins?Sure.Bandit batsh1t again?No thanks.this time its more subtle so why not? Share this post Link to post Share on other sites
r3volution (DayZ) 19 Posted June 10, 2012 Well I'm going to take a wild guess and say that most people who are playing as Bandits will not like this idea one bit. For survivors who want to at least have a chance of distinguishing friend from foe, this is a method I thought wouldn't actually penalize Bandits in the way that the full on 'Bandit Uniform' did, given it was ludicrously unsuited to terrain in Chernarus. Also thought that the suggested models had skins that somewhat better suit the non-military environment of the game, being cobbled together out of different european camo patterns and civvy gear. Share this post Link to post Share on other sites
therussiandong@hotmail.com 5 Posted June 10, 2012 Listen.This idea has been posted a million times, wanting to add the NAPA and Chedaki units.The problem is that those units cannot use the backpacks that you carry around.Rocket has wanted to add them but hasn't been able to yet.I think this should be less about differentiating survivors from bandits and more about add variety to skins. Share this post Link to post Share on other sites
clever 12 Posted June 10, 2012 I play a nice survivor and I think re-adding forced bandit skins is stupid as fuck. It's not a bandit ID "problem" as you suggest, it's called don't trust every fuckwit who walks up to you saying friendly. Share this post Link to post Share on other sites
r3volution (DayZ) 19 Posted June 10, 2012 Listen.This idea has been posted a million times' date=' wanting to add the NAPA and Chedaki units.The problem is that those units cannot use the backpacks that you carry around.Rocket has wanted to add them but hasn't been able to yet.I think this should be less about differentiating survivors from bandits and more about add variety to skins.[/quote']Ahh damn. I thought there might be some scripting restraint because they didn't have usable packs in Arma2. That sucks, fingers crossed they can fix it because more skins would be great. Who wears a white shirt to the zombie apocalpyse, really?[edit: as someone reminded me, the Ghillie suit doesn't support the backpack models either though][edit again: surely given rocket works for BIS now, they could give him access to the MLODs for those player models and alter them to be able to use backpacks? Surely?]As for trusting bandits, I don't walk up to anyone I don't know IRL. It'd just be nice to have some chance of distinguishing friend from foe without being shot straight away for opening your mouth. Share this post Link to post Share on other sites
haviv[3rdid] 57 Posted June 10, 2012 You have to use your smarts. You're not going to get friends by being nice because they may just kill you. If you are in a position of control, it may be possible to get a tangible proof that you can trust him and he has to get something back so he can trust you. You know, like a cop who has to deal with a hostage taker. This psych stuff isn't so easy but the game shouldn't do that work for you. Share this post Link to post Share on other sites
therussiandong@hotmail.com 5 Posted June 10, 2012 Yes, now that Rocket is working full time on DayZ, I'm sure that soon enough a patch will be released allowing ArmA 2 units to use the backpacks.I would like to see some kind of group system to tell where/who your friends are. Share this post Link to post Share on other sites
Dinnj 4 Posted June 10, 2012 Stop. Just stop.Enough of these recycled terrible ideas about forcing magical mechanisms of knowing a person's background or morality by looking at his appearance. Be it his full clothing, an armband, a hat, or his fucking trainers. Just stop it.Constantly suggesting to artificially punish players with a game mechanic for playing how they see fit to play to make the game more convenient for a minority that doesn't even like this mod has already been established as a stupid idea. Share this post Link to post Share on other sites
Friend-or-Pho 0 Posted June 10, 2012 I wouldn't want any identification mechanics that show a player's chosen profession (survivor v. bandit). I would however welcome more clothing options. Share this post Link to post Share on other sites
robosheriff 13 Posted June 10, 2012 I wouldn't want any identification mechanics that show a player's Care to explain why, everyone is saying "DON'T PUT IT" but at least put the reason so we can understand.Not against adding/removing the bandit skin just want some solid info instead of " I h8 BANDET OUTFIT ITS BATSHITZ" Share this post Link to post Share on other sites
Rafaelion_TM 0 Posted June 10, 2012 i allso would like to be able to use my own face in game wich is bigger than "0 mb"( about clothing i wrote in different topic!!! ) :"i thought that in the game will be more specializations... like bandits...( ... medics... hunters, junkeys, even kanibals could be interresting- all it would be able for some stats.. medic - for healling, junke for overdose morphine and other druggs... )About bandits... i liked it... tey should look different.. maybe some balaklava on head, so they could change rest of uniform when find one? ) ( can be able different clothings to find, wearable only for bandits...)and that way should lead somewhere ... some restrictions in use of stuff like axe, fire, hunting. - to make harder life of bandit... So far bandits had the best life in game.allso .. when you becomeing a hunter would be able to wear ghili suit- wich will be unavailable for other "proffesions" , you should not be able to use food from caN - or regenerate it in werry small way- ( you should hunt animals and get more meat from them -cause u are expert in that .) Medic can use advanced medkits and heal faster other people,and faster regenerate himself when eat and drink, but can use only short weapon..? and can not wear any camo uniform -is it possible to make for medic some sort of clothings to find in hospitals? ....?)" Share this post Link to post Share on other sites
r3volution (DayZ) 19 Posted June 11, 2012 Constantly suggesting to artificially punish players with a game mechanic for playing how they see fit to play to make the game more convenient for a minority that doesn't even like this mod has already been established as a stupid idea.Alive Characters: 159,798Bandits Alive: 28,815So survivors are clearly the minority here. These skins that I'm talking about are basically very similar to the skins I'm suggesting for the survivors, with the literal addition of a balaclava or bandanna on the face. I have even seen mods that (I think) have managed to add the Balaclava in as an option much like glasses which would mean that bandits wouldn't need a different uniform at all. They could just use the same lootable player skins except that they would have a balaclava or a bandanna on their face. Personally I don't like the way in which the people who grief this game have exploited the lack of any differentiation to basically make the game entirely about them and their desire to get a kill every 2 seconds like it's COD. Having at least a consequence to being a psycho, even though I totally acknowledge their right to do it in the confines of the game world, gives the other players a chance. Otherwise bandits should realise that without survivors, its just going to be some hot bandit on bandit action like COD in 6 months time if nobody else wants to participate.Back to my original point though, I do feel that adding a variety of skins would definitely start to increase the immersiveness of the game. Even if we don't have any way to distinguish bandits from survivors (although I definitely think that would help everyone but the bandits, which means it would help the majority of players). Share this post Link to post Share on other sites
Friend-or-Pho 0 Posted June 11, 2012 I wouldn't want any identification mechanics that show a player's Care to explain why' date=' everyone is saying "DON'T PUT IT" but at least put the reason so we can understand.Not against adding/removing the bandit skin just want some solid info instead of " I h8 BANDET OUTFIT ITS BATSHITZ"[/quote']Because looking at someone a klick away and INSTANTLY telling if they are a bandit or not is silly. Without the ability to visually see whether or not someone is a bandit adds suspense to every encounter. You have to question them, as well as yourself as to whether you actually trust them at all. If bandits had blue hats and survivors had red hats (purely hypothetical), it would just turn into 1 group shooting the other from a mile away. This isn't to say that doesn't already happen, but it happens for other reasons than you wore the wrong colors in the wrong 'hood. Share this post Link to post Share on other sites
eddie820 2 Posted June 11, 2012 There are other games where you can play as one team or the other, play those if you wanna instantly know who the enemy is, shit, the new CoD even has a bunch of maps where it's blacks vs whites. Stop complaining, it makes the game more interesting not knowing who is gonna blow you away or be your friend. Share this post Link to post Share on other sites
r3volution (DayZ) 19 Posted June 11, 2012 I think the point is more that at the moment everyone is blowing you away and nobody wants to be your friend... Share this post Link to post Share on other sites
Friend-or-Pho 0 Posted June 11, 2012 I certainly think that there should be clothes that are well suited for banditry, but they shouldn't be literally "bandit specific". Share this post Link to post Share on other sites
Dinnj 4 Posted June 11, 2012 Fuck me, my browser crashed as I was about to post a long as hell reply.Apologies if this is brief but as quickly as I can so I don't forget my points:Alive Characters: 159' date='798Bandits Alive: 28,815So survivors are clearly the minority here. [/quote']Just because someone is a survivor does not mean they agree with your idea. Most survivors I have seen so far posting in threads like these, despite not being bandits, still prefer the current system. They do not necessarily support punishing bandits via magic interventionary game machanics."Blah' date=' blah, blah. [b']Make it so that you can tell that a player is a murderer and his past history because of a magical bandana welded to his face that he cannot remove. This way people can know as if by magic, or psychic powers, that they should shoot him."Yes we've been through that already.Personally I don't likeThanks for making it utterly obvious that this entire paragraph was just total opinion and a rant about bandits because you "don't like them". This paragraph can be totally ignored.Back to my original point though' date=' I do feel that adding a variety of skins would definitely start to increase the immersiveness of the game. Even if we don't have any way to distinguish bandits from survivors (although I definitely think that would help everyone but the bandits, which means it would help the majority of players).[/quote']What you haven't addressed:This system has already failed once.That artificially punishing people via magical game mechanics, for their particular play style, makes no sense. People kill others because; They get startled.They get shot at/self preservation/safety.For gear/food.For fun.You cannot bundle all of these players into one group and punish them artificially because "You don't like it".Can you even punish any of them? The death matchers; can they really be punished for having fun, god forbid that they do?Not knowing about motives and what people are going to do makes this mod unique and interesting, it provides tension and intrigue that make it more than just Red Vs Blue or "Shoot the badguy". Letting everybody know that that guy's evil because of the "eevil bandan" is ridiculous.What you've addressed:1:It will help most players. This is irrelevant. Helping most players via game mechanics is not alone a reason to label an idea as being "Good" or even "Competent." Why? I could propose we make survivors invincible. I am helping the majority of players. On its own, this is not a significant argument.2:The assumption that all survivors automatically are in favour of punishing people who make choices that some players "Don't like" via artificial game mechanics.3:Your personal, opinionative, contempt for the players that you are arguing should be punished, revealing an interesting bias.2 is a massive assumption and is very likely untrue. The unhappy minority are always the most vocal, and even despite that I have seen more survivors against this than for it. (Note I am not a player who tries to hunt others, not a "deathmatcher" nor a survivor, I am just another player trying to survive, how it should be. Categories detract depth.)However you look at it, this is not a substantial argument.3 is irrelevant, and not an argument.1 on its own even if we assume it is true is not enough to make an idea a good one. Share this post Link to post Share on other sites
zokk 0 Posted June 11, 2012 I'm all for having more skins. Whoever thinks it'll be like going back to the singular bandit skin is clearly not thinking it through.With the current system all skins are available to all players, regardless of their bandit or survivor status. All adding more skins would do is just that: add more skins. With more skins, it would actually strike a relatively even balance between those who want a way to ID bandits, and those who don't.I'm a survivor, but I don't care about being able to effectively ID bandits. What I do want though, is a better, more varied way conceal myself in the terrain, rather than only having one or two options to avoid standing out as a moving target because of my default survivor skin. Share this post Link to post Share on other sites
bddy420 0 Posted June 11, 2012 No ways to differentiate Bandits ever..... its called don't be a F*cking Dumbass. Riddle me this...Its the end of days and the Dead.... if you want to call them that walk among us....You, your BOMBShell D-cup blondie wife.... and two kids whocares and dumbshit are walkin along. You tell them "Wait in these Bushes Im gonna check that shit up there" (Tsk OH EM GEE.... Who would leave them in the bushes?) Me you over critical fuck now shut up and listen to the story. So..... you go to get food for annoying family.... MEANWHILEGeorge Diphole and his Flatchested Wife An'noyng with his Son Shuddup Decide to waltz ur way.... HE TOOOOOO Decides "I hate my fam.... HEY.... stay in that shed... Ill be back" ... . .. . "Shoulda fuckin let me buy that quad" He mumbles as he perilously walks to .... what'd I say? They goin to a barn? Idk.... George and Man A are goin to a barn.... Man A see's George First... Man A Has a lot at stake.... He can be a dipshit like most people In DayZ and yell HEY MISTER! IM OVER HERE!!!! IM FRIENDLY I HAVE A GUN!!! ARE YOU ALSO FRIENDLY WITH YOUR GUN!? Im surviving and low on food.... you probably are to.... lets be fwendz.... Or do you think he'll shut his noobcaked fuckin mouth and just observe then blast if it gets dangerous? Tired of seeing all the "Mister Mister who is Sniping me.... stop.... Wets be fwendz!" (By the way I only killed ONE man unprovoked, 3 men when I was provoked. 4 kills total, I ran into only 2 others and we passed our own ways and ran into a grp of 2 man and woman who saved me but NONE of these encounter's were.... by ANY means 'fwendly" I had guns in my fuckin face the whole time. The couple saved me life. The random dude and I Continually yelled "Fwendly" as we slowly backed away aiming at one another until we got out of sight.... which I hid and watched my tracks for 15-30 mins and thanked the man for keeping his calm) Stop bein fuckin dumb... Share this post Link to post Share on other sites
Dinnj 4 Posted June 11, 2012 Highguy, I don't know how you do it; but you convey your point of view with such sage clarity that is near an art form. Bravo. Share this post Link to post Share on other sites
bddy420 0 Posted June 11, 2012 I speak from the heart bruh.... I give my mind and fingers no time to sit and convey a well thought up ummm though process and add all the lil things like dot dot dots for mental pauses of stupidity and even add my inner brain umms when I iz thinkin. In short I don't think and just blatently spit dumb shit..... figured everyone else does it today I MEAN.... shizzy dizzy haz you SEEN dat Youtube? FuhHHhh.... Wuh? Not to mention the buhgilliganIslandaires of tons of shitty Moaning posts about Wah wah this is hardz Even though this is one of the easiest games I played (And by far the most suspenseful and entertaining) which is surprisingly odd... I mean.... how can such A MIND NUMINGLY EASY FUCKING GAME...... be so fun.... my favorite is when you are in game and people ask for controls.... basic fucking controls.... those are probably the SAME motherfuckers postin about how hard it is..... Try playing Armas 2... I bought the game like 2 weeks ago. I started Day Z like 1 week ago maybe a week and a half. Go play Takistan life or something. Maybe check out the Mother Fakkin ummm Keybindings.... How hard is.... Mannn I recently read... nvm I need to burn one alrdy My mind is everywhere HMU With a PM for Skype/Steam lets go shoot at each other then we can flame the forums ^.^ Oh.... pardon my spelling and grammar az it is Failz.I assure you sire the intent of my ladder statement was SURELY to be facetious, when I take the time to do so I can execute quite a spectacular display of vernacular capabilities. Ok now go and check Dictionary and make sure vernacular was used in the right context.... Ive LITERALLY given up since highschool . 25y old 26 on august 9th. I Want an MP5sd for my Bday Share this post Link to post Share on other sites
therussiandong@hotmail.com 5 Posted June 11, 2012 What I don't even...I see why they call you Highguy now. Share this post Link to post Share on other sites
r3volution (DayZ) 19 Posted June 11, 2012 Ok Dinnj you don't agree, fair enough. I don't refute your right to have opinions different to my own. I just happen to feel that having some small marker to help differentiate those people who will shoot me on sight from those people who will probably shoot me in 5 minutes is helpful. I don't feel its overly punitive to those players who want to kill everyone, as most of the time I've been shot by people I haven't seen. Thus whether or not they have the same camo or a different skin as me + a balaclava is irrelevant and wouldn't have handicapped them in any way.Until there is some workable way to get factions into the game, which Rocket has said he is interested in doing, then I thought this might help. You don't agree and that's fine too. Either way what's said here is probably of no consequence to what happens in the game, I just thought it was a nice idea. Share this post Link to post Share on other sites