lazyorc 7 Posted August 19, 2012 (edited) Taken from Reddit Q & A:Q: What are you planning on adding to encourage people to teamup? What sort of community features are you planning on adding to help and/or balance cooperation in the game?A: Group/community features are a key design consideration that will be closesly linked with construction. I.e. you build a base and the better it is the better options you have, such as storage and respawn etc...Let us discuss what bases could be like in Dayz standalone. What would you like to see? Edited August 19, 2012 by lazyorc Share this post Link to post Share on other sites
chris p. bacon 182 Posted August 19, 2012 (edited) My image of standalone bases has always been tree hunting stands in a square with barbed wire and tank busters in between. Inside would be tents, and maybe there could be a gate.Edit: Standalone makes my dick wiggle Edited August 19, 2012 by tocsik 1 Share this post Link to post Share on other sites
Minamo 114 Posted August 19, 2012 Wooden shred.. Gimme a 50.cal.. trololol 1 Share this post Link to post Share on other sites
lazyorc 7 Posted August 19, 2012 Wooden shred.. Gimme a 50.cal.. trolololBases will be death traps with snipers on the horizon Share this post Link to post Share on other sites
Bullet Catcher 7 Posted August 19, 2012 I like the thought of building an underground shelter, like they had mentioned. Design it how ya like, grow some beans, stock some goods...sounds good to me. 1 Share this post Link to post Share on other sites
lazyorc 7 Posted August 19, 2012 I like the thought of building an underground shelter, like they had mentioned. Design it how ya like, grow some beans, stock some goods...sounds good to me.I just read this article on IGN:http://www.ign.com/articles/2012/08/15/dayz-on-consoles-could-happenTalking about instanced underground bases. Being able to set up a lab to study the virus. Would be cool to capture zombies inside your base and do experiments on them :P Share this post Link to post Share on other sites
ptk (DayZ) 178 Posted August 19, 2012 variety will be key. whether you want an underground shelter, an old barn or an apartment that can be fortified, or a lean-to with some equipment buried nearby with a shovel, it will be the number of choices you have that will keep you in the game. and hopefully, there will be a large number of various tools and such to both build and destroy these places. 1 Share this post Link to post Share on other sites
Hetstaine 10852 Posted August 19, 2012 I want to build Elektro..under Cherno. 5 Share this post Link to post Share on other sites
crockett (DayZ) 41 Posted August 20, 2012 (edited) I think as others mentioned variety will be the key to success with bases. If I want a basic semi secure hideaway in a temporary home base it should be quick to set up and give me a place I can stash supplies for a short stay in an area. Like if I want to go sluming down to Cherno or Elektro.. I should be able to dig in a quick somewhat hidden place to stash my loots.On other hand if I want a more secure base out in the woods to hold my high end or the bulk of my supplies I should be able to build something like this as well as a solo player or even joint build with a friend or two and have it be very hard to find.Meanwhile if a larger group thinks they can hold down a fortress of some sort inside a town or on top of a mountain ect..ect then they should be-able to build something to their liking as well. The biggest key would be having a reasonable amount of associated risk to go with the location/size. If I had some apartment or building fortress inside a city or a large encampment for vehicles or a heli then it should be at much higher risk of being taken over or destroyed vs something in an out of the way place in the woods. The problem with the current set up with tents in DayZ is they are just too easy for others to find & steal/destroy all your stuff. It's almost like I have to start over every few days because someone found my tent and took everything or stole it. Edited August 20, 2012 by crockett Share this post Link to post Share on other sites
ryanodell123 0 Posted October 30, 2012 i dont know about encouraging teamup but i think underground bases would have people killing newbies left right & center i thin k we should be able to use the entrenching tool to make storage holes with at least 20 slots and as for bases we should be able to have an option to "set base" in a 6x6 are this would allow us to set spawn store gear and nehicles and build there also be able to fortifty it how we want Share this post Link to post Share on other sites
ryanodell123 0 Posted October 30, 2012 i dont know about encouraging teamup but i think underground bases would have people killing newbies left right & center i thin k we should be able to use the entrenching tool to make storage holes with at least 20 slots and as for bases we should be able to have an option to "set base" in a 6x6 are this would allow us to set spawn store gear and vehicles and build there also be able to fortifty it how we want Share this post Link to post Share on other sites
Erizid 56 Posted October 30, 2012 It will all come down to how the servers govern data. we don't even know if instanced, underground bases will even be technologically possible. Share this post Link to post Share on other sites
HarryHarass 0 Posted October 30, 2012 (edited) I assume any base build out in the open, in the shared world, would suffer the fate of a field tent. There are countless videos of a single guy finding a base of 5-6 tents and several vehicles, and then torching the place. Basically, few weeks of gameplay lost in a matter of minutes.Currently, the game lacks any staying/evolution/roleplaying potential. At first, you perhaps build a tiny tent camp somewhere far north, but after a week of dying and running half an hour to your tent, just to be shot again gets tedious. After that, all you do is run around cherno and elektro and have old-fashioned deathmatch.Underground bases do look like a way to go, assuming they would act as a spawn point. Think latest x-com game, you could expand your base, add various facilities (perhaps only small areas), at a very high price, involving several days of gameplay. Obviously, the first problem is manifestation of this base in shared world. Both development- and gameplay-wise.One idea is having a single point of entry, a hatch, that would use some kind of access list. The builder of this hatch/base would choose, using a dialogue, who can enter this base. It is my opinion, that this base should have actual physical manifestation. A literal space, where you could roam, and furnish, and upgrade (think the already existing air-conditioner and air-filter items), as opposed to being merely an object in the world, where the interaction with it would open an inventory, like a smaller tent.Development wise, this would probably be a nightmare to implement. Having undefined number of "underground" areas somewhere off-map, where you would get teleported after interacting with a hatch. One solution would be to define a fixed maximum sized area a base can have, and allocate for each new hatch crated in the shared world, a "slot", somewhere off the map. This would incur a server limit of bases that can exist. Other solution is to implement phasing (think world of warcraft/swtor), which would probably be impossible using only scripts.As to what the base should include, that would be storage areas and spawn point. Thats not much, but if one is going down the evolution/rpg path, it would make sense to implement mechanics such as workshops of repairing/crafting items, opening a wide array of customization options. Now I know it has been said by the devs numerous times, that this is supposed to be a survival simulation, where you dont get to craft and mod weapons, you just "pick whats laying on the ground". This is all very nice, but that has staying value of something around 1 month. After that, the game gets boring as hell, because it changes from hiking/"survival" simulator, to wide-arena deathmatch. This of course depends all on the devs, whether they are making the game for the sake of creating a quality product, or making a one-time cash burner, which you "throw away" after a month. The latter seems to be all the rage the last few years.One last point, storing vehicles. Now obviously, you could hardly stash a 10 ton truck underground, leaving the vehicles in the state that they are in now, a one time transportation. Should you wish to implement a vehicle storing solution, that has no risk of getting torched after a day, one answer is implement safe-zones (which I think were categorically dismissed), or somehow create private overground bases. Honestly, I have no idea how to solve this issue, since one excludes the other. On one hand there is the need to create a safe spot for the vehicles, where you can be confident it survives for a long period of time (at which point, server vehicle limit starts being an issue). On the other hand, you have a game that is built around openness, and denying players access to certain areas of the map contradicts the fundamental principle. Making overground private bases (the ones outside the playing arena) would look silly, vehicle and players suddenly disappearing in the middle of an empty space. Perhaps an underground garage, a virtual space for vehicles. Gameplay wise, explained as "digging a hole in the ground big enough to drive a truck into", developement wise, having a huge bunker door acting as a valet server, that spawns stored vehicles on demand.But, most likely, this will all be solved with the typical risk/reward formula, creating pseudo-bases in open space, leaving them to be ransacked by a single person. While this is by all means realistic, it may not be as entertaining to wake up and see the work you put in for a month completely reversed. Edited October 30, 2012 by HarryHarass Share this post Link to post Share on other sites
DanielTy88 133 Posted October 30, 2012 Edit: Standalone makes my dick wiggleThis ^ made me giggle.lol Share this post Link to post Share on other sites