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madmack

DayZ - Currency/Shops

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This is the kinda shit Dayz stays away from.

tis why i play it.

I give it a thumbs down.

sorry man just doesn't belong.

don't fall in love with gear

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This thread needs to go in the graveyard. NO ONE IS AGREEING WITH THE SUGGESTION and MadMack is not responding to anything. A good suggestion has the op responding to the critics (and I don't mean raging at them for disagreeing) or revising the suggestion if no one likes it.

Currently the only reason this thread exist is so can everyone yell at the dumb suggestion.

Edited by harley001

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OP, you have a decent idea, but there is no way this game can ever have NPCs like you describe.

...objects value is regulated by it's a: function, and b: the immediate needs of players participating in the transaction.

Exactly, but what If I need a gun that another survivor has, however I don't have anything he wants to trade? The answer is currency; that's why we no longer focus on a barter system in the real world , its way too limited.

Why? Because of laws, enforced by the government. But in DayZ, that might be the only option. What if neither player commenced in a trade has any "currency?" It just doesn't make much sense in a survival game to have anything of the sort.

This is absolutely untrue. Laws have nothing to do with the use of a currency.

I would link you to a basic economics tute but I doubt you'd be interested. Basically a government in a central reserve system (attempts) to control money flow and sets basic rules on counterfieting etc. Technically the government doesnt even issue the cash. Currency would be perfectly fine in a post appocalyptic world (just not how OP explained it). Before I blab on too much, my point here is, government is not required for a functional currency.

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