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mikyjax

Remove the "John Doe was killed" mention in the chat

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Hi guys,

Probably already in plan, but I think this information is quite too unrealistic to stay.

If people want to know if their "prey" is dead.. just walk and check pulse.

That will add stress and realism.

Mike

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It's an ARMA 2 setting set within the difficulty settings. These are set server side. I'm sure there is a way for rocket to suppress/force the setting, but as it stands, it is something easily turned on or off via the server config.

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It's an ARMA 2 setting set within the difficulty settings. These are set server side. I'm sure there is a way for rocket to suppress/force the setting' date=' but as it stands, it is something easily turned on or off via the server config.

[/quote']

Hopefully, someday, all of these messages... The connect, death and "using modified file" messages will be done away with. Yuck.

L

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This is a server side setting, but I agree that it should go. Adds greatly to the tension, not knowing if he/she bled out or is sitting around the corner waiting for you.

EDIT: In fact, all of the server spam should go imo. XY connected, disconnected etc.

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Hopefully' date=' someday, all of these messages... The connect, death and "using modified file" messages will be done away with. Yuck.

[/quote']

Haha... yes indeed.

Kill messages should go, I agree.

Maybe you could force screaming when someone takes bullets or some other feedback to give others information to guess at the state of hostile players.

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I just ran into a situation earlier where the kill message killed the tension of the battle. During the firefight, the person dropped into what looked exactly like a prone position from where I was. I was prepared to continue the engagement till the message showed otherwise.

I agree here, even though it was working to my advantage.

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