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Surripio

Bandit or Headhunter

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Hi,

after the last update was again the value of humanity imported, now i dont know is there the bandit outfit implemented?

But this is not the point at issue.

To stop the senseless killing I've considered the following

To the bandit costume you could parallel once you have killed some bandits introduce a sheriff, ranger or hero costume.

These are typically available only when the humanity is not slipped into neagtive.

If a Ranger groundless kill another player who is not a bandit, shall rapidly into a bandit.

To make it easier for Ranger (Shreiffs or hero) still attractiv increases the blood level after reaching the rank (15000-20000 by way of example)

The other good think, have more trust in these players, perhaps ;)

What do you think of this idea?

p.s. : Sorry for my bad english.

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To balance out the game being a bandit should get some kind of perk to, you cant just give one side something without giving it to the other.

Im not saying there should only be bandits but whats the point of having a bandit skin if everyone will be going for the so called "Sheriff" status because you get more health?

Edited by Dochtar
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Hi,

after the last update was again the value of humanity imported, now i dont know is there the bandit outfit implemented?

But this is not the point at issue.

To stop the senseless killing I've considered the following

To the bandit costume you could parallel once you have killed some bandits introduce a sheriff, ranger or hero costume.

These are typically available only when the humanity is not slipped into neagtive.

If a Ranger groundless kill another player who is not a bandit, shall rapidly into a bandit.

To make it easier for Ranger (Shreiffs or hero) still attractiv increases the blood level after reaching the rank (15000-20000 by way of example)

The other good think, have more trust in these players, perhaps ;)

What do you think of this idea?

p.s. : Sorry for my bad english.

I like this idea but I think you should add the following designations:

Soldier

Heavy

Demoman

Medic

Spy

Pyro

Engineer

Scout

Sniper

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@Dochtar

Thats a good point.

You could make it so when a sheriff kill the bandits it is not possible to looting the bandit (hide body option instant or so), then is the only reason you kill a bandit for more blood.

For bandits are no changes they can any time lot all players who kill them. When you want or need equipment fast you kill players or Sheriffs but now you're living dangerously.

Edited by Surripio

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I like this idea but I think you should add the following designations:

Soldier

Heavy

Demoman

Medic

Spy

Pyro

Engineer

Scout

Sniper

Lol'd go play TF2

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I like this idea but I think you should add the following designations:

Soldier

Heavy

Demoman

Medic

Spy

Pyro

Engineer

Scout

Sniper

Ok, no bad Idea.

But Step by Step, i think the Sheriff is not to complcated to implement this in the game and then the developer can see where they will carry out these changes :)

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so, that's a way to punish / discourage a certain type of gameplay.

Not going to be implemented.

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so, that's a way to punish / discourage a certain type of gameplay.

Not going to be implemented.

ok you think so,

But the current system "bandits" changes nothing the only thing new is the "sheriff" system.

Many of my friends play day-z and almost all are of the opinion that the player, which indiscriminately kill just to have fun and not because of the equipments, to make the game permanently damaged. My suggestion is to suppress it, and not to punish players. Instead of the current bandit outfits, the clothes of a bandit could just be full of blood, it would be even more difficult to identify them.

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Why would a certain way of playing give more than another? There's no reason. A "sheriff" skin would be nice, but no advantage over other players.

Pardon my rudeness, but fuck your idea, and fuck the people who think the same way.

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Why would a certain way of playing give more than another? There's no reason. A "sheriff" skin would be nice, but no advantage over other players.

Pardon my rudeness, but fuck your idea, and fuck the people who think the same way.

You're entitled to your own opinion.

But how would the other players, the players avoid just for fun shoot. If you're already upset about it could you at least thought about how to make it better.

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@Dochtar

Thats a good point.

You could make it so when a sheriff kill the bandits it is not possible to looting the bandit (hide body option instant or so), then is the only reason you kill a bandit for more blood.

For bandits are no changes they can any time lot all players who kill them. When you want or need equipment fast you kill players or Sheriffs but now you're living dangerously.

you must be Anti-Bandit, hehe.

Letting bandits loot who they kill is not a fair balance option for giving people who become "sheriff" more health, since bandits can already loot people, you have to think of pros and cons for both sides, i would give some ideas but i havnt really thought of some changes that would be fair to both sides.

Edited by Dochtar

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Why don't we have Rocket introduce the DC and marvel heroes? We wouldn't even need rifles anymore just our powers. That could even make scripting nukes and laser eyes legit. jk

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