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DayZ Anti-Hax - a very simple server-side console application for automatically banning hackers in DayZ

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Hi ,

one of my friend has been banned from my server with the new version of your software .

I think it's due to the new fuction who ban spamming player in logs .

I have unban my friends , in fact he was experiencing some Hive lags , when trying to put a ghillie

here is the related logs :

Hope this can help to remove this false positiv ban .

Could you also add a feature who will give date / hours of the ban ,

I could post the complete ban reason on the forum easily with that.

Or your software can manage to have his own logs.

Thank you.

Please do not post issues here. Instead, use our Google Page site and the 'Issues' page. I see you did this as well, so thank you. I will address this issue as soon as possible. In the meantime, if you continue to have problems, please revert to an earlier revision, like v0.3, until further notice.

Edited by GreyEcho

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DayZ Anti-Hax v0.5 (r22) has just been released and is now available to download here. It includes a temporary solution to the false-positive issue described by khalimerot a couple of posts ago in this thread as well as a couple new features. If you are using an older version of DayZ Anti-Hax, please update as soon as possible.

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ok i just got kicked from a server saying i need to sign up for this, on this forum....

But where/how do i do this??

Sounds like you tried playing on the Asylum. For that you need to sign up at www.dayzforum.com, not here.

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When you update this to the new beta patch. Because whe have all the new beta patch. Greets Mike

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When you update this to the new beta patch. Because whe have all the new beta patch. Greets Mike

DayZ Anti-Hax requires ArmA 2 OA beta patch 95883 or newer. For more information, click here. If you are referring to our server, US 1534, not being updated to the latest beta patch, it will be soon, but please note this thread is about DayZ Anti-Hax, not the server I manage. Please try to keep all conversation on-topic.

Edited by GreyEcho

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Thank u so much. And also no cheater for a hole day. I am so happy right now. 50 players and no hackers. Nice i love this already. Thank u

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Does the software pull the newest remoteexec and createvehicle files from the dayz community ban list on a regular basis or only use the versions you include with each distribution?

Edited by Hohlraum

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i am now running this on both my servers!

thanks for the hard work! :D

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Does the software pull the newest remoteexec and createvehicle files from the dayz community ban list on a regular basis or only use the versions you include with each distribution?

Yes, I manually update both remoteexec.txt and createvehicles.txt according to DayZ Community Banlist before each release to include in the latest version of DayZ Anti-Hax before I release it, but I have to make some tweaks here and there given who the parser considers a hacker for each respective file. You can have a look at what I've done compared to what they're doing down at DayZ Community Banlist and make the necessary changes yourself if you'd like to stay updated more frequently.

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I installed this on both NL13 and NL20 hosted by mgftw.com, and it works awesome. Instantly it adds all community bans (over 760+) and it checks your logs every minute.

Way to go, awesome work. Hopefully an upload feature will be created that uploads new cheaters to the CBL.

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lol i just got banned from my own server.

Object Flooding when trying to repair a tire.

I removed the ban from bans.txt and DayZAntiHax.txt but it still kicks me.

I stopped the program and removed the ban from bans.txt and i can play again.

Please fix this.

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lol i just got banned from my own server.

Object Flooding when trying to repair a tire.

I removed the ban from bans.txt and DayZAntiHax.txt but it still kicks me.

I stopped the program and removed the ban from bans.txt and i can play again.

Please fix this.

As mentioned in the v0.5 release notes, the object flood detection feature is not perfect and can sometimes result in false-positive detentions during desync when too many actions are executed at once. If you continue to have issues with this feature, simply disable it by setting 'shouldCheckForFlooding' in your config.cfg file to 'false' instead of 'true'. Please note however that this may leave your server more exposed to hacker activity, which is why I have it enabled for my server and just periodically look for and unban false-positive bans when I have to.

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Thanks for the explanation.

Can you give steps for how to successfully remove bans using AntiHack?

As i mentioned i removed my GUID ban from bans.txt and DayZAntiHax.txt but to no effect.

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Thanks for the explanation.

Can you give steps for how to successfully remove bans using AntiHack?

As i mentioned i removed my GUID ban from bans.txt and DayZAntiHax.txt but to no effect.

Shut down DayZ Anti-Hax, remove your GUID from bans.txt assuming DayZ Anti-Hax has added it there again, then delete all references to your GUID in your createvehicle.log file. After you've done all this, restart DayZ Anti-Hax and you should be good to go. Sorry about that.

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Love to see something like this finally out! :). I'd play on your server GreyEcho, as I too am a HUGE fan of Destiny, but, the hackers, especially when he streams, totally not what i'm looking for. Has this been corrected on the server? If so, I can bring a few of my friends along!

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Love to see something like this finally out! :). I'd play on your server GreyEcho, as I too am a HUGE fan of Destiny, but, the hackers, especially when he streams, totally not what i'm looking for. Has this been corrected on the server? If so, I can bring a few of my friends along!

Destiny actually doesn't play DayZ much currently, but he supports the server financially, which is why his name is on it. The hacking problem isn't totally eliminated even with this program running on it, but it has certainly mitigated the problem significantly to the point where the server is playable again, so I recommend you at least give it a go and see what you think. Thanks for your support.

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DayZ Anti-Hax requires ArmA 2 OA beta patch 95883 or newer. For more information, click here. If you are referring to our server, US 1534, not being updated to the latest beta patch, it will be soon, but please note this thread is about DayZ Anti-Hax, not the server I manage. Please try to keep all conversation on-topic.

Ok i am on topic. Its because there is already for the past days new beta patch. Thats why i am asking. Are you gonna update your programe to that new version. Greets Mike

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so this is only for server running on my own computer?

This is for any DayZ server. If you are using a game server provider to host your server, you'll need to contact them and ask them if they can get this solution up and running for you. They should be pretty responsive as long as you direct them to this thread, our Google Code page (instructions/FAQ/etc), and whatever else you think is relevant. If you're using a dedicated server box, you can complete the installation yourself.

Ok i am on topic. Its because there is already for the past days new beta patch. Thats why i am asking. Are you gonna update your programe to that new version. Greets Mike

Ah okay, sorry, I misunderstood what you were saying. Regardless, the program was engineered in such a way that I do not need to update it every time a new beta patch is released. In other words, it should work just fine for any of the recent beta patches as-is.

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GreyEcho,

Have you considered having your software have a built in list of log entries it checks for? That way people can keep the DCBL filters updated regularly but your software only bans for specific log entries? The way I understand your software works is that it completely removes certain entries from the DCBL filters so they don't kick or log. Then you rely on kicking/banning based on whatever shows up in the logs?

EDIT:

Reading the source it already appears that you are doing this for createvehicle.log entries. Which makes me wonder why you need custom filters for your software? kicking players based on the standard DCBL filters is pretty minor compared to banning them permanently.

Edited by Hohlraum

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GreyEcho,

Have you considered having your software have a built in list of log entries it checks for? That way people can keep the DCBL filters updated regularly but your software only bans for specific log entries? The way I understand your software works is that it completely removes certain entries from the DCBL filters so they don't kick or log. Then you rely on kicking/banning based on whatever shows up in the logs?

Well, createvehicle.log already draws from a list of disallowed objects (see objects.lst) because it requires more careful parsing than remoteexec.log, but both remoteexec.txt and createvehicle.txt require manual updating by me in order for the parser to function properly, yes. This is because the DayZ Community Banlist and I have fundamentally different thinking as far as what should show up in these logs. Fortunately, the way I've configured mine means the filters will not need to be updated as often, even if the DayZ Community Banlist frequently updates theirs. In other words, the current system I'm using has its benefits and you should not ever worry about being out-of-date on your filters, just use the ones I provide and you will not be missing out on anything.

...I would continue to update your scripts.txt from them though. :)

Edited by GreyEcho

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I was just falsely banned by your software for object access flooding. I posted here--->https://code.google.com/p/dayz-anti-hax/issues/list?q=label:Priority-Medium. And here--->http://dayzmod.com/forum/index.php?/topic/78274-banned-from-de-318-object-access-flooding/

Anything you could do to unban me would be great, I was simply running on a street, struggling through texture pop-ins.

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I was just falsely banned by your software for object access flooding. I posted here--->https://code.google....Priority-Medium. And here--->http://dayzmod.com/f...ccess-flooding/

Anything you could do to unban me would be great, I was simply running on a street, struggling through texture pop-ins.

This has already been mentioned in this thread and on our Google Code page, but the object access flooding feature is experimental and is known to result in false-positives when too many actions are executed during heavy desync. The server you're on should disable this feature if they continue to have problems by editing DayZ Anti-Hax's 'config.cfg' file and setting 'shouldCheckForFlooding' to 'false' instead of 'true' (it is enabled by default).

Also, I understand you're just trying to get unbanned and there was some initial confusion as to why you were banned, but please try not to post this everywhere. Doing so means I have to post a reply everywhere too, which, frankly, is just a waste of time. Next time, just direct me to a single location instead of multiple ones. Much appreciated. :P

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I don't understand, there's nothing to sign up for here. This is a server-side console application for DayZ servers. Were you kicked from a server running this program?

Ya I tried joining and it came up with an error saying something and I quit and restarted with out reading it properly....

The second time I tried the same server it gave me the error again nd it was something like "you have been kicked, because this server runs this anti cheat mod and you can't join unless you sign up (or register) at dayz.com/forum"

That's when I did a search for the name of this mod and posted :-/

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Sounds like you tried playing on the Asylum. For that you need to sign up at www.dayzforum.com, not here.

Ohhh maybe that was it......

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