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WeaponTheyFear7

Unlockable Skins

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With the addition of more skins, I was hoping that some skins could be unlocked. While it may not be realistic, it would be a tiny thing which would create an incentive for players, and pull many out of their comfort zone. Almost as a clothing variation of Xbox 360 style achievements, which are very successful.

For instance, if someone killed 1000 zombies in one life, I think it would be cool to give players a hockey mask to wear. If said player died and respawned, I think he/she should still have the choice to wear the hockey mask on their fresh character to remind them of their previous accomplishment(s). This way the bandit skin(s) could be put back to use as well.

This would give each character a different look and allow players to even feel more attached to their character. The standard skin was kinda cool at first but now it merely reminds me of some Cabela's style hunter character. A big reason I became a bandit on one of my accounts was because I wanted to look different because the normal skin was boring to me. During restarts or relogs I often would lose my bandit skin and feel inclined to murder more people, which I often had little or no desire to do. I find myself changing my character to look different but it just isn't enough. Even with William Wallace facepaint and Aviators, I want to have my character look a certain way. There simply is not enough options and the current "skin loot" system makes each character lose it on death. I would rather have skins be achievement based.

Let me know what you all think.

There is nothing I would enjoy more on my bandit account than having aviators, a blue mohawk, and red camo (all of which serve no purpose). That way people would see me, recognize me, and know me. I want to get up close with my M1014, have them see me looking a certain way, and be haunted by me after I blast them to oblivion with my buckshot.

From Big Hat Logan:

There would be a choice when spawning on what skin to wear.

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Whilst great ideas for a game, I do not see how this can fit in with the DayZ style. Sure achievements are cool and the staple of games but I do not see how a player would be able to 'carry' 1k clothes on him, unless upon spawn he has the choice of being able to spawn with one of these cloth items, which i guess is kind of cool.

However as it stands, the way people get skins from other people is to get them to remove the skins and then take/steal em, so in a way having achievements to give you a certain skin at this stage exploits that mechanic (currently)

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unless upon spawn he has the choice of being able to spawn with one of these cloth items.

A choice when you spawn does sounds much better. Thanks for the input.

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You know the survivor skin to begin with; the one you see maybe different to what others see, so I don't know how this will work too well.

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I am against adding cheap skinner box methods of reward into this mod. Especially when they are external from game play. Either make it selectable before spawn or findable on Chernarus.

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It should be as simple as adding new skin textures to the game.

Although there would have to be a tweak to the pre-game UI, I feel as if it is needed anyways because of the problems people wishing to play as the female skin have encountered. It would help them too.

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if this was implimented somehow that you can choose your custom skin when you spawn i am sure it will be cool, very cool infact - it would be a very good way to determin who is in your team and who is not by actually looking at people and see what they are wearing, basicly a who is who kind of thing because atm we all look the same..

currently all our team uses the William Wallace facepaint and the only way how to identify stray bandits/survivours that manage to wonder/mingle into our team is to look at eachothers face, and then shoot him in the face and take his beans xD

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