Jump to content
Viscount (DayZ)

Do I LOOK like I'm having a good day?

Recommended Posts

Hi all, first post here. I want to start by congratulating Rocket on a fantastic concept and just a great mod - I'm absolutely hooked, and I don't see this changing for some time yet.

Anyway, on to the meat of this post. I've noticed quite a few threads recently about the removal of the bandit skin, and I've been thinking about how visual game mechanics could be used going forwards.

Just a couple of precursors to my argument:-

1) I like the fact that bandits, and PVP activities in general, are a big part of the game. It's not my current playstyle (my current character is 5 hours old, has killed 1 zombie and 0 players), but the fact that there are roaming killers in this game which could take you out any second adds an intensity which I hope the game never loses. Let's face it, in an apocalypse there'll be good people and dangerous people, and I don't see why the game should be any different. I also like the fact I have the choice to shoot when I feel its the right thing to do.

2) I think the removal of the bandit skin was positive. I think the fact that when I encountered a player with the bandit skin I knew what he'd done to deserve it took a lot away from the game. It was an easy choice, just point and shoot or in all probability get shot. I like the fact that I won't have this certainty going forwards.

However, I do think that just having most players run around in the default skin is going to cause issues, and might hinder player cooperation. I personally think that a step in the right direction has been taken by adding in the camo and ghillie suit skins, and I'd like to see this concept expanded upon, and more skins added which challenge you to think about the personalities of others.

Personally, my favourite moments in the game are those where you're challenged to make a judgment, do I try and talk to this guy (or girl)? Do I hide? Do I shoot them in the face and take their stuff? All valid choices, but having a split second to make it is seriously exciting. I think this echoes life in many ways - I've crossed the street to avoid people who look like trouble, and in a zombie apocalypse this sense of threat perception would be massively heightened.

Putting this in context, let's imagine you're at the edge of a clearing, checking out if it is safe to cross. You see a guy running across the field, directly towards you. In scenario A), the guy is wearing a black bomber jacket, hobnail boots and a ski mask. I think in that scenario, I'd shoot that dude in the face without a second thought.

However in scenario B), the guy's dressed as normal, perhaps some warm winter clothing, but holding an AK-47. Fair enough, it's a zombie apocalypse, can't expect the guy to go about with no protection. I might call out to the guy, maybe fire a warning shot before deciding on my next move.

I could be doing the wrong thing in both those scenarios, I could lose a potential friend or allow a hostile to kill me, but I'm going to assess threat based upon what I see - I think this is human nature, and exactly what this game needs more of.

I think this could work in-game. As I said above, I'm not a bandit, but I can imagine that many of the more aggressive players would welcome the opportunity to look like more of a bad-ass. Every COD or BF server I've ever played on has players called XxXGhOsTkILLAXxX or some equally transparent moniker, and I would bet that these guys might like rocking a balaclava or a flak jacket - and to be honest, who I am to judge? It's all about what's fun for them. However, they'd know that by wearing this stuff people might perceive them as a threat and open fire, but they're free to make that choice.

I think this could also be expanded functionally as well as aesthetically - how about giving players a choice between a barbour jacket which will keep out the cold and stave off infection - or a kevlar vest which will grant increased protection from gunfire? It does make you think about who poses the most threat, and I think this concept could see some really interesting choices and hybrid playstyles emerge, if players are given enough options.

I do appreciate that some players will choose to dress innocuously and go around killing other players. However, to me this echoes life too - aren't the most chilling killers the ones that look like everyone else? With the right perks introduced for the functional items, I can't see this being much of a problem. Besides, I can't see old XxXGhOsTkILLAXxX or his buddy ---DEATHHARBINGER--- resisting the bullet belts or ballistic goggles for long, especially if they provide added functionality.

I'd like to add that I'd love to see the humanity mechanic used at some point in the future - but I don't think this should affect how a player looks. That isn't realistic- perhaps some personal hinderance (or even perk?) from killing players could be introduced. Humanity is very personal - we don't wear it on our sleeves all the time. Just my two cents.

Anyways, sorry for the wall of text. I'd love to hear what others think about this!

See you in game,

Viscount

Share this post


Link to post
Share on other sites

I would like to congratulate you on having your first post read so eloquently, and without the avarice that I had expected from the thread title! From my point of view, I think some of your ideas could be very well received by both sides.

If there is the risk of cold, having a hat or balaclava give you a bonus against the cold would be a choice I made... ...which could, in turn, be both a blessing and a curse. Someone would see me and say, "OMG SHOOT THAT GUY!!!" But if they didn't see me, I could stay warm, and stave off any infection or the shakes from the cold.

The key to your success, I believe, is in the fact that you're not arbitrarily saying, "you look like a bad guy because of your actions." You're saying, instead, that you have chosen to dress a certain way, and this choice is a double-edged sword.

As it is, someone in another thread had pointed out that a lot of players carrying 'better hardware' could be seen as hostile, not only for the fact that they might have fought hard to get those items (and/or taken them from other players) but that they would be forced to defend themselves if they felt like their items were threatened.

Overall, a great read. Please, post more of these enlightened ideas!

Share this post


Link to post
Share on other sites

Absolutely brilliant. I agree with you 100%. While the ideas you put forth are not totally foolproof, I think they'll work a lot better than the existing system. I really like the idea of various types of clothing that provide different bonuses, and I think that could be expanded on a lot.

Share this post


Link to post
Share on other sites

I almost skimmed over this thread. I've read so many "how I would fix bandits" threads that I just about audibly sigh every time I see one. This is smart. This is actually a fantastic idea, and fixes two problems:

Firstly, it lets us identify "Hardcore" players (CoD kids) in a way that they chose themselves.

Secondly, it fixes the problem of having everyone look the same with a ton of different clothing options. I really think a detailed (realistic) character generator with lots of clothing choices to frame this idea would add a lot to this game, along with skins to loot that add benefits such as camouflage.

Good idea. Keep posting things please.

Share this post


Link to post
Share on other sites

Right, right?!

The key that I want to point out here, people, is CHOICE. The OP did not come on and say he wanted to arbitrarily assign anything. That, in and of itself, is a great change.

I, for one, will be dressed to the nines in the hottest garb my female seductress will be able to find.

;)

Share this post


Link to post
Share on other sites

This is actually a really good idea.

I like the thought of having skins/clothes that have a function.

EDIT: Maybe even divide the two. Have skins you can choose before spawn for pure aesthetics and then have lootable clothes in game that adds some functionality.

Share this post


Link to post
Share on other sites

Just wanted to thank those that replied - I'm glad you like the idea and I do appreciate your thoughts a lot. In response to a couple of you, I changed the title for a bit more punch, hopefully it'll get more views. Keep the ideas rolling on this!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×