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Herds of infected and the sleep mechanic!

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First ill start off by saying congratulations to rocket for his game going stand alone, he deserved it. I personally love Dayz and I haven’t played a game in years where I have felt many different emotions with in 20 minutes of game play.

Here are some ideas / mechanics I would love to see implemented in the current Dayz mod and for the stand-alone.

1: The Infected being a real threat again!

I have noticed after paying Dayz awhile that zombies are not big a threat to veteran players, and that big cities like Chernogorsk and Elektozavodsk are quite easy to just walk into with out alerting any zombies. What I would like to see and what a lot of people have put forward is “herds” of Infected grouped together and roaming together, this would make cities much more dangerous and make people tread more carefully in cities and bring in more decisions like, are we / i well equipped enough to handle the "herd's" in the cities and what will i / we do if we attract a "herd". Having the “herds” roam out of the cities would increase the threat of the infected as well but it would be very rare to see "herds" leave the cities or small towns.

The infected re-spawn time is far to quick atm and should be dealt with, especially at crashed helicopter sights, doing this will bring less stress to the servers and will allow for the “herd's” of Infected to roam cities and the odd occasion of them in the woodlands.

And I am really not the only person who wants this implemented, there are many more threads about this one idea.

2: The Sleep Mechanic

The mechanic is simple, your player needs sleep just as he needs food or water, if some one has been playing for a long period of time such as 15-20 hours the player gets tired and experience things which degrade his characters ability to shoot or do certain tasks. The in game character will go to sleep when you log out but it will take a short or long time to log out (go to sleep) depending where and what condition he is in:

(The amount of actual time should be left up to rocket and the team)

Outside: he will take a fair bit of time to go to sleep e.g. 30 seconds

Outside with a sleeping bag: obviously a shorter time

Outside with a sleeping bag and tent: shorter again

Inside: medium time

Inside with a sleeping bag: very short time

Inside with a bed: shortest possible time

This brings in more thinking and decision making for the player, for you know that there is a higher chance that humans will be inside seeking shelter to log off.

There are more factors to take in account such as temperature or fear (if the players can hear zombies from where they are sleeping or have been shot etc.) And it will increase the time it takes to log out for the player is in pain/shock. I can’t imagine some one who has just been shot going to sleep (loging out) instantly.

So this will stop people who disconnect from the game during pvp encounters, as most people will not be able to get to sleep through sheer pain and fear, certain things might help the player get to sleep if they need to log out quicker bringing in items such as sleeping tablets if it seems a viable mechanic.

I have many more ideas / mechanics for the stand-alone game but I figured I would wait for when the alpha comes out.

also this should totally be the theme song for Dayz

Thanks for reading, please add to these ideas if you have any and give me beans!!! i must have all your beans all over my face n shit.... its not gay....

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Very good. I have been voicing the same suggestion about making zombies a legitimate threat again and it definitively needs to happen although I am sure they are already working on that. Also, I like the sleep mechanic and I think it would tie in very well with a player stamina resource idea I had (we may need to wait until stand alone to see those things, however). Beans for you!

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hmmm if i changed the name of the title to "herd of zombies and a way to fix people leaving pvp" i would of got more views :(

oh well.

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As you said, zombie herds and making zombies a threat again is on Rockets to-do-list. Rocket wants to increase maximum player count per server to 100, even 200 if i remember correctly.

What does that mean? The resources for more in-game entities (be it players or zombies) IS there. We just have to wait for the stand-alone which will bring a better or let's say a optimized engine to the table. I think the current engine is the main reason we aren't seeing zombie herds or just simply more zombies in towns.

Edited by insitv

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I love this idea and we share mutual thoughts, if you would please check out my post on end-game posibilities in which incorporate the idea of roaming zombies. I however, have suggested so differently.

Love this, and the way you present your idea. YOU HAVE MY BEANS!

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I have been thinking through an idea for a sleep mechanic, and I do like yours, but just a tiny bit of input, I'd like to see that when sleeping, blood count rises slowly, just as your body regenerates blood more efficiently as you sleep IRL.

I like the idea of the "herd", but this is a maybe for me. I totally agree that zombies are too easy and toothless after you've played the game for any period of time.

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what if there is rain outside and your in a tent and sleeping bag inside on a low populated server in the middle of a forest with barbed wire around you and a bunch of protection and landmines and bear traps around you?

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what if there is rain outside and your in a tent and sleeping bag inside on a low populated server in the middle of a forest with barbed wire around you and a bunch of protection and landmines and bear traps around you?

Then you may last the night?

I'd have thought that if you weren't making any sounds a herd would have no reason to agro?

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