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Everyone is being kicked from my server for BattleEye Script Restriction #96....anyone any ideas what causing it?

Fixed!! Had to rename old scripts.txt file.

Edited by TheWeedMan

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Well you need to go back to school, do a little more research next time or take a programming class. Line 213 -1 So look at line 212. The -1 is due to the first line not being counted.

Easy up cowboy and do better research before coming on here and ranting like you did.

I wasn't aware I was ranting.

So why didn't BE simply make it count all the lines in scripts.txt?

Would make it very simple for an Admin to read the file in Notepad++ and get the right line when reporting...

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Just had someone create boats and cars inland. Nothing in the logs.even with latest scripts loaded. Cheat finder does not find anything either. Ideas?

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I wasn't aware I was ranting.

So why didn't BE simply make it count all the lines in scripts.txt?

Would make it very simple for an Admin to read the file in Notepad++ and get the right line when reporting...

Now you know.

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Just had someone create boats and cars inland. Nothing in the logs.even with latest scripts loaded. Cheat finder does not find anything either. Ideas?

I have no idea, because I had my first major hacking event yesterday. We were flying around in the chopper, a bunch of guys joined the server and one guy got kicked for spawning in a vehicle. He rejoined and before I could ban him, we got teleported to Cherno's power plant (in mid flight) and he/they killed one of my buddies before we could log out. I just banned the lot of them, but can't really make up who was exactly hacking in the logs (other than the fact the Unskillz guy got kicked for spawning in a vehicle which was actually still there after I restarted the server).

Was Unskillz the only guy hacking here? My buddies are Ted and Steve_ who were with me in the chopper at the time. I'm also curious as to why nobody got kicked with the current .txts even though they were clearly being registered.


27.08.2012 00:01:56: Frop (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:56: Frop (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:56: Frop (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:01:56: Ted (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:56: Ted (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:56: Ted (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:01:56: Robin (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:56: Robin (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:56: Robin (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:01:56: Unskillz (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:56: Unskillz (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:56: Unskillz (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:01:56: Unskillz (<hidden>) <hidden> - #41 "player setHit ['legs',0];
player setVariable ['hit_legs',0,false];
player setVariable['medForceUpdate',true,true];"
27.08.2012 00:01:56: Steve_ (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:56: Steve_ (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:56: Steve_ (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:01:57: xonicontour (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:57: xonicontour (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:01:57: xonicontour (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:02:18: Frop (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:02:18: Frop (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:02:18: Frop (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:02:18: xonicontour (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:02:18: xonicontour (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:02:18: xonicontour (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:02:18: Steve_ (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:02:18: Steve_ (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:02:18: Steve_ (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:04:44: Masonna (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:04:44: Masonna (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:04:44: Masonna (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:04:44: Robin (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:04:44: Robin (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:04:44: Robin (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:04:44: xonicontour (<hidden>) <hidden> - #121 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:04:44: xonicontour (<hidden>) <hidden> - #122 "
_whatIsThis = compile fap_fnExec; call _whatIsThis;
"
27.08.2012 00:04:44: Robin (<hidden>) <hidden> - #2 "n sdasdadsasdsaffsdsdfrtretrwe;
(findDisplay 46) displayAddEventHandler ['KeyDown','_this call gfdiogfhdoigfdhiogfdoigfhd'];"
27.08.2012 00:04:44: xonicontour (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:04:47: Masonna (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:04:47: xonicontour (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:04:47: Robin (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:04:47: Robin (<hidden>) <hidden> - #41 "player setHit ['legs',1];
player setVariable ['hit_legs',2,true];
player setVariable['medForceUpdate',true,true];"
27.08.2012 00:04:48: xonicontour (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"
27.08.2012 00:04:48: Masonna (<hidden>) <hidden> - #121 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"

Edited by Frop

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I have no idea, because I had my first major hacking event yesterday. We were flying around in the chopper, a bunch of guys joined the server and one guy got kicked for spawning in a vehicle. He rejoined and before I could ban him, we got teleported to Cherno's power plant (in mid flight) and he/they killed one of my buddies before we could log out. I just banned the lot of them, but can't really make up who was exactly hacking in the logs (other than the fact the Unskillz guy got kicked for spawning in a vehicle which was actually still there after I restarted the server).

Was Unskillz the only guy hacking here? My buddies are Ted and Steve_ who were with me in the chopper at the time. I'm also curious as to why nobody got kicked with the current .txts even though they were clearly being registered.

Take a look at this http://dayzmod.com/forum/index.php?/topic/80719-psa-false-remote-execution-on-players-whatisthis-long-weekend-incoming/

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God DG your are an idiot huh

Dude have a seat and learn when and how to even speak.

For the rest of you following the thread here is the pastebin to shorten it up for your reading pleasure

http://pastebin.com/D7hLKFTd

:thumbsup:

Edited by DGSix

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Wow look at that..Old people can be taught. Thanks for shortening that up.

Class of 90 huh?

Edited by Falcon911

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Dude have a seat and learn when and how to even speak.

For the rest of you following the thread here is the pastebin to shorten it up for your reading pleasure

http://pastebin.com/D7hLKFTd

:thumbsup:

What's the question here? Ban Registered Sex Offender and submit him to the CBL http://code.google.com/p/dayz-community-banlist/issues/entry

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All these new things to log are fun and all.

But is there still a tutorial on what the damned code means? I can understand some but now with another 2-3 log files being created i'm just back to being more confused.

All i'm asking for is a link to some page where someone has taken the time to explain it all. Surely it exists given Arma's player base?

Also what's the point of the createvehicle log logging people creating their clothing and backpack when logging in? It's just filling it with irrelevant text is it not?

So as I don't know how to read any of this, Is this a guy spawning stuff or just the log having a field day?

26.08.2012 23:27:01: HDMI (removed) (removed) - #0 "USBasicWeaponsBox" 25:187 [12905,12153,99]
26.08.2012 23:27:23: HDMI (removed) (removed) - #0 "DZ_Backpack_EP1" 25:188 [0,0,0]
26.08.2012 23:29:00: HDMI (removed) (removed) - #0 "Sniper1_DZ" 25:194 [1,0,0]
26.08.2012 23:31:18: HDMI (removed) (removed) - #0 "USBasicWeaponsBox" 25:211 [13905,2936,32]
26.08.2012 23:31:31: HDMI (removed) (removed) - #0 "DZ_Backpack_EP1" 25:212 [0,0,0]
26.08.2012 23:34:48: HDMI (removed) (removed) - #0 "F_40mm_White" 25:232 25:194 [13228,3201,61] [54,29,50]
26.08.2012 23:35:08: HDMI (removed) (removed) - #0 "F_40mm_White" 25:233 25:194 [13277,3223,63] [31,49,54]
26.08.2012 23:41:08: HDMI (removed) (removed) - #0 "F_40mm_White" 25:260 25:194 [143,1610,7] [-49,29,55]
26.08.2012 23:41:26: HDMI (removed) (removed) - #0 "F_40mm_White" 25:261 25:194 [100,1634,9] [-24,32,68]
26.08.2012 23:41:42: HDMI (removed) (removed) - #0 "F_40mm_White" 25:262 25:194 [91,1676,15] [-14,42,65]
26.08.2012 23:41:58: HDMI (removed) (removed) - #0 "F_40mm_White" 25:263 25:194 [89,1743,32] [-5,46,65]
26.08.2012 23:42:15: HDMI (removed) (removed) - #0 "F_40mm_White" 25:264 25:194 [92,1828,51] [-8,46,64]
26.08.2012 23:43:51: HDMI (removed) (removed) - #0 "F_40mm_White" 25:269 25:194 [270,2134,85] [-30,-72,11]
26.08.2012 23:43:56: HDMI (removed) (removed) - #0 "F_40mm_White" 25:270 25:194 [272,2142,84] [19,76,10]
26.08.2012 23:44:01: HDMI (removed) (removed) - #0 "F_40mm_White" 25:271 25:194 [279,2156,81] [32,67,27]
26.08.2012 23:44:10: HDMI (removed) (removed) - #0 "F_40mm_White" 25:272 25:194 [290,2176,77] [17,35,69]
26.08.2012 23:44:49: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:275 25:194 [339,2277,104] [32,58,48]
26.08.2012 23:45:02: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:276 25:194 [353,2300,117] [10,38,69]
26.08.2012 23:45:20: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:277 25:194 [393,2377,144] [8,75,26]
26.08.2012 23:45:28: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:278 25:194 [401,2393,146] [11,39,68]
26.08.2012 23:45:46: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:281 25:194 [430,2465,147] [19,58,50]
26.08.2012 23:46:01: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:282 25:194 [466,2526,140] [38,56,41]
26.08.2012 23:48:03: HDMI (removed) (removed) - #0 "Sniper1_DZ" 30:4 [0,0,0]
26.08.2012 23:48:03: HDMI (removed) (removed) - #0 "DZ_Backpack_EP1" 30:6 [0,0,0]

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All these new things to log are fun and all.

But is there still a tutorial on what the damned code means? I can understand some but now with another 2-3 log files being created i'm just back to being more confused.

All i'm asking for is a link to some page where someone has taken the time to explain it all. Surely it exists given Arma's player base?

Also what's the point of the createvehicle log logging people creating their clothing and backpack when logging in? It's just filling it with irrelevant text is it not?

So as I don't know how to read any of this, Is this a guy spawning stuff or just the log having a field day?


26.08.2012 23:27:01: HDMI (removed) (removed) - #0 "USBasicWeaponsBox" 25:187 [12905,12153,99]
26.08.2012 23:27:23: HDMI (removed) (removed) - #0 "DZ_Backpack_EP1" 25:188 [0,0,0]
26.08.2012 23:29:00: HDMI (removed) (removed) - #0 "Sniper1_DZ" 25:194 [1,0,0]
26.08.2012 23:31:18: HDMI (removed) (removed) - #0 "USBasicWeaponsBox" 25:211 [13905,2936,32]
26.08.2012 23:31:31: HDMI (removed) (removed) - #0 "DZ_Backpack_EP1" 25:212 [0,0,0]
26.08.2012 23:34:48: HDMI (removed) (removed) - #0 "F_40mm_White" 25:232 25:194 [13228,3201,61] [54,29,50]
26.08.2012 23:35:08: HDMI (removed) (removed) - #0 "F_40mm_White" 25:233 25:194 [13277,3223,63] [31,49,54]
26.08.2012 23:41:08: HDMI (removed) (removed) - #0 "F_40mm_White" 25:260 25:194 [143,1610,7] [-49,29,55]
26.08.2012 23:41:26: HDMI (removed) (removed) - #0 "F_40mm_White" 25:261 25:194 [100,1634,9] [-24,32,68]
26.08.2012 23:41:42: HDMI (removed) (removed) - #0 "F_40mm_White" 25:262 25:194 [91,1676,15] [-14,42,65]
26.08.2012 23:41:58: HDMI (removed) (removed) - #0 "F_40mm_White" 25:263 25:194 [89,1743,32] [-5,46,65]
26.08.2012 23:42:15: HDMI (removed) (removed) - #0 "F_40mm_White" 25:264 25:194 [92,1828,51] [-8,46,64]
26.08.2012 23:43:51: HDMI (removed) (removed) - #0 "F_40mm_White" 25:269 25:194 [270,2134,85] [-30,-72,11]
26.08.2012 23:43:56: HDMI (removed) (removed) - #0 "F_40mm_White" 25:270 25:194 [272,2142,84] [19,76,10]
26.08.2012 23:44:01: HDMI (removed) (removed) - #0 "F_40mm_White" 25:271 25:194 [279,2156,81] [32,67,27]
26.08.2012 23:44:10: HDMI (removed) (removed) - #0 "F_40mm_White" 25:272 25:194 [290,2176,77] [17,35,69]
26.08.2012 23:44:49: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:275 25:194 [339,2277,104] [32,58,48]
26.08.2012 23:45:02: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:276 25:194 [353,2300,117] [10,38,69]
26.08.2012 23:45:20: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:277 25:194 [393,2377,144] [8,75,26]
26.08.2012 23:45:28: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:278 25:194 [401,2393,146] [11,39,68]
26.08.2012 23:45:46: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:281 25:194 [430,2465,147] [19,58,50]
26.08.2012 23:46:01: HDMI (removed) (removed) - #0 "F_40mm_Green" 25:282 25:194 [466,2526,140] [38,56,41]
26.08.2012 23:48:03: HDMI (removed) (removed) - #0 "Sniper1_DZ" 30:4 [0,0,0]
26.08.2012 23:48:03: HDMI (removed) (removed) - #0 "DZ_Backpack_EP1" 30:6 [0,0,0]

There is no tutorial but some of us try to explain the executions.. If you want examples look at our CBL submissions (http://code.google.com/p/dayz-community-banlist/issues/list?can=1&q=reporter%3Aoverclocked) if you seek explenations search for topics and posts I've made on this forum. Also make sure to submit your cheaters to the CBL http://code.google.com/p/dayz-community-banlist/issues/entry so that everyone can benefit.

Now for you code snippet there right off the bat we can see HDMI is spawning USBasicWeaponsBox which does not occur in game. So HDMI is cheating, now for those F_40mm_White you want to look at the time stamps. There is a bit of time between each one so I'd imagine he was carrying all those from the WeaponsBox spawn. Some cheaters just don't make any sense but I'd bet he was griefing something on your server.

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There is no tutorial but some of us try to explain the executions.. If you want examples look at our CBL submissions (http://code.google.c...ter:overclocked) if you seek explenations search for topics and posts I've made on this forum. Also make sure to submit your cheaters to the CBL http://code.google.c...st/issues/entry so that everyone can benefit.

Now for you code snippet there right off the bat we can see HDMI is spawning USBasicWeaponsBox which does not occur in game. So HDMI is cheating, now for those F_40mm_White you want to look at the time stamps. There is a bit of time between each one so I'd imagine he was carrying all those from the WeaponsBox spawn. Some cheaters just don't make any sense but I'd bet he was griefing something on your server.

Another telltale sign is that HDMI managed to go from one side of the map to the other (and apparently back again) in a matter of minutes.

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Now for you code snippet there right off the bat we can see HDMI is spawning USBasicWeaponsBox which does not occur in game. So HDMI is cheating,

So the item spawned is one way you can see?

Is there a list of which items are and are not present in DayZ? I've seen people talk about looking at missions and such, But not coming from an Arma background I'm not too positive of what is meant by it.

Also look at your submissions i'm seeing alot of things that I'm also seeing in my logs. The createvehicle ones i'm interested in, I've people spawning in vehicles (I'm assuming) resulting in logs looking like code's you have submitted. Am i to assume they are scripting the vehicles when this code is present? It's not code popping up when they are entering or leaving a vehicle?

I guess i also need to understand what is being logged (As in whats the setting to trigger the log actualy mean)

Thank you for the links, I'll spend a hefty amount of time now going through my logs. And even over some of your submissions to see if i can understand it a bit more.

Ty for the help Sir.

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Frank, I've only been running a server and all the BE DayZ scripts for a week or two, but I'll try to summarize my understanding of the logging. You can find a BE post at the beginning of this thread detailing the new logging, which basically boils down to A. do not log this, B. log this and C. log and kick.

The team maintaining the scripts mostly seem to make sure that the legit actions aren't being logged, but for instance are logging the ghillie and the Coyote Backpack in createvehicle.log since hackers are most likely to spawn in the higher tier items. If you see these items followed by [0,0,0] it means the player joined the server with these items in their possession. However, if these items do have a location code (like [12000,3000,100] there's a chance they are spawning them in with a script.

  • createvehicle.log will mostly show people joining the server with the aforementioned equipment. Any other entries deserve more attention and might show people trying to script in certain items. Most legit actions like entering/exiting vehicles, loot spawns and such will not show up in the BE logs.
  • scripts.log will often show people opening the ServerInterface.sqf (sic) and that kind of stuff. Not much to worry about, because these often show up after a server restart (it's mostly the Mission and/or Lobby screen as far as I know). There's a known exploit with remote controlling a server through RCon (password stealing), but right now BE will kick players trying to access this feature. Better safe than sorry. Anything else in scripts.log is worthy of your attention, albeit the fact that most scripts make innocent players show up (for instance when a hacker is teleporting them) which makes researching them a bit harder. Post snippets of those logs here (hide the IP/GUID) for a second opinion.
  • Almost everything in remoteexec.log concerns people being very, very naughty. Again, post any examples here for a second opinion.
  • You will also need to browse through your server_console.log to see if someone got kicked for a script restriction. The actual kick is not logged in the BE logs.
  • The .RPT file which is only accessible when the server is shut down will show you other detailed logging like player inventories. I try to refrain from going through these for obvious reasons, but last week I found a tent on my server with a G36 in it. I can't ban people with "illegal" items in their inventory since they might have found these by accident, but I'm sure as hell not going to allow people to knowingly store them on my server. You can find a list with current DayZ items and their codes (like BAF_AS50_scoped for the AS50) here: http://db.dayzwiki.com/items

Check out the links in Vortech's signature for the latest scripts, a link to the Community Ban List (if you have a Google account you can also submit your own ban reviews) and some further info on scripting commands.

Edited by Frop
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So I understand it remoteexec.log and the rpt file are the ones to watch.

Not really, just mainly the three BE logs (createvehicle.log, scripts.log and remoteexec.log). The .RPT just harbours some additional information which mostly isn't (directly) related to cheating anyway. Also, the .RPT seems to be pruned after every server restart so most information is regularly lost anyway.

Edited by Frop

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What is the word on these remoteexec entries?

#0 "myvehobj setVariable ["ObjectID",239,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;"

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What is the word on these remoteexec entries?

#0 "myvehobj setVariable ["ObjectID",239,true]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,myvehobj] ;"

There should probably be more than one entry going with that one (Google says it looks like one way of spawning in objects).

Edited by Frop

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#0 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

This long is being SPAMMED in remote exec. It's only logging, not kicking. It almost appears to be a script that nullifies damage based on quick reading but surely it would kick for that would it not? I'd really like to know what this is as it's coming up for myself included. Same with "Pilot = This;" or something along those lines.

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#0 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

This long is being SPAMMED in remote exec. It's only logging, not kicking. It almost appears to be a script that nullifies damage based on quick reading but surely it would kick for that would it not? I'd really like to know what this is as it's coming up for myself included. Same with "Pilot = This;" or something along those lines.

Sounds like a left-over of the BE update to be honest. Are you sure you're running the latest versions of the filters? I haven't been seeing this at all.

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OK these two ares driving me nutz. There a way I can just eliminate this.. It's the only thing coming into my Scripts.log now

sleep 0.3"03.09.2012 01:45:19: fizzydrank (xxx.xxx.xxx.xxx) xxxxxxxxxxxxx - #125 "ateVehicleLocal _position;_object setPos _position;_object setDir _dir;_object allowDamage false;

And

if (!isDedicated) then {0 fadeSound 0;0 cutText [(localize "STR_AUTHENTIC"

Hang on one more I just found


if (!_doLoiter) then {
_agent setPosATL _position;
_agent setDir round(random 180);
if (_nearByPlayer) then {
deleteVehicle _"
03.09.2012 01:46:20: TheUnknown (xxx.xxx.xxxx.xxx) xxxxxxxxx - #125 "

other than that.. things are working just fine.

Edited by Falcon911

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OK these two ares driving me nutz. There a way I can just eliminate this.. It's the only thing coming into my Scripts.log now

sleep 0.3"03.09.2012 01:45:19: fizzydrank (xxx.xxx.xxx.xxx) xxxxxxxxxxxxx - #125 "ateVehicleLocal _position;_object setPos _position;_object setDir _dir;_object allowDamage false;

And

if (!isDedicated) then {0 fadeSound 0;0 cutText [(localize "STR_AUTHENTIC"

Hang on one more I just found


if (!_doLoiter) then {
_agent setPosATL _position;
_agent setDir round(random 180);
if (_nearByPlayer) then {
deleteVehicle _"
03.09.2012 01:46:20: TheUnknown (xxx.xxx.xxxx.xxx) xxxxxxxxx - #125 "

other than that.. things are working just fine.

What do you mean "eliminate?" Ban? Sure.

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#0 "this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"

This long is being SPAMMED in remote exec. It's only logging, not kicking. It almost appears to be a script that nullifies damage based on quick reading but surely it would kick for that would it not? I'd really like to know what this is as it's coming up for myself included. Same with "Pilot = This;" or something along those lines.

Couldn't you add:


5 "allowDamage false"

In the remoteexec.txt, I think that would do it.

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