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MasterSith

Adding 'gas' powered weapons...

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I have recently been thinking about alternative weapons that do not rely on the same old ammo types and show some of the more innovative ways we can kill zombies after the apocalypse.

The two unique weapons that first came to mind are:

-Chainsaw (Civilian weapon, needs gas to operate and must be refilled after 15min of continuous use, can be used to gather wood just like a hatchet)

-Flamethrower (Rare Military spawn, needs gas to operate and must be refilled after 5min of continuous use, needs matches to light the pilot light, pilot light can be seen at night when turned on, takes up the backpack slot)

Other unique weapon ideas designed to expand the civilian weapon options:

-Golf Club (Common civilian weapon, similar damage to crowbar)

-.22 rifle (Common civilian weapon, similar damage to pistols but with ~200m range and low noise/aggro range)

Anyone else have ideas for alternative weapons? I have focused on alternative weapons since the classic military weapons can be easily added but do not seem to change the dynamic of fighting all that much.

Just my 2 beans

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Flame throwers have igniters, and should be hand made in a sort of tool bench, like fallout. Great ideas. :)

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All of these sound good, but I'll take a baseball bat over a golf club....

My personal addition would be, vice, hacksaw, double barrel shotgun = sawed off double barrel shotgun, and ability to empty both barrels at once.

This would make an excellent close range, high density, zombie suppression weapon, holstered in your side arm slot.

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A way to streamline it and fit it easily to the Arma II system. Maybe Jerry Cans could be converted to a certain number of "fuel canisters" by right clicking on them. Each fuel canister would hold a certain amount of fuel which could be used by a variety of weapons.

A chainsaw and flamethrower would both be rapid-fire weapons that do the same damage. The chainsaw would be short-range while the flamethrower would have a slightly longer range and faster fire rate. Throw in differing animations and voila.

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A way to streamline it and fit it easily to the Arma II system. Maybe Jerry Cans could be converted to a certain number of "fuel canisters" by right clicking on them. Each fuel canister would hold a certain amount of fuel which could be used by a variety of weapons.

A chainsaw and flamethrower would both be rapid-fire weapons that do the same damage. The chainsaw would be short-range while the flamethrower would have a slightly longer range and faster fire rate. Throw in differing animations and voila.

Exactly. It would also fit with the 'rare gas, common vehicles' framework that rocket said he liked during his reddit interview yesterday, it would just require some balancing to make sure it is strong enough for the work put in but not overpowered. I was thinking that the flamethrower could cause all players inside a building to go unconscious for a short/moderate amount of time to simulate all of the O2 in the room being burned up, similar to how flamethrowers were used in WWII on pillboxes and cave positions.

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