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Bluetorchtv

Dayz/ArmA 3?

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Am I the only one who is starting to get worried about the fact that Dayz will not be a DLC/Mod for ArmA 3, but rather a standalone product. The preview videos for ArmA 3 look very sexy. I understand that Rocket will have more control on his "vision", of what Dayz is supposed to be by branching off on his own. Building a standalone will no doubt give him the reigns to tailor make mechanics of the engine to suite the needs of the game, however, this will take much time and resources (money) to do. One of which I am afraid of the availability of (I'll let you guess which).

I guess what I am getting to is, will Dayz feature ArmA 3's engine, repackaged as a standalone product? Or will it be a completely new game/engine; what I fear.

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Its already been ported to Arma 3 engine so I assume it will use that one since he wants it out this year.

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Both Arma 3 and DayZ will use the Real Virtuality engine, most of the problems we have with the dayz mod are because it's tied to ArmA, that was the main reason to go standalone, why would you want it to be a mod for ArmA 3 when it wouldn't solve those issues?

Edited by smasht_AU

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most of the problems we have with the dayz mod are because it's tied to ArmA

So what your saying is, ArmA, a game developed by an entire seasoned studio (at this point), is not capable of achieving a higher fidelity product/environment, than a game created by a single entity?

I just hope that the proper means go into creating a full fledged Dayz game, as it were. What I don't want to see, is a half-ass developed game, with hardly any production value, riding on the pedigree of a spectacular mod. It just seems that it would be advantageous for Rocket to use Bohemia's resources in order to realistically put something out to his fan base reliably.

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Wow, no one has answered the op's question, what's up with that?

Simple question, arma 3, will it be the basis for dayz stand alone?

my thoughts are probably not, since a lot of people are gonna be wanting to buy dayz and not bother with arma so they will probably not wanna have all the features of arma 3 in day z...

But once again... Anyone wanna hazard a straight answer? That post to rocket does not directly say arma 3, an you would think he would brag about any arma 3 involvement.......

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If you check out Rocket's AMA on the DayZ Reddit he answers several people asking which engine the standalone will use (ARMA II or III?) and he answers with "neither" he has a custom built engine based somewhere between two.

I wouldn't worry about him "doing it all from scratch" as that won't really be the case. The ideas are already fleshed out thanks to the mod experiment, he will have more control and power over the code and seeing as he created DayZ on his own over a few months imagine how quick it will be with a full team and an action plan!

All will be cool i'm sure

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Wow, no one has answered the op's question, what's up with that?

Simple question, arma 3, will it be the basis for dayz stand alone?

my thoughts are probably not, since a lot of people are gonna be wanting to buy dayz and not bother with arma so they will probably not wanna have all the features of arma 3 in day z...

But once again... Anyone wanna hazard a straight answer? That post to rocket does not directly say arma 3, an you would think he would brag about any arma 3 involvement.......

The answer is technically no, as Rocket stated in his Reddit Q&A, the standalone will be using a "branch" of the Real Virtuality engine, which is what Arma 2 / Arma 3 is based off.

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Ok,

Personally I think day z will b just as much fun either way. If the fix the duping and hac that will b amazing

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So what your saying is, ArmA, a game developed by an entire seasoned studio (at this point), is not capable of achieving a higher fidelity product/environment, than a game created by a single entity?

No, that's not what I said at all.

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