Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

bazbake

Base Building/End Game (probably for Stand Alone)

Recommended Posts

Rocket said at some point he would implement team play, probably through the use of underground bases. As time goes on, it's going to be increasingly apparent that the use of tents carrying over past death is going to be an obstacle to the nature of permadeath in the game, so something will have to replace it.

I got to thinking. In PvP for FPS's, there are various modes of capture point and control point mechanics. And the game provides some of the means for establishing strongholds (tank traps, barbed wire, bear traps). What if strongholds weren't loot gardens and caches but were instead something that directly influenced the environment?

For example, if you gather a team of survivors you can storm and control the Elektro Power Plant. Rather than a timer giving control to whoever sat inside the power plant for a period of time, you would instead have a switchboard in the base which, if manipulated, would allow you to redirect the flow of power to light up certain sections of the map. Maybe better loot is hidden in a section you can redirect power to. Or, more realistically, controlling where the lights turn on and off can redirect the flow of zombies while allowing players to navigate the darkness safely or the now lit areas without their flashlights giving them away?

Even better, there could still be working televisions in town and the only way to watch the televisions would be if someone in Elektro turned the power on for you!

In fact, turning on the power in a section of Elektro would allow access to a lot of environmental things like jukeboxes and ovens (for cooking food without attracting zombies!)

Maybe controlling the port of Chernagorsk would allow you to manipulate cranes to create sniper nests that people can't access unless they kill the person controlling the crane or until that person leaves? Or you could turn on a factory and the smoke from the towers would lure zombies in and allow you to snipe them for shits and giggles?

Maybe there's something in all of those pipes in the industrial yard that can only be accessed by turning on the equipment?

Maybe Jerry cans would be filled like water bottles and controlling a gas station gives you access to unlimited gasoline?

Basically, while dying would definitely have consequences, you would have the motivation to secure an area of the overall map without being under the illusion that you can hold onto it forever. Organizing an assault would require planning and armament and risk with the reward being the capacity to impose your will on the other survivors. Maybe you could make Elektro into a safe haven luring zombies away from the best loot? Or you could create what is essentially a giant flare to hassle scavengers?

Other possibilities:

Control the church and turn it into a zombie lure.

Control a freight train and fill it with gasoline to travel safely from one side of the map to the other while fighting off bandits. Freight train cannot be destroyed except by satchel charges and explosives!

Control a radio tower to broadcast propaganda to all of the radios within range. Basically, anyone with a radio within range will hear what is said by the person using the microphone in the radio station through the global channel.

Control the television station. Basically, you get to decide what the programming will be on any television a player turns on in a city where power is activated, chosen from a selection of a dozen stations.

Or maybe even an arcade where people can play crappy 80's arcade ports?

I'm not saying you should only be able to access these things if you have an assault team. I'm actually saying that anyone who has access to these resources can use them and change the dynamic of the map. It could be possible that a single player with enough resources could control the radio station for fifteen minutes before thugs came bashing down his door. But the effect on the map as a whole or a specific location would be so significant or influential or imposing that squads would want to do battle for their chance to control it while willingly putting their lives on the line for the opportunity.

  • Like 1

Share this post


Link to post
Share on other sites

Definitely something to think about.. also maybe I know of at least one BMP that say you could repair and then go on a zombie stomp crushing them with your tracks or use it as a battering ram to say get into Electro etc... or even crash a bandit campfire party... LOL..

Share this post


Link to post
Share on other sites

I'd actually like something like this to really make team play a big deal. After duping and hacks are minimized, maybe have a lot of base like area on hill tops that teams/groups can than capture and guard as other groups try to take over. It'd add to the realistic part to DayZ, as in real life people would fight for good loot areas like super markets, ect, ect. Obviously this needs more elaborating, but a very good idea all in all.

Share this post


Link to post
Share on other sites

×