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uptime

Trust and reputation

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Sorry if I have some errors, I use the Google translator.

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In DayZ murder is much better than communication

Murder is profitable, it prolongs your life, and it is technically much simpler than communication. Being a bandit in every way better than being peaceful. And the bandit skin cannot change it because humanity is estimated by programm. This is wrong. Evaluate the actions of people should other people.

How does it happen in real life?

If someone helped or hurt you - you remember it. If your friend tells you that the guy1 is a shithead, you'll be more careful with this guy1. If your friend says - do not hurt guy2 he is on our side - you probably will not hurt him. If your friend will not tell you that the guy3 is friend - the guy3 probably will be dead after the meeting with you and your sniper rifle (o, this is not real life, right?).

Most of the players in DayZ who want to play peacefully - are the guy3. Because it is difficult to share information and even more difficult to verify this information. Moreover, we do not even know who we see. Perhaps the player was trying to kill you 5 times already, but you do not remember. And the another player once saved your life, but you killed him later, because you thought he was a bandit. Players do not differ from each other and we can’t memorize them!

We need something to distinguish and remember the players and their actions. And the opportunity to share information with other players.

We can do it this way:

We have three commands, three buttons. Let us call them “+”,”-”,”=”.

If you think or know that the player is hostile or friendly to you - you can mark (memorize) him .

“+” – if you think he friendly

“-” – if you think he hostile

“=” - if you really trust him (maybe you know him in real life)

And his face will change for you. For example, on his face may appear strips of paint on his cheeks (war paint like Indians). Black for enemies, white for friendly people, green for people you trust. Will change only their faces. No one will see any inscriptions or hear any sounds. You can mark somebody and he will never know about this.

This is just for you, it is your memory. Other people can see this player differently. Maybe your enemy is a friend for somebody. If you change your mind, you can unmark. You just need to press the button again.

If you play with your friends - you will be able to distinguish them from other players. You just need to see their faces.

But this is not all.

You not only can memorize a player, but also to tell about him to other players.

It can be realized as an action with player. Like blood transfusion, but the inscription is "transmit information."

You can get information only from people you marked as friendly. Other people can also do it, but their information will not be saved for you (and they will not know it). This is necessary, otherwise the other players will be able easily misguide you.

If your friend gave you the information, then all his marks will be visible for you too, but they will look in another way. If you mark someone, you can see strips of paint on both his cheeks. Marks by other players you see only on one side of the face. If one of your friends thinks that the player is hostile, and the other one thinks that the player is friendly, then one half of the face will marked white, the other black. The more people (your friends) marked the player, the more strips of paint will be on his face. If you also mark the player, then you will see only your mark.

If you die, you will not be able to transmit information you got before death. But you will be able use it. All the marks you know will be visible to you even after reborn. It's not very realistic, but without it the system will work bad, I think (we all have many lives in game, this reputation for player, not for character).

If the player who you mark as a friend will kill you, he will be marked as neutral. But you will not tell your friends about it, because you died and can't talk. You will be able to tell just the information you will know in your new life (if your friends are still alive, you can restore all information with their help).

Any player can hide his face under the mask (scarf). This would mean that he is a bandit and the other players will likely try to kill him if they see. Even his friends may not recognize him and attack. But if you're wearing a mask, people can’t mark you. They should first remove the mask, and only then mark you. They will be able to do this if you are dead or fainted.

Any player can live a peaceful life, but sometimes wear a mask and becomes a bandit. But he may be exposed.

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The virus and the cure

Edited by uptime

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What if guy would have Ghillie suit, will you see his face?

Also there are profile setting with lot of faces there. And.. just try to not show up.

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What if guy would have Ghillie suit, will you see his face?

Also there are profile setting with lot of faces there. And.. just try to not show up.

Only if you are standing close. It's camouflage suit. But most people do not have it.

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