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uptime

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About uptime

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    Survivor

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    http://effecterra.com

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    Male
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    Marketing, psychology, games
  1. uptime

    Status Report - 10 Dec 2015

    If we have wolfs, we need climbing trees! :)
  2. I think the social system will be better. I mean: you can add people to your friend-list and after that you can see their names in game (and servers where you have friends), even if they change the name. But if you put on a mask - your friends can't recognize you. But they will shoot to each man in mask, i think. If you was killed by your friend who without mask - you get a message about him. If he was with mask - you will not know his name.
  3. uptime

    Social Network DayZ

    (Google Translator) You can add to Friends any people you want. Maybe you talked to somebody in forum and you think he is good (you trust him). If people your friend, you can: - see what server he plays and join to this server (and he will know about it - ?) - see him in the list of players on the server (different color) - see him in game - maybe different skin (hero skin?), or you can see his name (even on veteran server) another color - see his list of friends (?), and enemies (in his profile) You also can mark player as enemy. Then you will see him in bandit skin. And you can use bandit skin purposely (mask, scarf) and your friends cant recognize you (to rob them). But if they will remove the mask (scarf) after your dead (fainting), they will recognize you. And they can tell about you to all, they can make sb. squeal (to bulldoze? blackmail?) you, or join you =) Pro: You can play with people you trust. You can easily find your friends. You can create community. If you see a bandit - you know that he is really your enemy.
  4. uptime

    Give us a Radio!

    My version (radiostations): http://dayzmod.com/forum/index.php?/topic/18928-radio-stations-in-cities/ =)
  5. uptime

    Trust and reputation

    Only if you are standing close. It's camouflage suit. But most people do not have it.
  6. Sorry if I have some errors, I use the Google translator. _____________________________________________ In DayZ murder is much better than communication Murder is profitable, it prolongs your life, and it is technically much simpler than communication. Being a bandit in every way better than being peaceful. And the bandit skin cannot change it because humanity is estimated by programm. This is wrong. Evaluate the actions of people should other people. How does it happen in real life? If someone helped or hurt you - you remember it. If your friend tells you that the guy1 is a shithead, you'll be more careful with this guy1. If your friend says - do not hurt guy2 he is on our side - you probably will not hurt him. If your friend will not tell you that the guy3 is friend - the guy3 probably will be dead after the meeting with you and your sniper rifle (o, this is not real life, right?). Most of the players in DayZ who want to play peacefully - are the guy3. Because it is difficult to share information and even more difficult to verify this information. Moreover, we do not even know who we see. Perhaps the player was trying to kill you 5 times already, but you do not remember. And the another player once saved your life, but you killed him later, because you thought he was a bandit. Players do not differ from each other and we can’t memorize them! We need something to distinguish and remember the players and their actions. And the opportunity to share information with other players. We can do it this way: We have three commands, three buttons. Let us call them “+”,”-”,”=”. If you think or know that the player is hostile or friendly to you - you can mark (memorize) him . “+” – if you think he friendly “-” – if you think he hostile “=” - if you really trust him (maybe you know him in real life) And his face will change for you. For example, on his face may appear strips of paint on his cheeks (war paint like Indians). Black for enemies, white for friendly people, green for people you trust. Will change only their faces. No one will see any inscriptions or hear any sounds. You can mark somebody and he will never know about this. This is just for you, it is your memory. Other people can see this player differently. Maybe your enemy is a friend for somebody. If you change your mind, you can unmark. You just need to press the button again. If you play with your friends - you will be able to distinguish them from other players. You just need to see their faces. But this is not all. You not only can memorize a player, but also to tell about him to other players. It can be realized as an action with player. Like blood transfusion, but the inscription is "transmit information." You can get information only from people you marked as friendly. Other people can also do it, but their information will not be saved for you (and they will not know it). This is necessary, otherwise the other players will be able easily misguide you. If your friend gave you the information, then all his marks will be visible for you too, but they will look in another way. If you mark someone, you can see strips of paint on both his cheeks. Marks by other players you see only on one side of the face. If one of your friends thinks that the player is hostile, and the other one thinks that the player is friendly, then one half of the face will marked white, the other black. The more people (your friends) marked the player, the more strips of paint will be on his face. If you also mark the player, then you will see only your mark. If you die, you will not be able to transmit information you got before death. But you will be able use it. All the marks you know will be visible to you even after reborn. It's not very realistic, but without it the system will work bad, I think (we all have many lives in game, this reputation for player, not for character). If the player who you mark as a friend will kill you, he will be marked as neutral. But you will not tell your friends about it, because you died and can't talk. You will be able to tell just the information you will know in your new life (if your friends are still alive, you can restore all information with their help). Any player can hide his face under the mask (scarf). This would mean that he is a bandit and the other players will likely try to kill him if they see. Even his friends may not recognize him and attack. But if you're wearing a mask, people can’t mark you. They should first remove the mask, and only then mark you. They will be able to do this if you are dead or fainted. Any player can live a peaceful life, but sometimes wear a mask and becomes a bandit. But he may be exposed. _____________________________________________ The virus and the cure
  7. Sorry if I have some errors, I use the Google translator. _____________________________________________ If we have a viral apocalypse, so we should have the virus. I would like to suggest three options: All players are already infected when they appear on the beach. The virus went through the world and did not spare anyone. When you start, you get a message: “You are infected, you have 5 days to find a cure”. You have a chance to get infected when you are attacked by zombies (it will make them much more dangerous). First and second together: you are already infected when you start to play, but even after you've cured you can become infected by zombies. The virus mutates and you can catch it again and again (like the flu virus). I think the second option is best. If after this period (5-7 days) you have not found cure, you will have a fever and your health will start to decline (after that, you will die or become zombies). If you do not have an antidote, you can use antibiotics to prolong your life. This will give you a few more days. But every time you take antibiotics, you get fewer days than last time (5,4,3,…). Cure Sometimes (not often) some players (random) get the ability "immunity". If you have an immunity to the virus, you will not know about it immediately, only after 1-2 days (to prevent suicide in the early game). You will see the message "You are cured". After that, you can create an antidote from your blood. I am not a doctor, but I think it would be better if the creation of an antidote will be simple: you just need to take the empty syringe and fill it with your blood. Another player also can come to you with an empty syringe and take your blood. Even if you are already dead (before your blood clotted). Of course, your blood will spoil quickly without refrigerator. You cannot carry with it this cure. If you have a team, you need to find a person with immunity. Antibiotics are rare and hard to find for a big team. Players who have immunity is very valuable. Their death highly undesirable. _____________________________________________ Other suggestions: Radio stations in cities Sleep system Simple schemes for crafting
  8. uptime

    Sleep system

    Are you sure? I think I read that stamina will not be added ever.
  9. uptime

    Some simple schemes for crafting

    And fishing line too, i think
  10. uptime

    Sleep system

    I agree with you. In fact, I only described the general concept, there are a lot of details, that can be added.
  11. uptime

    Sleep system

    _____________________________________________ I use the Google translator. Sorry if a lot of errors. :-/ ________________________ The essence of the concept ________________________ Sleep in the multiplayer is difficult to create. We cannot sleep in a real-time in game. We cannot leave the body in the game, it would be killed, no doubt. But the sleep can become a valuable element of the gameplay. The problem is that now the game has no global objectives. Once you found the food, water, weapons and other necessary things - you have nothing else to do. The game does not tell you: "Well, you did everything right, you win, good boy". You can just wander around the map, you can wait until you once again will need to eat and drink. Or you just will go all the kill for fun. If we do not have global goals in the game, then at least we need a cyclic recurrence. It will not solve all problems, but this may be the first step. The idea is that after we did all our business, we need to finish the day, to finish the cycle. We go to sleep and get some kind of achievement: "Another day lived through" (+1). And after a sleep, we need food and water again. And again we have to go get supplies. ________________ Mechanics of sleep ________________ It should be simple and fast, like eating and drinking. Here's my version: Terms of sleep: 1) You're not hungry, you do not want to drink, you do not have bleeding. In general, your health is not declining. Otherwise, you will not wake up ever. 2) You want to sleep. If you get enough sleep, then the sleep-icon is crossed out. 3) You are safe: nobody killing you. When you sleep, you need heat. Otherwise you may get sick. You can use a campfire, tent and sleeping bag. If you only use the fire, after the sleep your temperature will be low, because while you are asleep the fire goes out. So after sleeping you will need to start a fire again, to keep warm. Only then you can go, otherwise you may get sick. If you sleep at night, even fire will not save you, and you will get sick. Sleeping bag works just like a fire. But it is not visible from afar and you harder to see. Tent heats best. You can sleep in a tent at any time and tent protect you from the cold. You can simultaneously use a sleeping bag and a fire. This is the same as sleeping in a tent, but the fire could be seen. In order to fall asleep you need time. When you go to sleep, there is a countdown timer (eg ,30-90 seconds). The timer will be canceled if your health will decrease. You can cancel the timer at any time. At this time, your eyes are closed, you perceive only the sound. When the timer runs out, you will see the message "You have survived another day," and two options: exit the game and continue playing. When you continue the game, you'll have a timer (eg, 30-60 seconds). You need time to wake up and come down. This timer cannot be stopped, you will have to wait. It is therefore important to choose a safe place to sleep. Perhaps it is not very realistic - our sleep will take a few minutes in total. But it's only a game. Food and drink is also only takes a few seconds and we can live with it. _________ Additionally _________ If you do not sleep too long, there will be consequences (sleep-icon blink). Reducing the speed of movement, reducing the level of health, low immunity, blurred vision - depending on the duration of sleep deprivation. Extreme sleep deprivation - your character falls asleep on the spot. In the end, he might get sick or even die in their sleep. You can not sleep if you have stress or elevated levels of epinephrine (for example, after the shooting, or after a zombie attack). You need time to settle down. If you have a pain - you go to sleep at 3 times longer. In the houses you can sleep without a fire or other means. But it is dangerous. You can wake up surrounded by zombies. Zombies can spawn within 5 meters away from you when you sleep (barbed wire can protect you). After the sleep you need food and water. Make sure you have enough supplies before going to sleep. About radio stations: http://dayzmod.com/forum/showthread.php?tid=22221
  12. I use the Google translator. Sorry if a lot of errors. :-/ Some people suggested the idea to add crafting in the game. I think it should be something simple that everyone could do, not only an experienced engineer. That requires knowledge, but does not require skill. Here are some examples: fishing line + empty cans (canned soda) = a handmade alarm system (if someone touches the fishing line, the empty cans make noise and it will warn the player nearby) Weapons + electrical tape / scotch + Flashlight = weapons with flashlight Flare + crossbow arrow = light crossbow arrow (before the shot should be light) Wood + electrical tape / scotch = fixation for broken leg (you can walk, but cannot run, and you need a painkiller). Campfire + knife = You can cauterize the wound and stop bleeding (you temporarily lose consciousness, if you do not take the painkiller) I'm sure people in the know can offer more options. For example how to make a silencer for a gun with a plastic bottle. Or how to make a change of bandages with tape and handy tools (but there is a probability of infection). And so on. About radio stations: http://dayzmod.com/forum/showthread.php?tid=22221
  13. uptime

    Radio stations in cities

    P.S. Using the station might be (simple version): the first option - to speak broadcast (hold enter) the second option - enable / disable the repetition of the last message
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