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Necromunger

1.7.2.5 uncatagorised changes

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Hey guys I'm trying to track down all these uncatagorised changes.

So far I have by word of mouth:

- Old bandit skin as a findable item

- Dogs to some degree in forests

Can anyone else confirm any other changes?

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Zombies are (some what) fixed :D

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I got attacked by a random zombie cat in the woods.

oh crap.. we're sooo fucked.

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Zeds are little slower and less wonky. They don't aggro until your smellin their yuck mouth, that part kinda sucks.

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Apparently the kill-me signs are back, enjoy Chernarus: TDM guys!

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Apparently the kill-me signs are back, enjoy Chernarus: TDM guys!

yeah cuz it wasn't already a TDM.....

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is the bandit skin (old one) findable as loot , i hope so its cool as fuck and i'd wear the shit out of it , i never cared when i got shot at before , whats the difference now :D

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Haven't seen any dogs yet.

Humanity is on screen in debug again.

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The Bandit Skin isn't back as an obtainable item, once you drop to 0 humanity you just get the Scarf around your head and a black vest above your clothing, still pretty cool. The Hero Skin is also in and you can obtain it once you get above 5000 humanity (Confirmation needed) which is reasonably easy considering one blood transfusion is 1000 humanity. Another problem with the Bandit Skin I've heard is that since you gain humanity you keep switching between the bandit/survivor skins which can make you lose your backpack :/

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