TheMachine 803 Posted August 10, 2012 It's been shown that BE is painfully inadequate at stopping script injection in Arma as well as in any mods based from it.Lately they boasted about '10,000' players being banned for 'cheating', only to promptly lift the bans because most were innocent players.Meanwhile the cheaters still run wild in game, my bet is there's easily 50,000 people cheating at the moment(and I don't mean duping, I mean scripting).I know there'll be the usual excuses here as to why this is, but seriously, wtf? The end result is still the same.Take a look at battleyes website.http://www.battleye.comWTF?It looks like it dropped out the ass end of 2002's dot.com era, what an amateurish organisation.If they can't even code html to anywhere near the latest standards, how can we expect them to detect cheats in game?I'm calling complete incompetence on their part.Yeah, this is a rant, I don't care - battleye fucking blows, their attitude blows, their cheat detection blows, and if they sold doughnuts, I'd avoid based on the poor quality of their site alone. 4 Share this post Link to post Share on other sites
xeaglenec 13 Posted August 10, 2012 i thought battleye was only used in arma... Share this post Link to post Share on other sites
txontirea@gmail.com 7 Posted August 10, 2012 Yes, they're not doing so great. ArmA 2 is tied to BE, Day-Z is an ArmA 2 mod. Deal with it, or wait for the standalone. Those are literally your only two options. Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted August 10, 2012 It doesn't say they've unbanned everybody.This is the second shit thread you've made today, and I don't even care much for BattlEye. Share this post Link to post Share on other sites
jefe4life 42 Posted August 10, 2012 BE is doing everything they can.which is close to nothing but lets give them a chance.a 2nd chance...3rd chance..strike! Share this post Link to post Share on other sites
TheMachine 803 Posted August 10, 2012 I just don't know how any serious game dev can look at their table row 2003ish website and think 'hey, this company can do great work for us'.It baffles me, why isn't there someone else doing proper anti cheat? Share this post Link to post Share on other sites
rybo 171 Posted August 10, 2012 (edited) Simple, cheap ass labor.... Edited August 10, 2012 by RyBo Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted August 10, 2012 It baffles me, why isn't there someone else doing proper anti cheat?The baffling part is how you freely admit no other companies are doing a better job, yet single out BE for your ire.They didn't lift all 10,000 bans. That was a lifetime ban total. They lifted the false positives from the last two days which probably amount to a few hundred.The reason they don't "stop scripts" in ARMA 2 is because scripts are specifically allowed by the engine. Until BI comes along and says "Don't allow scripts to do x y or z" then how is BE supposed to just arbitrarily stop them? How can they tell the difference between scripts from hackers and one's that are needed to do things that people like rocket need to do to create things like Dayz? It's all the same scripting language and scripting engine. You can't just shut them all of or everything stops working.In other words, it's a lot more complicated than you let on.BattleEye is doing fine.You don't need a fancy website to be good at your job. They're not a graphic design or media company. I could give a shit less if their website is plain text. 2 Share this post Link to post Share on other sites
MoronToTheKore 57 Posted August 10, 2012 Find someone better, then come trash talk. BattleEye is dealing with an unprecedented quantity of hackers right now, and they to protect an engine built to ALLOW scripts. They're dealing with a problem that the game itself is programmed to allow. Har some goddamn respect for the depth of their labors so far. Share this post Link to post Share on other sites
martin_sonderegger@bluewin.ch 141 Posted August 10, 2012 The reason why Battle Eye is struggling with keeping scripting out of the game is that ARMA2 was designed to allow that in the first place, and for good reasons. It's really hard to lock something out while it's one of the core features of the engine the game is running on.And for ESP and aimbot stuff, which probably already exist too, take a look at any other AC solution. Punkbuster has a higher chance of banning you for activating the Steam in-game overlay than for using a private hack. And don't even get me started on VAC.Take a look at battleyes website.http://www.battleye.comWTF?It looks like it dropped out the ass end of 2002's dot.com era, what an amateurish organisation.If they can't even code html to anywhere near the latest standards, how can we expect them to detect cheats in game?http://www.punkbuster.com/Seems to be normal for AC solutions. Share this post Link to post Share on other sites
Dingus (DayZ) 429 Posted August 10, 2012 The baffling part is how you freely admit no other companies are doing a better job, yet single out BE for your ire.They didn't lift all 10,000 bans. That was a lifetime ban total. They lifted the false positives from the last two days which probably amount to a few hundred.The reason they don't "stop scripts" in ARMA 2 is because scripts are specifically allowed by the engine. Until BI comes along and says "Don't allow scripts to do x y or z" then how is BE supposed to just arbitrarily stop them? How can they tell the difference between scripts from hackers and one's that are needed to do things that people like rocket need to do to create things like Dayz? It's all the same scripting language and scripting engine. You can't just shut them all of or everything stops working.In other words, it's a lot more complicated than you let on.BattleEye is doing fine.You don't need a fancy website to be good at your job. They're not a graphic design or media company. I could give a shit less if their website is plain text.My beans are moving on their own, onii-chan. Share this post Link to post Share on other sites
haviv[3rdid] 57 Posted August 10, 2012 ArmA2 flourished under a private server model. DayZ's hive model is new for ArmA, it is one of the reasons why it is unique among all the other zombie mods but it may not be sustainable. Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted August 10, 2012 ArmA2 flourished under a private server model. DayZ's hive model is new for ArmA, it is one of the reasons why it is unique among all the other zombie mods but it may not be sustainable.The server model isn't the problem, it's that DayZ is a lot more popular than ArmA ever was. Share this post Link to post Share on other sites
TheMachine 803 Posted August 10, 2012 I'm sorry, if that's a reference to some anime stuff thenMy beans are moving on their own, onii-chan.I'm sorry, if that's a reference to some weird anime stuff then I don't get it. Share this post Link to post Share on other sites
zancie 26 Posted August 10, 2012 I just don't know how any serious game dev can look at their table row 2003ish website and think 'hey, this company can do great work for us'.It baffles me, why isn't there someone else doing proper anti cheat?No, they think "hey, this company will be incredibly fucking cheap, and we can also piss of our customers." Share this post Link to post Share on other sites
red_orchestra@msn.com 112 Posted August 10, 2012 Well most of their bans were on real cheaters, so focus on the good stuff maybe... ;) Share this post Link to post Share on other sites