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mattldempsey

Loot Damage! Making you think more before PlayerKilling

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This idea came to me while hunting for a cow..

In real life. If you was to riddle someone with bullets. You would not only kill them, you would damage/destroy half the stuff they are carrying with them. If you wanted to loot someones nightvision goggles, you would not first blow there head of with a m107, as this would destroy the NVG.

Why not implement this in DayZ. Not without reason either. This can really affect the players thought process when they are to decide how to approach a PvP situation.

The likelihood of damaging items upon shooting could be replicated in DayZ by having it so that anyone that dies from gunfire randomly has 50% of the items on there corpse. The rest are lost to the void. This could really make for some interesting gameplay rather than mindless killing, id like to think.

I think this idea would benefit from safer storage. Because if a player feels like they do not need any more items, then they will carry on sniping from the hills.

TL:DR

- Death by gun results in damage representation whereby 50% of items are not on the corpse for looting.

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What about if you got killed by accident or in cold blood near the coast and went back for your stuff?

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Same thing for like weapon jams or weapons needing repair or maint. Using over and over plays hell like that if you don't have the stuff to take care of it.

Something like this will most likely not be in the mod version. The standalone could work this in. I dunno about the whole 50% or stuff being destroyed just as a rule, but localized damage destroying something could be a neat feature.

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What about if you got killed by accident or in cold blood near the coast and went back for your stuff?

Why localized damage, and not just a base % of loss would be better.

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I don't think snipers kill people for their loot, they just kill people... Other people are less likely to kill for loot either, they kill so they won't get killed instead...

But yeah it would make dieing a bit more meaning full in regards to your mates not being able to grab all your gear...

Edited by L0G!N

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I like the thought of loot damage. Also, I think bandits should attract much more aggro from Zeds, because they've got blood on their hands.

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I like the thought of loot damage. Also, I think bandits should attract much more aggro from Zeds, because they've got blood on their hands.

Lol.. I think in most cases blood on the hands is a figure of speech.

In terms of the game everyone has blood on their hands if they loot a dead Z, corpse, or whatever.

Giving the infected super smell might turn out badly for everyone. As it is, they see and hear pretty well.

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What about if you got killed by accident or in cold blood near the coast and went back for your stuff?

Im sorry, but I dont see that as a valid arguement. The game is meant to be brutal, and death is the end

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Agree with ODoyle. 50% is too high, but the idea of loot damage is good... and intelligent is better than a flat %. hell... if you REALLY want to go there, you could subject items in a backpack be subject to loss/damage from people shooting your backpack.

But yeah, in general, if you want to steal someone's NVGs, you shouldn't shoot them in the face... if you want anything they've got on them, you shouldn't shoot them with an AS550 (there's a reason .50 cal is considered 'anti material' rather than 'anti personnel')

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Sigh

I used that term because it was an easy way to explain to people that we can relate to this kind of representation fairly well, get over it.

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I don't think snipers kill people for their loot, they just kill people... Other people are less likely to kill for loot either, they kill so they won't get killed instead...

But yeah it would make dieing a bit more meaning full in regards to your mates not being able to grab all your gear...

That was why I said the part about better storage (tents bases etc), as that would make loot more meaningful, even if you are kitted out.

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Im sorry, but I dont see that as a valid arguement. The game is meant to be brutal, and death is the end

Death is the end but your body stays there.... derp

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I sort of like this idea, but would prefer any damage to make good sense, else I imagine it will seem overly fake and absurd imo. A headshot shouldn't damage equipment for example.

I don't like how this idea resembles a time sink though (more hoarding).

Edited by Treehugger

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I was thinking of this same idea the other day.

If u take a 7.62 round to the backpack most likely it's gonna destroy some of the stuff in there.

Might be kinda hard to implement idk but it would def would be cool. It would make u think twice about killing someone and where u shoot them.

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Its just a base idea to work from, I didnt put much thought into the details. But as I say NVG would get blown apart in a headshot from a sniper.

When you think about it, item hoarding (not vehicles, just items) is actually not a bad thing. It is just an alternative end game to sniping. Item hoarding could encourage creative base building, not to mention game development, whereby the scenario develops and power and wealth (through items) becomes more important. But yea, item hoarding doesnt negatively effect other players, unlike mindless murderers.

Edited by MattD

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I was thinking of this same idea the other day.

If u take a 7.62 round to the backpack most likely it's gonna destroy some of the stuff in there.

Might be kinda hard to implement idk but it would def would be cool. It would make u think twice about killing someone and where u shoot them.

Indeed, if something like this was implemented. My first two options would be to either

1. Approach the target and get them to enter the surrender position

or, if I am feeling like a bastard

2. Shoot them in the leg, take there stuff

If I wasnt able to control the situation, I would have to blast them away and forfeit some of the loot. Seems fair.

Edited by MattD

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BUMP!!!!

Was going to start a thread suggesting this but found this thread, I think this would be great. Thumbs up.

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it would only teach bandits how to headshot better

But then they'd have to be able to aim and from my experience they can't at all.

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You know, the whole idea seems cool and I'd love to see it in this game, but i don't think that arma 2 engine can do that, even if it goes "stand alone"

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What about if you got killed by accident or in cold blood near the coast and went back for your stuff?

Then you would lose some of you're stuff. Its dayz its suppose to be hard.

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After reading a thread by a medic about saving a character from the brink of death, i must add to this that i would want to see hitboxes to influence chances on wrecking 'loot' ... depending a bit on how elaborate the hitboxes in arma3 are, i would not like to see any loot destroyed on headshots ... in the case of bodyshots i think the caliber needs to play it's part too ... and if possible in Arma3 even the direction you shoot somebody 'center mass' ... see if from behind through the backpack, i think loot should indeed be effected, and when 'killing' from the front center mass, i think the caliber needs to play a part too ...

i mean if you shoot somebody from the front with pellets out of a shotgun, how on earth are you going to effect somebody's backpack ... then again, if you shoot somebody from the back with pellets, and this guy/gurl has their backpack filled with stuff, how on earth are you going to get a kill ...

So yes, there should be an effect on loot when you kill somebody, but (depending on arma3's abitlities) the chances should atleast incorporate where you hit somebody and what caliber you use ... as with those basic parameters (and just head/body boxes) the whole becomes a lot more sophisticated than just a chance to destroy loot...

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if you make it too realistic, it wont be fun. plus theres alot of work trying to make damage detectors and such.

its fine how it is, i dont think the devs want to spent heaps of time making something that will upset players.

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