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Kerbo

Zombie run animation fixed?

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Did anyone else notice the zombies running more smoothly with beta update 95819? They don't spaz out now but run similar to players.

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By run like players, do you mean they no longer pause in the mid-process of zigzagging?

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Did anyone else notice the zombies running more smoothly with beta update 95819? They don't spaz out now but run similar to players.

Rocket himself has said that he can't fix it as it's an artifact from the ArmA: II scripting. I don't think it will change any time soon.

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By run like players, do you mean they no longer pause in the mid-process of zigzagging?

Can't forgot the run around in a circle 50 times wind up before they zig zag to you.

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Just the animation is different, they still move about the same way. Their arms and legs move like a player running instead of some kind of manic puppet. I need to record it I guess.

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