Jump to content
Sign in to follow this  
azliana

Respawned on an island

Recommended Posts

Okay so after a VERY sucessful few days alive and after hours of playing(maybe 40) i had equppied myself with a very nice set of L85,AS50,M9S, And a Ghillie suit. I spent the next few days gearing friends, tonight we are playing and grouping up, when i joined game I had respawned on an island. To my understanding you lose items swimmming. im not doing that. I also know that there are servers with this disabled? does anyone know of them? i really need help here please!!!!

Share this post


Link to post
Share on other sites

You don't always lose items from swimming. It is a roll of the dice as to what and how much you will lose (if anything).

Only solution I can think of is to find a "nice" hacker who would be willing to teleport you back to the mainland. And that is most likely not going to happen, because 99% of the hackers are cunts.

Share this post


Link to post
Share on other sites

You do not lose your gear when you swim now. There are quite a few posts that explain it.

Share this post


Link to post
Share on other sites

You do not lose your gear when you swim now. There are quite a few posts that explain it.

I saw that its server determined if you lose items... and that i should test it, im now out my food supplies cuz my server has it enabled...

Share this post


Link to post
Share on other sites

It could be beta patch. I had a look at the change log for 95777. And noticed this.

[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext

Here is the whole change list if you wish to read


(current patch candidate)
[95691] Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.
[95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).
[95406] Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.
[95309] Changed: MP: Dayz servers are now visible if and only if the Dayz mod is active.
[95308] Improved: MP: Custom game types no longer displayed as Unknown in the server browser.
[95307] Changed: Default matchmaking filter now shows only servers with ping < 100.
[95285] Fixed: Possible crashes after closing the game in MP (Alt+F4)
[94918] New: command unit addMagazine[name, ammoCount]
[94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
[94886] Fixed: Possible gear item duplication (private [url="https://dev-heaven.net/issues/36648"]https://dev-heaven.net/issues/36648[/url])
[94761] TBB 4.0 update 5, (tbb40_20120613oss, [url="http://threadingbuildingblocks.org/ver.php?fid=187"]http://threadingbuildingblocks.org/ver.php?fid=187[/url])
[94699] Tweak Reinhard tonemapping pars
[94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
[94206] Fixed: Disabled channels can be bypassed in briefing screen ([url="https://dev-heaven.net/issues/33906"]https://dev-heaven.net/issues/33906[/url])
[94049] New: terrainIntersectASL command
[94049] Fixed: terrainIntersect reverted to ATL
[94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
[94001] Fixed: "enableItemsDropping = 0;" now even for MP clients
[94001] New: moonIntensity command
[94001] New: sunOrMoon command
[93989] Changed: When dropping weapon unrelated magazine will not be dropped
[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
[93945] New: In gear added bars with ammo count
[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
[93897] New: AToC & PPAA added into UI video options
[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon ([url="https://dev-heaven.net/issues/27297"]https://dev-heaven.net/issues/27297[/url])
[93821] Changed: Authentication Timeout is distinguished from bad CD key
[93812] Fixed: Restrict gamma value set by profile
[93809] Fixed: Restrict brightness value set by profile
[93722] Fixed: Effects of setDamage to buildings different on clients and server ([url="https://dev-heaven.net/issues/23915#change-136685"]https://dev-heaven.net/issues/23915#change-136685[/url])
[93701] Fixed: Changing gear in briefing screen is not working reliable in MP ([url="https://dev-heaven.net/issues/16421"]https://dev-heaven.net/issues/16421[/url])
[93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
[93672] Fixed: Unable to access AI soldier's gear in map
[93670] Fixed: Prone units stop engaging ([url="https://dev-heaven.net/issues/32475"]https://dev-heaven.net/issues/32475[/url])
[93664] Fixed: Damage of buildings synchronization in MP after JIP ([url="https://dev-heaven.net/issues/25659"]https://dev-heaven.net/issues/25659[/url], [url="https://dev-heaven.net/issues/23915"]https://dev-heaven.net/issues/23915[/url], [url="https://dev-heaven.net/issues/18492"]https://dev-heaven.net/issues/18492[/url])
[93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time ([url="https://dev-heaven.net/issues/27895"]https://dev-heaven.net/issues/27895[/url])
[93654] Improved: Tone mapping
[93652] New: Scripting functions visiblePositionASL and nearestBuilding position
[93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
[93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
[93622] New: Scripting function eyeDirection.
[93598] New: Scripting functions eyePos object and aimPos object
[93583] Fixed: Player-created markers not synchronised with JIP clients (see [url="https://dev-heaven.net/issues/6337"]https://dev-heaven.net/issues/6337[/url])
[93575] Fixed: StringLoad command reads unicode
[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances ([url="https://dev-heaven.net/issues/32160"]https://dev-heaven.net/issues/32160[/url])
[93542] New: MP Statistics screen (key I) contains the Server hostname
[93528] Fixed: Max distance for DirectChat raised from 20m to 40m
[93415] Fixed: empty weaponHolder is not deleted when used by remote player
[93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
[93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
[93276] New: terrainIntersect command
[93273] New: lineIntersects, lineIntersectsWith commands
[93156] Changed: increased gear MP messages priority
[93146] Fixed: LOD blending
[93120] Fixed: JIP connecting players less affect other players network bandwith
[93117] Fix: Crash: [url="https://dev-heaven.net/issues/31784"]https://dev-heaven.net/issues/31784[/url] - caused by fix: "LOD blending not working reliably (rev. 93017)
[93017] Fixed: LOD blending not working reliably
[92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
[92925] Fixed: switching backpack with dead unit in MP
[92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
[92781] Fixed: SelectPlayer makes direct communication unreliable (see [url="https://dev-heaven.net/issues/30991"]https://dev-heaven.net/issues/30991[/url])
[92754] Fixed: scaling icons with grenade cursor
[92706] TBB 4.0 update 4, (tbb40_20120408oss, [url="http://threadingbuildingblocks.org/ver.php?fid=185"]http://threadingbuildingblocks.org/ver.php?fid=185[/url])
[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty ([url="https://dev-heaven.net/issues/28865"]https://dev-heaven.net/issues/28865[/url])
[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
[92582] Fixed: AI detection after load
[92463] Fixed: AToC ATi 77xx
[92071] Changed: Observer RPT messages now once per 60 sec, [url="https://dev-heaven.net/issues/29985"]https://dev-heaven.net/issues/29985[/url]
[92061] Fixed: AtoC on nVidia for CSAA
[92059] PPAA pars tweak & SMAA use color edge detection method
[91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.
[91055] Fixed: Respawn with backpack
[90909] Fixed: crash of Linux server when player with custom face connects
[90901] New: setUnitRecoilCoefficient command
[89964] Fixed: Linux servers were never green in server list.
[89899] Fixed: Helicopter is more accurate with unguided rockets
[89898] Fixed: Secondary gunner tracks enemies
[89603] Fixed: A possible crash when textures were loading too slow from the disk.
[89523] Fixed: Crash during engine termination from multiplayer game.
[89361] Fixed: Linux server slow startup
[89205] New: Player can look up/down using a mouse while driving land/water vehicles.
[89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
[89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
[89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
[89079] Fixed: Multiple reload sounds in mp (see [url="https://dev-heaven.net/issues/28201"]https://dev-heaven.net/issues/28201[/url])
[89011] New: A cursor is shown to provide a visual feedback when steering a car.
[88975] Fixed: Multiple reload sounds in MP (see [url="https://dev-heaven.net/issues/28201"]https://dev-heaven.net/issues/28201[/url])
[88948] Improved: Airplane thrust and brakes can now be applied at the same time.
[88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) ([url="https://dev-heaven.net/issues/3546"]https://dev-heaven.net/issues/3546[/url])
[88918] Improved: AI scanning for the target more when a visual contact is lost.
[88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
[88870] Fixed: AI vehicles sometimes see player outside their field of view ([url="https://dev-heaven.net/issues/28203"]https://dev-heaven.net/issues/28203[/url])
[88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel ([url="https://dev-heaven.net/issues/11610"]https://dev-heaven.net/issues/11610[/url])
[88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
[88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".
[88195] Improved: -beta mods now always loaded first ([url="https://dev-heaven.net/issues/27762"]https://dev-heaven.net/issues/27762[/url])
[88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
[88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
[88111] Fixed: Unguided rockets no longer explode when passed by the target ([url="https://dev-heaven.net/issues/27772"]https://dev-heaven.net/issues/27772[/url])
[88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled ([url="https://dev-heaven.net/issues/14297"]https://dev-heaven.net/issues/14297[/url])
[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot ([url="https://dev-heaven.net/issues/27689"]https://dev-heaven.net/issues/27689[/url])
[87963] Optimized: Reduced memory footprint in complex missions.
[87840] New: Added scripting command productVersion ([url="https://dev-heaven.net/issues/25580"]https://dev-heaven.net/issues/25580[/url])
[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
[87824] Changed: Removed support for config parameter nightVision ([url="https://dev-heaven.net/issues/26117"]https://dev-heaven.net/issues/26117[/url])
[87768] Fixed: AI vehicles crews seeing targets badly ([url="https://dev-heaven.net/issues/23388"]https://dev-heaven.net/issues/23388[/url])
[87755] Fixed: Player automatically reveals targets which AI would never see ([url="https://dev-heaven.net/issues/27493"]https://dev-heaven.net/issues/27493[/url])
[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle ([url="https://dev-heaven.net/issues/17777"]https://dev-heaven.net/issues/17777[/url])
[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
[87740] Improved: Targeting and firing always commanded by observer. ([url="http://dev-heaven.net/issues/2353"]http://dev-heaven.net/issues/2353[/url])
[87706] Improved: AI laser target detection at large distances improved.
[87692] Fixed: Manual guidance not working for a helicopter gunner ([url="http://dev-heaven.net/issues/12025"]http://dev-heaven.net/issues/12025[/url], [url="http://dev-heaven.net/issues/27418"]http://dev-heaven.net/issues/27418[/url])
[87659] Fixed: AI was unable to engage invisible laser targets used for SSM ([url="http://dev-heaven.net/issues/26317"]http://dev-heaven.net/issues/26317[/url])
[87658] Fixed: Command doTarget on friendly unit did not work ([url="http://dev-heaven.net/issues/22724"]http://dev-heaven.net/issues/22724[/url])
[87655] Fixed: Text parameter file parsing not reliable ([url="http://dev-heaven.net/issues/27403"]http://dev-heaven.net/issues/27403[/url])
[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates ([url="http://dev-heaven.net/issues/11699"]http://dev-heaven.net/issues/11699[/url])
[87652] Fixed: AI always turned out when player is effective commander in cargo ([url="http://dev-heaven.net/issues/2733"]http://dev-heaven.net/issues/2733[/url])
[87646] Fixed: MP: Bullet hits of remote units not visible over large distance ([url="http://dev-heaven.net/issues/12973"]http://dev-heaven.net/issues/12973[/url])
[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance ([url="http://dev-heaven.net/issues/12101"]http://dev-heaven.net/issues/12101[/url])
[87640] New: RVExtension dll interface implemented ([url="http://community.bistudio.com/wiki/callExtension"]http://community.bistudio.com/wiki/callExtension[/url])
[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones ([url="http://dev-heaven.net/issues/25847"]http://dev-heaven.net/issues/25847[/url]) Improved: AI units now give more preference to close targets ([url="http://dev-heaven.net/issues/25847"]http://dev-heaven.net/issues/25847[/url])
[87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings ([url="http://dev-heaven.net/issues/9719"]http://dev-heaven.net/issues/9719[/url])
[87496] Fixed: Player state transferred corrently even for distant players ([url="http://dev-heaven.net/issues/27200"]http://dev-heaven.net/issues/27200[/url])
[87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
[87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer ([url="http://dev-heaven.net/issues/18754"]http://dev-heaven.net/issues/18754[/url])
[87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers
[87274] Improved: Airborne airplanes now rendered in larger distances.
[87273] Changed: AI airplane always using lights during landing, taxiing and takeoff.
[87270] Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
[87077] New: Ground effect computed for airplanes (0-10% depending on height)
[87075] New: Ground effect computed for helicopters (based on [url="http://www.cybercom.net/~copters/aero/ground_effect.html"]http://www.cybercom.net/~copters/aero/ground_effect.html[/url])
[87073] Fixed: Helicopter autohover was wobbling a lot ([url="http://dev-heaven.net/issues/4478"]http://dev-heaven.net/issues/4478[/url])
[87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
[86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
[86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
[86944] Added: HitPart event now contains Ammo type name
[86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
[86916] New: Player name validation when editing a profile name.
[86882] New: Scripting command visiblePosition to obtain object position as visible on screen ([url="http://dev-heaven.net/issues/26591"]http://dev-heaven.net/issues/26591[/url])
[86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
[86876] New: Editor: Visual indication of the selected target for CYCLE waypoint.
[86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed ([url="http://dev-heaven.net/issues/26668"]http://dev-heaven.net/issues/26668[/url])
[86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. ([url="http://dev-heaven.net/issues/26702"]http://dev-heaven.net/issues/26702[/url])
[86737] New: Fast Approximate Anti-Aliasing (FXAA), [url="http://community.bistudio.com/wiki/arma2oa.cfg"]http://community.bistudio.com/wiki/arma2oa.cfg[/url]
[86704] Fixed: "Direct" chat sometimes not working ([url="http://dev-heaven.net/issues/26422"]http://dev-heaven.net/issues/26422[/url])
[86702] Fixed: Dead body temperature was not saved ([url="http://dev-heaven.net/issues/25466"]http://dev-heaven.net/issues/25466[/url])
[86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced ([url="http://dev-heaven.net/issues/26408#note-48"]http://dev-heaven.net/issues/26408#note-48[/url])
[86643] Fixed: Massive network traffic optimization during Join in Progress ([url="http://dev-heaven.net/issues/26408#note-48"]http://dev-heaven.net/issues/26408#note-48[/url])
[86620] Fixed: Searchlight turning itself off for non-server clients ([url="http://dev-heaven.net/issues/4449"]http://dev-heaven.net/issues/4449[/url])
[86566] Fixed: Action taking magazine from a backback has sometimes failed ([url="http://dev-heaven.net/issues/25927"]http://dev-heaven.net/issues/25927[/url])
[86520] Fixed: Gamespy Server signature list contains often twice "bi" ([url="http://dev-heaven.net/issues/23752"]http://dev-heaven.net/issues/23752[/url])
[86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled ([url="http://dev-heaven.net/issues/26435"]http://dev-heaven.net/issues/26435[/url])
[86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
[86431] Fixed: Issues with v2 signatures - causing random check to fail ([url="http://dev-heaven.net/issues/26323"]http://dev-heaven.net/issues/26323[/url])
[86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them.
[86271] Fixed: Locked MP role slots after BattlEye kick.
[86257] Fixed: MP: Countermeasures released automatically for a player commanded tank ([url="http://dev-heaven.net/issues/17458"]http://dev-heaven.net/issues/17458[/url]) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
[86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player ([url="http://dev-heaven.net/issues/26162"]http://dev-heaven.net/issues/26162[/url])
[86217] Improved: Thermal imaging for models with no TI data ([url="http://dev-heaven.net/issues/16673"]http://dev-heaven.net/issues/16673[/url])
[86159] Fixed: Server response unreliable with long keys (e.g. mod lists) ([url="http://dev-heaven.net/issues/23389"]http://dev-heaven.net/issues/23389[/url])
[86128] Fixed: Soldier running instead of crawling through holes ([url="http://dev-heaven.net/issues/25348"]http://dev-heaven.net/issues/25348[/url])
[86122] Fixed: AI without weapon stuck when crouched ([url="http://dev-heaven.net/issues/16229"]http://dev-heaven.net/issues/16229[/url])
[86114] Prevent crouched AI from sprinting ([url="http://dev-heaven.net/issues/24405"]http://dev-heaven.net/issues/24405[/url])
[86060] New: A command line argument -par=filename can be specified to provide a parameter file ([url="http://dev-heaven.net/issues/26103"]http://dev-heaven.net/issues/26103[/url])
[86059] New: Window title includes player name when running windowed to make testing with multiple instances easier.
[86035] Fixed: Tanks were not damaged under water when fps was very high ([url="http://dev-heaven.net/issues/25835"]http://dev-heaven.net/issues/25835[/url])
[85998] Improved: Improved AI/autopilot landing abilities ([url="http://dev-heaven.net/issues/25419"]http://dev-heaven.net/issues/25419[/url])
[85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill ([url="http://dev-heaven.net/issues/25768"]http://dev-heaven.net/issues/25768[/url])
[85881] Fixed: AI sometimes has forgotten a recently seen kill ([url="http://dev-heaven.net/issues/25768"]http://dev-heaven.net/issues/25768[/url]) (result of [url="http://dev-heaven.net/issues/2067#note-12"]http://dev-heaven.net/issues/2067#note-12[/url])
[85871] New: Custom memory allocator support ([url="http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator"]http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator[/url])
[85823] Fixed: Shadows were not cast on on-surface objects, like helipads.
[85747] Changed: attachTo with the same object no longer resets attached object orientation ([url="http://dev-heaven.net/issues/25272"]http://dev-heaven.net/issues/25272[/url])
[85746] Fixed: There was no debriefing after MP game ends after saving the game.
[85741] Fixed: MP: Bullet tracers of remote vehicles not reliable ([url="http://dev-heaven.net/issues/25601"]http://dev-heaven.net/issues/25601[/url]).
[85737] Fixed: SaveVar did not work in MP Campaign.
[85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
[85595] Fixed: Crash or game corruption when loading a game with clients already connected ([url="http://dev-heaven.net/issues/24676"]http://dev-heaven.net/issues/24676[/url])
[85594] New: Server admin can check build numbers of clients using #userlist.
[85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
[85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
[85529] Fixed: Reassign allowed clients to use a role reserved for a host.
[85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
[85497] Fixed: Remote units init event handle is no longer run before fully initialized ([url="http://dev-heaven.net/issues/25225"]http://dev-heaven.net/issues/25225[/url])
[85489] Changed: Init handlers executed immediately, not queued for later execution like other events.
[85488] Changed: MP: Units are no longer moved to a new group when they timeout getin ([url="http://dev-heaven.net/issues/25095#note-75"]http://dev-heaven.net/issues/25095#note-75[/url])
[85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation ([url="http://dev-heaven.net/issues/25266#note-8"]http://dev-heaven.net/issues/25266#note-8[/url])
[85440] Fixed: Bullets damage reduced too much over distance ([url="http://dev-heaven.net/issues/11479"]http://dev-heaven.net/issues/11479[/url])
[85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts ([url="http://dev-heaven.net/issues/16261"]http://dev-heaven.net/issues/16261[/url])
[85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
[85424] Fixed: in config parameter initTurn in turrets work again
[85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers ([url="http://dev-heaven.net/issues/20441"]http://dev-heaven.net/issues/20441[/url])
[85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size.
[85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
[85300] Fixed: Group names were not reused after deleteGroup ([url="http://dev-heaven.net/issues/11483"]http://dev-heaven.net/issues/11483[/url])
[85280] Improved: AI smarter in using binoculars.
[85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing ([url="http://dev-heaven.net/issues/25230"]http://dev-heaven.net/issues/25230[/url])
[85199] Fixed: Order of init event handlers and init commands was reversed since 1.57 beta ([url="http://dev-heaven.net/issues/14766"]http://dev-heaven.net/issues/14766[/url])
[85032] Fixed: script command FOR (BASIC) can use capital characters in variable
[84977] Optimized: MP: Improved server performance in complex missions.
[84957] Optimized: MP: Reduced number of messages send during JIP to complex missions.
[84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
[84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
[84865] Fixed: MP game crashed after loading a save from a complex mission ([url="http://dev-heaven.net/issues/24676"]http://dev-heaven.net/issues/24676[/url])
[84692] Fixed: AI was often not watching unidentified targets (causing [url="http://dev-heaven.net/issues/24631"]http://dev-heaven.net/issues/24631[/url])
[84632] Fixed: turret tug after crew turn-in
[84478] Improved: loading of binarized bikb files now supported.
[84464] Improved: MP: Remote units should move a lot smoother.
[84453] Fixed: DisableSerialization breaks spawn script variables after Load.
[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
[84285] Fixed: MP: Remote units jumping back when stopping ([url="http://dev-heaven.net/issues/24034"]http://dev-heaven.net/issues/24034[/url])
[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
[84266] Improved: Better error message shown when memory allocation fails because of too small page file.
[84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
[84259] Fixed: Weapons on pylons changed positions after fireAtTarget ([url="http://dev-heaven.net/issues/24046"]http://dev-heaven.net/issues/24046[/url])
[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
[84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
[84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.
[83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
[83759] Fixed: AI not engagign through glass and other penetrable surfaces ([url="http://dev-heaven.net/issues/4438"]http://dev-heaven.net/issues/4438[/url]).
[83726] Fixed: Lipsync for radio not working.
[83721] Fixed: AI no longer seeing through dense grass ([url="http://dev-heaven.net/issues/5785"]http://dev-heaven.net/issues/5785[/url])
[83597] Fixed: Attached objects no longer causing slow car movement.
[83544] Improved: AI skill settings in difficulty options easier to use.
[83530] Improved: Soldier movement more natural when doing "scan horizon".
[83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet ([url="http://dev-heaven.net/issues/23160"]http://dev-heaven.net/issues/23160[/url])
[83471] Fixed: AI units often not engaging close enemies ([url="http://dev-heaven.net/issues/18951"]http://dev-heaven.net/issues/18951[/url], [url="http://dev-heaven.net/issues/22935"]http://dev-heaven.net/issues/22935[/url])
[83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
[83390] Fixed: Most units had maximum skill, ignoring values set in the mission ([url="http://dev-heaven.net/issues/4483"]http://dev-heaven.net/issues/4483[/url])
[83310] Fixed: More space for GameSpy QR2 signature key answer.
[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also [url="http://dev-heaven.net/issues/22974"]http://dev-heaven.net/issues/22974[/url])
[83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
[83258] Fixed: tugging tracks on tanks
[83156] Fixed: AI units no longer firing at empty enemy vehicles ([url="http://dev-heaven.net/issues/5183"]http://dev-heaven.net/issues/5183[/url])
[83137] Fixed: Walking no longer causes prone-style recoil to be used. ([url="http://dev-heaven.net/issues/22828"]http://dev-heaven.net/issues/22828[/url])
[83122] Fixed: AI no longer considering a car horn as a threat.
[83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate ([url="http://dev-heaven.net/issues/7578"]http://dev-heaven.net/issues/7578[/url])
[83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.
[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own ([url="http://dev-heaven.net/issues/13041"]http://dev-heaven.net/issues/13041[/url])
[83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" ([url="http://dev-heaven.net/issues/6638"]http://dev-heaven.net/issues/6638[/url])
[83077] Improved: AI considering threats uphill from it a bit more when planning a path.
[83076] Fixed: Object variable space was not cleared reset between missions ([url="http://dev-heaven.net/issues/13620"]http://dev-heaven.net/issues/13620[/url])
[83062] Fixed: Sky sometimes changing abruptly ([url="http://dev-heaven.net/issues/8072"]http://dev-heaven.net/issues/8072[/url])
[82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
[82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone ([url="http://dev-heaven.net/issues/18846"]http://dev-heaven.net/issues/18846[/url])
[82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
[82899] Fixed: Signature checking of BAF/PMC addons.
[82874] New: Command line option -nosound to run the game without accessing audio devices.
[82699] Optimized: Some background file operations are faster, esp. with low fps (should fix [url="http://dev-heaven.net/issues/22227"]http://dev-heaven.net/issues/22227[/url])
[82654] Optimized: Visual state interpolation fully enabled. ([url="http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future"]http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future[/url])
[82621] Fixed: Weapons no leaving hands while turning when prone
[82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
[82484] Improved: AI helicopter attempt to land when hit during an attach run.
[82476] Fixed: Crash opportunity when camera object was deleted.
[82464] Improved: AI landing more reliable with broken back rotor.
[82451] New: AI FSMs can be disabled using unit disableAI "FSM".
[82342] Fixed: AI road vehicle avoidance improved.
[82295] Fixed: PMC videos flashing (since 80298).
[82163] Fixed: No longer display names of buildings hidden by accuracy ([url="http://dev-heaven.net/issues/20503"]http://dev-heaven.net/issues/20503[/url])
[82130] Fixed: Occasional fps drop when AI was getting in a vehicle.
[82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
[81995] Fixed: AI planes were climing/diving wildly during formation flying.
[81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls ([url="http://dev-heaven.net/issues/2314"]http://dev-heaven.net/issues/2314[/url])
[80336] Optimized: Reduced frame rate drops caused by texture loading ([url="http://dev-heaven.net/issues/14397"]http://dev-heaven.net/issues/14397[/url])
[79768] New: Mods can be configured using Windows Registry.
[79670] Fixed: AI warping at distance in singleplayer ([url="http://dev-heaven.net/issues/1915"]http://dev-heaven.net/issues/1915[/url])
[79645] New: parameter "angle" for reflectors
[79509] Fixed: Possible freeze after alt-tab in window mode.
[79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
[79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
[79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons.
[79432] New: AI able to STOL on runways shorter than 500 m.
[79412] Impoved: Aircraft can be placed on carrier deck in the editor.

(changes in data)
fixed :[OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD

Share this post


Link to post
Share on other sites

Yeah thats the post i saw on another post, im not too savvy comp wise and it explained i could check a servers setttings for that, but i dont know how, so i resolved to ask if anyone knows a server where its disabled

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×