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Flambo (DayZ)

Standalone: Why be excited about Arma 3 engine?

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I've seen screenshots, and I've looked for information on the improvements the engine will bring. Arma 3 looks really pretty, but why should I be excited about the DayZ standalone using the same engine? Is Arma 3 going to solve issues with glitching into walls and breaking legs? Will I finally be able to maneuver through an apartment building with more grace than a 350lb shut-in? Will it solve glitchy zombie movements? Possibly the most important, will we still be using BattlEye to catch/prevent hackers?

Shiny graphics and improved physics are great, but what DayZ is suffering from is technical issues, not dated graphics. I understand that going standalone means that Rocket will be able to make changes at the engine level, which is great, but what does the Arma 3 engine (Real Virtuality 4) offer over Arma 2 (Real Virtuality 3), and how can we expect DayZ to benefit?

I'm not asking these questions because I think nobody's thought of them, I'm asking them because I don't see anybody asking them, and the answers are important.

http://en.wikipedia....A_3#Development

Describes a few new features of Real Virtuality 4. They mention PhysX a lot, and improved flight models/vehicle handling with actual phyisics. This is great, but it only answers the smallest of my questions.

Edited with fancy yellow font to highlight the important question.

Edited by Flambo
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Those technical issues cannot be fixed when they cannot touch the engine code, that's the whole point of going standalone.

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Why be excited about Arma 3 engine?

Are you retarded or just trolling?

Edited with fancy yellow font to highlight the important question.

Edited by The_Albatros
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In regards to moving indoors like a 350lb shut-in. I'm not 350lb, but I played a bit of milsim paintball in my day. When you have a vest, a heavy backpack and a gun in front of you, that is actually pretty much how you move indoors. Doorways are fine when you are in your t-shirt, but become really tight when you have additional equipment on top of you. Backpack tends to catch on corners and walls in tight places. So yeah....

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I've seen screenshots, and I've looked for information on the improvements the engine will bring. Arma 3 looks really pretty, but why should I be excited about the DayZ standalone using the same engine? Is Arma 3 going to solve issues with glitching into walls and breaking legs? Will I finally be able to maneuver through an apartment building with more grace than a 350lb shut-in? Will it solve glitchy zombie movements? Possibly the most important, will we still be using BattlEye to catch/prevent hackers?

Shiny graphics and improved physics are great, but what DayZ is suffering from is technical issues, not dated graphics. I understand that going standalone means that Rocket will be able to make changes at the engine level, which is great, but what does the Arma 3 engine (Real Virtuality 4) offer over Arma 2 (Real Virtuality 3), and how can we expect DayZ to benefit?

I'm not asking these questions because I think nobody's thought of them, I'm asking them because I don't see anybody asking them, and the answers are important.

http://en.wikipedia.org/wiki/ARMA_3#Development

Describes a few new features of Real Virtuality 4. They mention PhysX a lot, and improved flight models/vehicle handling with actual phyisics. This is great, but it only answers the smallest of my questions.

Your also asking a whole ton of questions that nobody on the forums has the answers to genius. Nobody here is developing the ARMA 3 engine.

You know who is? Bohemia you know what Bohemia has? It's own website. You where you can find that website? Google.

Those are questions people here can answer not speculative questions.

Also you know what standalone has? It's own website! You know where that information will probably be posted first? That website.

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Those technical issues cannot be fixed when they cannot touch the engine code, that's the whole point of going standalone.

But they could go standalone on the Arma 2 engine, and touch that engine code. I made it clear that I'm asking why we should prefer Arma 2's engine over Arma 3's

Are you retarded or just trolling?

Read.

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Those technical issues cannot be fixed when they cannot touch the engine code, that's the whole point of going standalone.

^^This

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One thing to be excited about is that there is probably going to be some underwater action in dayz, maybe you can find secret caves or something would be awesome

Edited by EndlessNight

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Your also asking a whole ton of questions that nobody on the forums has the answers to genius. Nobody here is developing the ARMA 3 engine.

The last time I checked, there are a whole lot of people on these forums who develop this cool mod that uses the Arma 2 engine, and have put a lot of time into preparing to develop a new game on the Arma 3 engine. I bet they know a thing or two about the engines they use, don't you?

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They will fix hacking, Zombie pathing and other issues for Standalone. Go read some articles

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"Those technical issues cannot be fixed when they cannot touch the engine code, that's the whole point of going standalone."

^^This

They will fix hacking, Zombie pathing and other issues for Standalone. Go read some articles

I didn't ask "why be excited about standalone". I asked "why be excited about Arma 3 engine vs Arma 2." I know you can read, so do it!

Edited by Flambo
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a mod can only add to what the engine does already it cannot change what's below the surface and it has very limited powers, most problems are fixed by bodging a work-around together.

A stand-alone game created with the VR4 engine will have total control of everything.

/end of thread

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a mod can only add to what the engine does already it cannot change what's below the surface and it has very limited powers, most problems are fixed by bodging a work-around together.

A stand-alone game created with the VR4 engine will have total control of everything.

/end of thread

Read the post above yours.

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what does the Arma 3 engine (Real Virtuality 4) offer over Arma 2 (Real Virtuality 3), and how can we expect DayZ to benefit?

It's a very valid question.

And one i'm sure the whole community will be interested to hear.

I'd like to think it will be an end to all the problems of trying to hack dayz into arma2. Like zombies going through walls, legs breaking for no reason, deadly ladders etc etc. Obviously superior lighting (ArmA3 lighting looks awesome) and hopefully underwater sections too. And probably higher details models etc in general (more efficient engine). Hopeully an inventory that doesnt feel "shoe horned in" too would be nice. Not to mention a play area twice the size. From what rocket has said...the Arma3 engine (or whatever variation of it they use) can have maps play areas twice that of chernarus. So 500 km roughly!

But the standalone was only officially announced yesterday. There is all kinds of speculation as to what engine the standalone will use and what it can do.

We will just have to be patient and give the devs time to get feature lists together etc. I'm sure Rocket has been very busy lately what with meetings etc regarding the standalone. Not to mention trying to get patch 1.7.3 out the door. Can't wait to see more info myself though.

Edited by GeordieMarv

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But they could go standalone on the Arma 2 engine, and touch that engine code. I made it clear that I'm asking why we should prefer Arma 2's engine over Arma 3's

Yes they could but why would they choose to use an older version when the newer version has nothing but improvements.

This means the possibility of modular weapons with lots of different sights that are interchangeable between weapons (with RIS). Better lighting, better animation, better vehicle controls, better physics, even diving is possible.

Edited by smasht_AU

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It makes no sense what so ever for BI to continue to support this old engine when the new one is available now. Why support two platforms and sink more money into an outdated engine when you could just run a more efficient one abd improve it as you go?

Like it or not, rv3 is going to rest sooner or later. This thread is somewhat pointless by now...

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^^This

Too bad you can't read, so you shouldn't be suggesting to others that they are unable to.

Perhaps if you could read you would notice Arma II is on VR3, and Arma III is on VR4, the next version of the engine. When you go to the car dealership, you don't go and ask for a brand new, two year old model, you buy a brand new current model. There is no logical reason to use a previous version of the engine, as you would be handicapping your potential before you even started.

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Perhaps if you could read you would notice Arma II is on VR3, and Arma III is on VR4, the next version of the engine.

Is this directed at me, or the person you quoted? If it were directed at me, and you could read, you would notice that I mentioned this in my OP.

Let me put this in layman's terms: You don't get the new thing just because it's new. You get the new thing because it offers you something that's worth the extra development you have to do to move your stuff for the old thing over to the new thing.

People buy used cars all the time, and with good reason.

Edited by Flambo

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It makes no sense what so ever for BI to continue to support this old engine when the new one is available now. Why support two platforms and sink more money into an outdated engine when you could just run a more efficient one abd improve it as you go?

Thank you for being one of roughly twenty posts to actually contribute to this thread.

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In regards to moving indoors like a 350lb shut-in. I'm not 350lb, but I played a bit of milsim paintball in my day. When you have a vest, a heavy backpack and a gun in front of you, that is actually pretty much how you move indoors. Doorways are fine when you are in your t-shirt, but become really tight when you have additional equipment on top of you. Backpack tends to catch on corners and walls in tight places. So yeah....
You aren't in a vest, and often have a pretty anemic backpack (which starts out empty). It's not just doors, either. All the movement mechanics in ArmA2 are increadibly clunky.

Anyway, hopefully this this thread starts getting real responses soon. It's an interesting question.

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Because the Real Virtuality engine has been an outstanding Open World RPGSIM engine? I still remember playing flashpoint, I was blown away by that game and engine...

+ Like everybody else says, the team has access to the source code now. Which means rapid development unlike the slow development of the mod.

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The new game engine will have bigger cans of beans!!! That's what I am excited about. WOOT!!

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