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m1st3r_pr0per

Gangs, Bases and Money

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Hi everyone!

I have 2 suggestions that in my opinion will make a game much better. Don't know if you've already had something in mind but still.

1.Gang/fractions

Players are able to create gangs and join them. If player has joint a gang his skin/model will change or have a sign which will tell others where he is from. Each gang has a base. Other gangs can attack this base and steal stuff, but they cannot invade the base. On these bases people would be able to discuss tactics, trade items to each other.

2.Bases

It would be cool if there will be bases where people will be able to talk or trade items. This bases will have towers and wall around to protect them from bandits (bandits might have same bases, but they will protect them from "normal" survivors. Unlike gang bases, this bases can be invaded by enemies.

3.Money

If I have suggested gangs and bases it would be logical if I suggest you to add money to game. It doesn't have to be coins or bills. These can be bullets for super-rare weapon or tin covers. Tins are everyone and we don't use them, so I think this is a good idea of how to make those tins useful.

Thank you!

P.s. Sorry for my English.

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A faction system would be lovely, though I do not wish to see bases setup across the map. Instead of a survival game this will just create a huge DM and raid fest on every server.

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A faction system would be lovely' date=' though I do not wish to see bases setup across the map. Instead of a survival game this will just create a huge DM and raid fest on every server.

[/quote']

Not necessarily. Providing bands of survivors with semi-permanent bases and storage would add far more to the game.

You create a little stronghold in a hidden location to stock supplies and vehicles and coordinate raids on towns etc. Perhaps another group stumbles upon you, plans for a while, launches an attack/siege etc. (sieging only really possible if server hopping is remedied). It adds more potential to the dynamism of the mod.

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