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FusRoCrash

Give us a Radio!

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Here's what we could do with radios:

A ) Listen to some tunes - the core game has quite a few neat tracks!

B ) Set it up as a trap to attract zombies and other people.

C ) Call people from across Chernarus (Think Metal Gear Solid codec style)

D ) Actually set up in-game radio stations! (Not sure exactly how this could work though)

What do you think?

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A) There's a difference between a radio and a walkie talkie

B) Good idea

C) If walkie talkie, sure - domestic handsets without a repeater station have about a 10km range

D) No

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How about a radiostation on the map? i mean a real big one that can sent out information to small radios that can spawn around the map? the small radio will be in the toolbelt.

and the big station is not removeble. it´s in a house with other words. maybe in cherno ore elektro. like the store ore the hospital.

the radiosignal is a oneway communication because the small radio cant send and the big one is builded just for sending, not receiving.

i make a scenario for you.

lets say that i find a well guarded camp. what if i sent out information on the radio where they are?

ore lets say that you want to gather players, then you can send it out "on the air".

a radiostation could be a social thing that connect players(how wants to be connected ofc).

The only problem i see in this is how it should power up to work. maybe throw a dieselgenerator that needs to be refilled.

Edited by vbgbasse
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I was a radio repair specialist for the Air Force for many years working on tactical ground and ground-to-air radio systems and I completely agree that DayZ needs radios, but I would want them to be very simplified for a few reasons.

1) Radio Frequency propagation theory is incredibly complex and I wouldn't want the game engine trying to figure out if and/or how far you could transmit a radio signal.

2) Radios can operate an a nearly infinite number of frequencies, so finding someone else on a channel would be very unlikely unless you knew the emergency channels and they were using them.

3) Not all radios can talk to one another - they use different types of modulation, different bands, and some even use repeaters, computers, or satellites to extend their range.

My suggestion for introducing radios to DayZ would be very, very simple. When you pick up a radio, it would enable a new text and voice chat channel called "Radio channel" that would allow you to talk to anyone else on the map, no matter how far they are, as long as they have a radio also. This would build on the existing "direct chat" function, and could eliminate the need for people to run teamspeak, ventrilo, or some other voice chat program in conjunction with this game. If the server can handle additional voice channels it would be nice to have several voice channels available such as 'Alpha Bravo Charlie Delta' so people can avoid talking over one another.

This would even add a new element to PvP since bandits could listen in on the radios and find out what people are doing from their radio chatter. I guess if the devs wanted to get really in depth, they could add an 'encryption' option so several people could encrypt their radios and only talk to one another with no worries of being listened to.

Radios should have a good chance of spawning on the air fields, in/near broken military vehicles, and in the hospitals. They could also have a small chance to spawn in other locations, but these are where I figured they were most likely to show up (at least the type you could carry on you).

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