_Gunslinger_ 46 Posted August 6, 2012 As it stands players who spot another player and open fire first are at a distinct advantage. There is very, very little incentive not to shoot. Now, my aim here isn't to hobble PvP play, but I want to make it more cerebral, rather than CoD where shooting is a reflex action. The idea is to give something of a leg-up to a player who is shot at, and force players to stop and consider before firing on someone. So I propose implementing features that simulate a player getting a massive rush of adrenaline when they are fired upon.-Players are able to sprint at full speed, without slowing down, for ~2mins. This gives players the option to simply run away. Fight/flight and all that.-Status effects like pain shakes, blurred vision from blood loss, and shaky aim from breathing are negated for ~1min, and gradually come back into effect as the rush wears off.-Players are immune to being knocked out for ~1minKEEP READING!Before you rage out at me, I'm aware that having flat advantages like that would be pretty arse, not to mention easily exploited. Players could simply bait their opponent into shooting first. So adrenaline rushes (like in the real world) should come with suitably severe downsides-Players always get the shock condition during adrenaline rushes. This should cut down combat-logging quite a bit, and provoke players into actually working to escape/end a combat.-Once the rush wears off, players have the shakes like pain, and are completely out of breath for ~2-3mins. Possibly longer. Neither condition can be cured outright (painkillers etc), but possibly reduced in duration by sitting still and resting. This is the post-adrenaline crash.-If the player suffered a severe enough injury to knock them out during an adrenaline rush (and subsequently been immune at the time), they will pass out once the rush wears off. There are many, many real-world accounts of people having a delayed reaction to severe injuries.Suggestions and critique on the idea are very welcome. Shoot holes in it however you can, think of how you could exploit it and tell me. But if you simply don't like the idea, and can't nail it down to a decent reason, keep it to yourself please. Share this post Link to post Share on other sites
'Friendly * Nazar' 4 Posted August 6, 2012 dont put too long text in a topic.i didnt read it. :( Share this post Link to post Share on other sites
shazbot04 34 Posted August 6, 2012 Its a interesting idea but i feel like it goes both ways every time i see a survivor my heart starts racing because you never no what the hells going to happen next Share this post Link to post Share on other sites
_Gunslinger_ 46 Posted August 6, 2012 (edited) dont put too long text in a topic.i didnt read it. :(But still took the time to comment? :emptycan: Edited August 6, 2012 by _Gunslinger_ Share this post Link to post Share on other sites
Golgo82 28 Posted August 6, 2012 Adrenaline rush is something almost everyone experiences in real life when playing this game and spotting a stranger. That being said, the advantages of the ingame effect Adr. rush you propose are completely ridiculous, immunity to knockout? wtf. So basically you become nigh unstoppable as soon as someone shoots you instead of becoming a rolled up ball of freaked-the-fuck out as most people ingame do?No. The Rush of Adrenaline is about the same on both sides - at least thats how it happens for me.Is he alone? What is he armed with? Does he know I'm here? Where is he going?Thats whats going through my head..and its about the same when im being shot at with one exception: Where is he?DayZ is unlike other games and especially unlike MMO-type games where PvP "has to be balanced".There is no "Holy cow, that guy almost killed me, but then i got magical healing charge of badassery from my druid friend and then I took him out with my overcharged shazam of reckoning!"If you spot someone or get spotted by someone and the intentions are deadly - there is only kill or be killed. 2 Share this post Link to post Share on other sites
_Gunslinger_ 46 Posted August 6, 2012 There is no "Holy cow, that guy almost killed me, but then i got magical healing charge of badassery from my druid friend and then I took him out with my overcharged shazam of reckoning!"-Players always get the shock condition during adrenaline rushes. This should cut down combat-logging quite a bit, and provoke players into actually working to escape/end a combat.-Once the rush wears off, players have the shakes like pain, and are completely out of breath for ~2-3mins. Possibly longer. Neither condition can be cured outright (painkillers etc), but possibly reduced in duration by sitting still and resting. This is the post-adrenaline crash.-If the player suffered a severe enough injury to knock them out during an adrenaline rush (and subsequently been immune at the time), they will pass out once the rush wears off. There are many, many real-world accounts of people having a delayed reaction to severe injuries.Read the entire post next time genius. :emptycan: Share this post Link to post Share on other sites
Robert-_-Frost 13 Posted August 6, 2012 The idea sounds sound but as shazbot04 said before some people such as me get so immersed that whenever I get suprised, spooked, or am going in for the kill so for me personally there would be no need to have a double dose of adrenaline rush in game and out of game. Although substituting this infininte run for a temporary sprint with current running being jogging wouldn't be bad... as long as you could actually outrun a zombie while sprinting. Share this post Link to post Share on other sites
Senection 6 Posted August 7, 2012 yes it would be a fun idea, so you can insert you adrenalin, but its not realisic you already gain adrenalin if you get shot Share this post Link to post Share on other sites
disorder 344 Posted August 8, 2012 (edited) I agree, I was just about to post this>I get a lot of fatigue if I play DZ a long time. I think this adrenaline/panic should make it into the game as another stat.Your 'fatigue'(aka panic meter) would go up when you are being chased by zombies or under fire and drop when you are resting.Adrenaline actually makes you shaky and so the in-pain shaking system could be used.And since its more or less the same idea, I may as well do it here. Edited August 8, 2012 by disorder Share this post Link to post Share on other sites
Photolysis 25 Posted August 8, 2012 Some of these ideas aren't bad additions, but your reasoning for them in the first place is.Firing first gives you an advantage not only in the real world, but pretty much every real time shooter ever made. Why shouldn't this be the case? Share this post Link to post Share on other sites
_Gunslinger_ 46 Posted August 8, 2012 (edited) Firing first gives you an advantage not only in the real world, but pretty much every real time shooter ever made. Why shouldn't this be the case?There's still a distinct advantage that you can shoot right the first time, and kill them before any of these adrenaline shenanigans come into play. There are a lot of well-documented cases that show that what doesn't kill someone turns them into an enraged demigod, seemingly ignorant of crippling injuries. Guys like Lachhiman Garung, whose entire arm was blown off while throwing enemy grenades back at them, which only seemed to piss him off. Or Yogendra Singh Yadav, who took three bullets in the back while climbing a 100ft sheer cliff face of ice, and kept going. Once he got to the top, he charged an enemy machine-gun bunker (getting shot some more on the way) to lob a grenade through the window.Basically, there's a very real risk that a human being will rip your spine out through your asshole with their bare hands if you don't kill them outright on the first try. Edited August 8, 2012 by _Gunslinger_ Share this post Link to post Share on other sites
immortal revolt 17 Posted September 27, 2012 why add a fictional adrenaline rush, its not a good Idea. If somebody shoots at me I get a real adrenaline rush and its hard enough to aim as my hands are shaking like crazy. Mabey the sprint thing is a good idea but the rest is overkill. I think the whole point of dayz is the intensity and adrenaline rush it gives you, if you dont get an adrenaline rush I think your playing the game the wrong way, it should pe painfull to die in dayz. Share this post Link to post Share on other sites