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Someonerandom

Stand-alone Dayz ideas

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These are my ideas for dayz when it is its own game.

- Different types of clothes/gear that reduce damage done to you from zombies mainly but also reduce maybe some or a little bullet damage

Examples - football helmet and shoulderpads, bulletproof vest, other sports protective equipment, etc.

The reason for the sports equipment is because in a real apocalypse there would be plenty of sports gear for survivors while military gear would be rarer.

Each day in dayz should be shorter so that it doesnt take literally 3 months to grow food or a year to build a good base or something. I personally think a day should be 4 hours or maybe 6 (a day is an 24 hour day not just when sun is up) how long do u think days should be?

Fortifications

- Trenches

- Palisades (a tree trunk wall)

- Spider hole

Zombies should be realistic.

- Zombies run slower by 20% each half of a week that they don't eat (from humans or animals) so basically the zombies would become crawlers due to starvation after a couple weeks.

- Zombies should be able to hit u while running but at reduced damage maybe 25% less?

- Zombies run at a normal humans speed. (unless they are hungry as stated above)

- Zombies are everywhere including forests.

- Some zombies should roam around going long distances.

- Some zombies stay at cities until cities food sources are depleted.

- Zombies are attracted to eat animals just the same as with humans.

- Zombies spawn from outside map boundaries and wander long distances at random.

The ability to make bread from wheat crops or corn crops.

- Start by finding seeds for wheat or corn and then growing it.

- Turn the wheat into flour when grown by using a mill created out of wood.

- Add water to flour and bake it by creating a wood fire oven by collecting stone to make the oven and then just add wood and light it with matches.

- The reason it is a good addition is because u could store the flour u have made to be able to bake it whenever u want.

The ability to farm for food.

- Examples: corn takes 2 to 3 months to grow to the point of harvest, has to be watered often, can't be grown in cold temp. (winter)

- Would be shorter than in real life. Either option A: 1 day equals 4 or 6 hours or B: simply reduce growth time or C: both A and B

- With a 4 hour day there would be 6 days in 1 real day while growing corn would take 10 to 15 "game" days.

Dehydration

- Not drinking water causes vision to dim at first then unconsciousness.

- Speed and endurance decreased gradually to max of 30%.

- Shade slows dehydration.

- More water required as physical activity increases.

Weight of items decreases run speed and endurance.

Survivors should be realistic and start as an "average" person.

- Able to increase accuracy with weapons after shooting for a period of time.

- Start with a person who has not shot guns at all or very little and therefore would be less accurate than it is currently in the game.

- Able to decrease reload times of weapons by practicing.

- Start with a person with average fitness.

- Fitness can be increased by running and maybe finding weights as items in-game

- Using weights for your arms would increase melee weapon damage. (after sleeping)

- Running for 10 minutes increases run speed and endurance slightly each time. (after sleeping)

- After running for too long or using weights u have to sleep to receive the benefits.

- After running a while or working out run speed and melee damage is lowered until you sleep.

- Sleeping somewhere comfortable decreases time needed to sleep. (tents, beds)

- Eating food after the work out or run is also required to receive benefits. (only one meal)

Food

- More variety of food with different stats.

- Food with more carbs give more energy and so increase speed and endurance.

- Food with protein gives you more of a benefit after working out/ running.

- Food should replenish a small amount of water. (some foods replenish more water)

- Not eating enough protein causes muscles to degenerate slowly and make u run slower and hit with melee for less.

- More food required as physical activity increases.

Clothing and accessories should be added

- ear plugs

- ear muffs

- gas masks

- warm clothing (usually heavier)

- light clothing for running fast

- shoes: light shoes, heavy durable boots, cleats

- ghillie suits and camouflaged clothing (reduces your visibility to zombies)

- Bulletproof vests

- Ballistic shields

- battering ram

- Pistol holsters

- Gun slings

- balaclavas

- riot shields

- Ballistic face masks

Non-lethal weapons

- Pepper spray

-Tasers

- Tear gas

- Flash bang grenades

- Paintball markers loaded with pepper spray

- Stinger grenades

- Handcuffs

- Flare guns

Fireworks could be added for people to shoot at zombies and humans or to use for long range signaling or just for fun. (would attract zombies similar to gunshot)

Lethal weapons

- Guns should have a small chance to jam.

- Jam chances increase the more shots are fired.

- Cleaning your gun reverts the jam chance back to minimum.

- Some guns have less of a chance to jam.

Vehicles

- Trains could be added to give players a way to move items/food in large quantities.

- Would have 1 repairable train per server.

- Railroad tracks to be placed by players.

Please tell me what you think of the ideas and if u have something to add.

Edited by Someonerandom

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These are some great ideas!, I've been thinking of something that'd be cool. Different pouches. Such as Pistol Holsters so you can draw your pistol faster and hold more ammo, slings for Primarys so you can carry a meelee weapon while still keeping a rifle in the main inventory.

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Especially the idea with the trains and the different clothings (gas masks etc.) are awesome dude, keep it "up". :b

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Non-lethal weapons

-Pepper spray

-Tasers

- Tear gas

- Flash bang grenades

-Paintball markers loaded with pepper spray

-Stinger grenades

What about handcuffs? :o

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