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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Ashnik

All the hacker posts you make.

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Nowhere near in the same sense, unless standalone DayZ is made as crappy security wise as ARMA2 was. The problem with ARMA2's scripts is it allows client side scripting to effectively be run at a server scope, meaning it can change things for every user. While hacks like aim bots and wall hacking are bad, they pale in comparison to the shit that ARMA2 allows.

Keep in mind all this "It will be fixed when standalone" talk translates into meaning ARMA2 is broken, which it is from a security point of view. Honestly BI should be thoroughly embarassed about this - I have never seen a commercial game with obvious multiplayer intents so poor at client -> server security.

There's really nothing for Bohemia Interactive to be embarassed about. ArmA wasn't designed to be a quasi-MMO style game with persistance on a hive server structure. It's a military simulation that you can play with few friends. Why worry about security and hacking in that type of environemnt? DayZ has simply outgrown the intention of ArmA and is being abused because it a) stuck its neck out in a way that was never intended or supported and b) because a loot-based zombie apocolypse game that has unregulated PvP attracts a certain breed of gamer.

If anyone has anything to be embarassed about, it's the players DayZ has attracted. Despite having the same vulnerabilities, you don't see rampant abuse and griefing in ArmA because the people playing that game are looking for a rich military sim experience. They're more about teamwork and less about being @$$hats.

Edited by FVin
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There's really nothing for Bohemia Interactive to be embarassed about. ArmA wasn't designed to be a quasi-MMO style game with persistance on a hive server structure. It's a military simulation that you can play with few friends. Why worry about security and hacking in that type of environemnt? DayZ has simply outgrown the intention of ArmA and is being abused because it a) stuck its neck out in a way that was never intended or supported and B) because a loot-based zombie apocolypse game that has unregulated PvP attracts a certain breed of gamer.

If anyone has anything to be embarassed about, it's the players DayZ has attracted. Despite having the same vulnerabilities, you don't see rampant abuse and griefing in ArmA because the people playing that game are looking for a rich military sim experience. They're more about teamwork and less about being @$$hats.

Thank you.

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Quick! Whine about people making threads complaining about hacking by making ANOTHER thread complaining about people complaining about hacking!

You have solved much.

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What we have right now is 100's of small threads where they QQ about hackers. It would've been a lot smarter to keep all that in one big thread...

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