Who cares? 13 Posted August 11, 2012 (edited) I dunno starting with near nothing seems like a decent punishment as it is. . .Trouble is some servers don't spawn stuff quite right. Some have a ton of stuff spawning in all the time while others just don't. I don't know if someone is just trying to manipulate the spawning of goods or not. . .With the flagrant hacking going on in game too, for me it's kinda pointless to even find rare loot items. I think my last 3 characters have died from some sort of hack, despite surviving 5+ days. US114 for example has a lot of guys running different hacks on it . . . US52 has a few too and some guy spawned some sort of rocket pod and was using it to destroy buildings one time.So lets see here so far the hacks I've ran into have been the following. . . A wall / terrain removal so they had a flat landscape to shoot from. . . A warp in trap type hack. . . Oh s. . where did all these bear traps come from or 20 zombies *sighs*!?!? And the disappearance of the whole landscape which was fired more than once to ensure the whole server was wiped. Others were if I tried to pick up anything I'd get warped here or there for no dam reason leaving me with this where am I now? Course if I laid anything down it went poof. And one of my characters has been shot by a mini-gun. . .On some servers where the free for all or KOS is going on it can get quite challenging to actually just find a simple can of food and a pop and get the hell out of town. Especially if the server is already having loot issues. . There's been a number of times where I had to wander inland and dam near starved just trying to find something since I was just unlucky enough to be maybe 5 - 10 minutes behind the last guy that went though.The hording of gear is crazy though, there were times where I've ran into 10 or so tents on US114 and there just seems to be tents every where on that server. Including some weapons that I don't even think are ingame. And yea feel free to try to raid there if ya want. . . All I can say is good luck since I hear someone has been running thunderdome there.So where dose a legit player go? To play these days? I really no longer give a crap about loot. Talking to others ingame isn't there anymore (through sidechat.) And it gets kinda pointless for me to actually try to repair a car or drop a tent. I carried one for a long time on one character then thought, what for? So the whole interesting aspect has been experimenting or prodding the AI changes the dev team has done to the zeds or just finding enough starter gear to survive. After that I trend towards screwing with the zeds after patches. Sry had my fill of PVP along time ago, so there is very little interest there.Anyway I do agree with many of you there needs to be a bit more content added. The whole radio idea thing might be a fun / risky thing for scavenger hunting. . . building things would be interesting too. Writing messages on walls or on something might be interesting too. I always thought building up a rolling wreck of a car that maybe allowed you to hold one spare jerry can and a tire might be interesting. Maybe allow someone to reinforce it with corrugated metal or something. But a lot of these ideas have already been mentioned and then some.As far as the bounty hunting goes, if they just implemented a 'who killed who' type thing. . Others could form groups and go hunting. Course then again I'm sure someone would find ways to abuse that too. Edited August 11, 2012 by Who cares? Share this post Link to post Share on other sites
schrapple 119 Posted August 12, 2012 getting rid of the tents and vehicle storage makes no sense if anything they need to limit the tents to 2 primary's 2 secondary's and about 30-40 spaces food ammo med's etc and make it so the player can only have 1 tent a life period that would make for a lot less hoarding and a lot less flooding of weapons i personally have everything i need but i don't go to the coast i bounce between NE airfield, stary sobor and NW airfield and take down the people who actually manage to make it north off the coastI disagree, being able to go back to save gear is like having a second life. Once you die you're dead, you should lose everything and have to start again. Share this post Link to post Share on other sites
sgtcuddles 24 Posted August 12, 2012 well if there shouldnt be a bounty system then there shouldnt be any penalties at all for killing, the only reason i suggested it is because thats one of the main topics in this thread. there just needs to be a more in depth bandit system, most people wouldnt look the same after killing people for the first time in real life, you would start having changes in the way your facial features look, you might look more tired, stressed, older looking, you would start looking like you have some miles on you, not just having a towel wrapped around your head. I dont expect a system like that to be added anytime soon or even in this mod. But i do believe it is a really realistic way to show you are a killer. Share this post Link to post Share on other sites
A.Williams 17 Posted August 12, 2012 The longer you have survived the longer it take to respawn (1day = 5seconds and a couple of months = a day or 2) Share this post Link to post Share on other sites
Cysquatch 5 Posted August 12, 2012 I don't think it is normal for a large percentage of the player base to kill others for fun.This is a game on the internet, you know?The problem here is lack of things to do once your character is maxed out on gear and relative safety from environmental hazards like zombies. The problem is definitely not death penalties being too lax.I think zombie behavior needs to change dramatically (and it will, especially in standalone). Zombies need to have a dull awareness of their surroundings and be more prone to investigating noises and sights rather then just sprinting off to attack the rustling sound in the grass or the silhouette of a body in the distance. I think the quantity of zombies needs to rise overall and their behavior should facilitate the possibility of large groupings forming and wandering around together. They also need to investigate gunshots from much further away. If a player can hear it, a zombie should be able to hear it and lumber in its in direction to check it out (not somehow acquire the shooters location instantaneously and sprint off to eat them like they do now). Lastly, zombies should be much more difficult to lose which will change when pathing gets fixed and they don't slow to a walk inside buildings.Overall, I think that when zombies become a bigger threat more focus will be placed on avoiding them and thus people will think twice before needlessly shooting at others and drawing attention to themselves. Share this post Link to post Share on other sites