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Steven9393

Some Anti-cheat ideas!

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For me im done with DayZ untill the developers do something about the hackers. Is it really this hard to get rid of hackers? why can't they develop some kind of system where your ArmA files are scanned and if your caught with some third party program open or in the folders, that has anything to do with cheating, automatic IP ban from the hive or servers. Or i love the Max Payne 3 idea if your caught cheating, you can only play with other cheaters. One idea that needs to be implemented into the game is death messages from whoever killed you. That way the server admin can idenify the hacker. And having only one account name for DayZ so if your caught hacking you can't just change your name.

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Sadly, the dev-team has little to no-control over hackers and script users. That is why I don't post about hacker complaints. The best you can do is wait til Septermber to hear something back from the Dev-Team or Rocket about developing a stand-alone version.

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Very little can be done about it until DayZ becomes a standalone game, and they probably don't want to divert too many resources to the mod when they're busily working away at the game behind curtains.

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Sadly, the dev-team has little to no-control over hackers and script users. That is why I don't post about hacker complaints. The best you can do is wait til Septermber to hear something back from the Dev-Team or Rocket about developing a stand-alone version.

This isnt the DayZ developers problem, its ArmA's anti cheat engine

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This isnt the DayZ developers problem, its ArmA's anti cheat engine

And you're complaining on the DayZ forum. If you want to complain, go to BattlEye. Their email is support@battleye.com

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I'm sure mass killing can be detected easily enough via data collection. If a player kills others in a short amount of time across unusual X,Y coordinates, then it's a hacker.

If the game kept tabs of your X,Y every few minutes and all of a sudden you are transported to the other side of the map, the X,Y wouldn't add up and the next time you logon you should go back to the last X,Y that makes sense.

ARMA2 has sold enough copies to DayZ upstarts alone that they should address the scripting exploits, if there are plans to keep it a mod for the foreseeable future. If there is no such plan then they better hurry up with the standalone version because the game is fast becomming unplayable. Being alpha is irrelevant - people keep saying this but, I'm sorry, Alpha code isn't released to the public in an uncontrolled sense like this. It is simple a contradiction. The reality is this is alpha grade code released as retail - because you techically paid for ARMA2 and not DayZ is splitting hairs and deliberately ignoring the reality. If you already owned ARMA2 then well done, but you are very likely in the MINORITY of the soon to be 1,000,000 strong DayZ user base, as most effectively bought DayZ no matter how you want to spin it.

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I'm sure mass killing can be detected easily enough via data collection. If a player kills others in a short amount of time across unusual X,Y coordinates, then it's a hacker.

If the game kept tabs of your X,Y every few minutes and all of a sudden you are transported to the other side of the map, the X,Y wouldn't add up and the next time you logon you should go back to the last X,Y that makes sense.

ARMA2 has sold enough copies to DayZ upstarts alone that they should address the scripting exploits, if there are plans to keep it a mod for the foreseeable future. If there is no such plan then they better hurry up with the standalone version because the game is fast becomming unplayable. Being alpha is irrelevant - people keep saying this but, I'm sorry, Alpha code isn't released to the public in an uncontrolled sense like this. It is simple a contradiction. The reality is this is alpha grade code released as retail - because you techically paid for ARMA2 and not DayZ is splitting hairs and deliberately ignoring the reality. If you already owned ARMA2 then well done, but you are very likely in the MINORITY of the soon to be 1,000,000 strong DayZ user base, as most effectively bought DayZ no matter how you want to spin it.

What scripting problem?

If you actually knew anything instead of talking out your ass, you'd know that in the scripts department the game is working as intended.

Sure this leads to scripting abuse as we can see, but this is how Arma has always been.

It won't change either.

Edited by DarkRaven123

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What scripting problem?

If you actually knew anything instead of talking out your ass, you'd know that in the scripts department the game is working as intended.

Sure this leads to scripting abuse as we can see, but this is how Arma has always been.

It won't change either.

Where did I say "scripting problem"? I said scripting exploits, which they are.

And if it is "as intended", why does BattleEye try to stop it? Just because it fails miserably isn't relevant.

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Where did I say "scripting problem"? I said scripting exploits, which they are.

And if it is "as intended", why does BattleEye try to stop it? Just because it fails miserably isn't relevant.

http://dayzmod.com/forum/index.php?/topic/55031-hackers-what-you-need-to-know/

http://dayzmod.com/forum/index.php?/topic/59998-battleyes-activity-updated-daily-with-the-effects-of-active-banwaves/#entry573468

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So basically the answer is shoving hands over ears and yelling "LALALALALALALALALA".

Where is the Iraqi Minister of Information? There is no hacking problem!

BTW your first link doesn't work.

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Works for me.

And that's not what I'm saying.

I've clearly acknowledged the problem of you read my post.

It will get fixed. BattlEye is actually one of the better anti-cheats out there, the Arma engine is simply incredibly hard to work with.

With the Arma engine you're meant to be able to script whatever you want.

This allows for scenarios to be created on the fly.

Of course certain people would love to take advantage of this.

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I completely understand the importance of scripting in ARMA2. It makes sense to open such a thing up to a game that was typically for a community of very niche gamers.

But now DayZ has made ARMA2 rocket (hah!) up the Steam charts, maybe they should, I dunno, rethink the way it is implemented - make it server controlled. Make it have an off switch. Relying on client side exploit detection is a losers game - like the war on drugs, or piracy. The key is to not have gaping holes in your product and let the cheat detections focus on external things, like memory editors.

I'm not going to pretend I'm an expert on ARMA2, but it seems to me that BI sacrificed security for ease of use, when it comes to the control gamers have. Giving gamers control is a great thing, I wish more developers would do this and it is becomming a lost art thanks to locked down consoles, but you have to be sensible about it. It sounds to me like it was only pure dumb luck ARMA2 online itself wasn't completely ruined by hackers already, and the only reason it wasn't is down to the sheer fact it wasn't popular enough to attract the attention of a massive amount of hackers like DayZ is. That's a downright retarded mentality to release a game on.

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The engine isn't designed specifically for gamers.

It's designed for Military contractors all around the globe.

That's who BI designs for first and foremost.

Unfortunately just about everything you see in the Arma engine is scripts, so they can't turn it off.

Loot spawns - script.

Zombies - script.

Player spawn - script.

The problem is that there is multiple ways to bypass Battleye, making it so Battleye nor the server logs record anything executed by whomever is using the bypass - so they are free to do as they like.

Battleye patches these things pretty quickly, but there are very dedicated people out there who spend all their time finding new bypasses.

Edited by DarkRaven123

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why can't they develop some kind of system where your ArmA files are scanned and if your caught with some third party program open or in the folders

You mean like BattleEye?

And having only one account name for DayZ so if your caught hacking you can't just change your name.

You mean like the unique Player ID that everyone has and that is independent of your character name?

Fucking moron

Edited by Hawk24

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Turning scripts off isn't necessary - they just need to make them server side only. They need an interface for admins to authenticate to so they can run scripts remotely. Scripts run by the local ARMA2/DayZ on the server are fine. Simply put, BattleEye shouldn't be the first and only line of defense against scripting, common sense in how its implemented would go a long way. The very first rule of ANY client -> server application is you NEVER trust client data.

And whilst it's fine to say the game is meant for non-gamers etc, it's on steam for everyone to buy, and if I bought it to play online and found out its ability to even enjoy it online at all is entirely at the whim of hackers, I'd be pissed.

Edited by TheWalkingDude

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You mean like BattleEye?

Fucking moron

Yeah! Defend the hell out of the system that doesn't work! Get feisty about it! RAH!

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Seems like it should be easy enough to have the servers ban people after they run a custom script. It wouldnt prevent them from hacking but it would ban them after.

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Yeah! Defend the hell out of the system that doesn't work! Get feisty about it! RAH!

Where did I defend it?

This thread is not about wether BattleEye works or not, you wouldn't need a thread for that - it doesn't work

OP suggests an anti cheat system that scans for third party software

Well guess what...BattleEye does exactly this

The main problem lies in the concealment of the scripts coded by hackers

His anti-cheat idea of the day is: get an anti-cheat

FUCKING REVOLUTIONARY

Edited by Hawk24

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Yeah! Defend the hell out of the system that doesn't work! Get feisty about it! RAH!

lol.

So what I have learned today is BI didn't design ARMA2 for "gamers", they designed it for "army contractors" who don't expect things like basic security practices to be followed in a client server environment. What other shortcuts did BI take?

Who would have thought PC gamers would have higher security expectations than real military people.

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Where did I defend it?

This thread is not about wether BattleEye works or not, you wouldn't need a thread for that - it doesn't work

OP suggests an anti cheat system that scans for third party software

Well guess what...BattleEye does exactly this

The main problem lies in the concealment of the scripts coded by hackers

His anti-cheat idea of the day is: get an anti-cheat

FUCKING REVOLUTIONARY

Yeah, see... I think he's asking for one that works.

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I think he's asking for one that works.
some kind of system where your ArmA files are scanned and if your caught with some third party program open or in the folders,

Totally sounds like "fix BattleEye"

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