scaramoosh 162 Posted August 5, 2012 In real life what stops you is because you have a conscience but that doesn't exist in a game as it is only as a game. So there needs to be a mechanic in game that puts a down side to just killing every player you see. One where bandits can carry on killing but it alienates them from a society being rebuilt. The problem with the whole names not popping up thing is you don't know who killed you, people don't get a reputation for killing other players. So they'll just continue without a care and other players cannot tell if they're out to get them. In the end the good players suffer because we cannot take a risk on making friends so we have to shoot on site and it's developed this really bad community within Dayz where it's all gank. There really needs to be mechanics put in place where we can judge other players on sight and know we're safe to not shoot them. I would like this to be a social game but right now it isn't and it retracts from the fun. Share this post Link to post Share on other sites
suspense 210 Posted August 5, 2012 So you compare it to real life, yet in real life, i can kill 100 people and i still look the same? There shouldnt be any "consequence" really. 1 Share this post Link to post Share on other sites
stupar123 6 Posted August 5, 2012 That mechanic will never be set,you can't feel anything trough your character...if you want consequences,shot in real life. Share this post Link to post Share on other sites
Swineflew 480 Posted August 5, 2012 Bandits are getting scarfs.Not a consequence though, that would be stupid. Share this post Link to post Share on other sites
hockey4life8@live.ca 4 Posted August 5, 2012 The whole problem is this is a zombie world and IDGAF what you think because authority doesn't exist up in here! Also get better at the game seems you like to die a lot.... Share this post Link to post Share on other sites
HighPiez 59 Posted August 5, 2012 In real life Stopped there cause this is a game and real life comparisons don't count. But to answer you anyway, I have seen others say rocket will never add a disadvantage to a particular play-style, be that killing noobs on the coast or running all day from pond to pond. Share this post Link to post Share on other sites
eonshikeno 14 Posted August 5, 2012 This thread already exists. Please use the search function. To your point. There already are consequences, you shoot at someone they then shoot back. You make noise and zombies can hear you. 2 Share this post Link to post Share on other sites
neo2157 21 Posted August 5, 2012 So you compare it to real life, yet in real life, i can kill 100 people and i still look the same?There shouldnt be any "consequence" really.In real life you'd also gain a reputation and everyone would know what you look like. in Dayz everyone looks the same so the mechanic is necessary, Rocket has already said in a podcast that bandit skins are being put back in the game as well as some hero skin, unfortunately most players arn't mature enough to not dupe stuff and camp new spawns on the coast so its the community's fault as well for needing this mechanic. Share this post Link to post Share on other sites
thehumandove 344 Posted August 5, 2012 The consequence is in risking your life, instead of avoiding contact. That's how it should be 2 Share this post Link to post Share on other sites
Tarkastio 38 Posted August 5, 2012 In real life what stops you is because you have a conscience but that doesn't exist in a game as it is only as a game. So there needs to be a mechanic in game that puts a down side to just killing every player you see. One where bandits can carry on killing but it alienates them from a society being rebuilt.The problem with the whole names not popping up thing is you don't know who killed you, people don't get a reputation for killing other players. So they'll just continue without a care and other players cannot tell if they're out to get them. In the end the good players suffer because we cannot take a risk on making friends so we have to shoot on site and it's developed this really bad community within Dayz where it's all gank.There really needs to be mechanics put in place where we can judge other players on sight and know we're safe to not shoot them. I would like this to be a social game but right now it isn't and it retracts from the fun.One of the main points is that you have no idea. You always will have to be prepared to fight for your life.Going to quote Rocket.http://dayzmod.com/forum/index.php?/topic/6487-wtf-is-happening-to-the-server-community/page__st__40#entry67217http://dayzmod.com/forum/index.php?/topic/6487-wtf-is-happening-to-the-server-community/page__st__40#entry67159Read these, please. And have a good day. :) Share this post Link to post Share on other sites
suspense 210 Posted August 5, 2012 (edited) In real life you'd also gain a reputation and everyone would know what you look like. in Dayz everyone looks the same so the mechanic is necessary, Rocket has already said in a podcast that bandit skins are being put back in the game as well as some hero skin, unfortunately most players arn't mature enough to not dupe stuff and camp new spawns on the coast so its the community's fault as well for needing this mechanic.Yeah, if you let your victims live to tell the tales. I let no one live, whos gonna be talking about me? Edited August 5, 2012 by Suspenselol Share this post Link to post Share on other sites
jonahcutter 51 Posted August 5, 2012 Never, so long as ammo is so plentiful and zombies are so little of a threat. Share this post Link to post Share on other sites
ben_c 140 Posted August 5, 2012 No.In a sandbox game such as this introducing mechanics to effectively punish one play style over another is a bad idea. It's a sandbox; some will build castles, some will kick them over. Share this post Link to post Share on other sites
thesodesa 99 Posted August 5, 2012 The OP should really keep up with the interviews of Rocket especially since they seem to care enough about the game to post on the forums. In the last one by Machinima he mentioned he's already bringing the bandit skin back in the next patch in the form of a hat of some sort. Sorry for being a total dick. Share this post Link to post Share on other sites
Swineflew 480 Posted August 5, 2012 In real life you'd also gain a reputation and everyone would know what you look like. in Dayz everyone looks the same so the mechanic is necessary, Rocket has already said in a podcast that bandit skins are being put back in the game as well as some hero skin, unfortunately most players arn't mature enough to not dupe stuff and camp new spawns on the coast so its the community's fault as well for needing this mechanic.A ) It was a live streamed interview, not a podcast.B ) Rocket has NEVER said he aims for realism, he wants an authentic experience.C ) Maturity has nothing to do with a specific gaming styleD ) Rocket wants the community to "balance" the gameE ) A bandit skin does NOT stop coast camping at all, not even a little bit.F ) Duping has nothing to do with anything we're discussingG ) Bandit skins aren't going to stop PKing at all.H ) Hero skins is a valid way to deter player killing since it rewards not killing people. You see the difference? Rewarding a player for a certain play style instead of forcing them into it by penalizing them.I ) This list is getting too long, but I hope you understand that you're wrong and I hope you understand why you're wrong. 1 Share this post Link to post Share on other sites
random51 172 Posted August 5, 2012 The day it becomes some other game than DayZ. Share this post Link to post Share on other sites
cragzeek 29 Posted August 5, 2012 The main player base doesn't care about making this as close to "real life" as possible and certainly neither does rocket. He focuses on feel and works mechanics around that. This isn't sims. To make this game feel desperate and intense we have punishing firefights and bandits who KoS. Share this post Link to post Share on other sites
Tenderness 30 Posted August 5, 2012 In real life what stops you is because you have a conscience but that doesn't exist in a game as it is only as a game.I feel somewhat guilty when i kill someone uld though, nor would someone who had come to terms with their actions. I think most of the bandits would at some point.It could be implemented for the first kill or something, but nothing more than that.in game. I bet i would feel a lot more guilty in real life, just like i believe you would (judging from your post.) I don't think some psychopathic mass murderer wo Share this post Link to post Share on other sites
Kay (DayZ) 8 Posted August 5, 2012 A very real consequence of murder would be mob justice. Unfortunately, in it's current state, the game allows a player to kill another then instantly disconnect or server-hop to avoid retribution. THAT is unrealistic, and absolutely cowardly. 1 Share this post Link to post Share on other sites
neo2157 21 Posted August 5, 2012 (edited) A ) It was a live streamed interview, not a podcast.B ) Rocket has NEVER said he aims for realism, he wants an authentic experience.C ) Maturity has nothing to do with a specific gaming styleD ) Rocket wants the community to "balance" the gameE ) A bandit skin does NOT stop coast camping at all, not even a little bit.F ) Duping has nothing to do with anything we're discussingG ) Bandit skins aren't going to stop PKing at all.H ) Hero skins is a valid way to deter player killing since it rewards not killing people. You see the difference? Rewarding a player for a certain play style instead of forcing them into it by penalizing them.I ) This list is getting too long, but I hope you understand that you're wrong and I hope you understand why you're wrong.Sigh typical, Dupeing has everything to do with what we are talking about because half these griefer noobs only do it because they have duped shit in tents and remove all challange or risk from the game, Bandit skin will turn you into a "kill this guy" target and everyone in the woods who didn't pop you will now, maturity has allot to do with playstyle as evidenced by the large amount of 18 year old know it alls that post on this forum and only bought arma 2 for dayz and are to stupid to understand this is an alpha mod and go straight to keyboard warrior when someone post about an ingame issue. If rocket purely wanted the community to balance the game he wouldn't be putting in mechanics to encourage not be a KOS uncreative twat and exploiting shit like alt-f4, you know what happens to every game that they let the community have complete control? it dies from hacker and griefer noobs.Your an idiot keyboard warrior and i hope you understand why your an idiot Edited August 5, 2012 by neo2157 Share this post Link to post Share on other sites
yumey95 10 Posted August 5, 2012 There is not going to be a consequence for killing others. Perhaps changed looks, but they will never get a bounty or a -10% damage or something like that. Just play the alpha and look forward to the final product. Share this post Link to post Share on other sites
Sticker704 121 Posted August 5, 2012 There shouldn't. I really hate throwing rocket quote around, but...http://dayzmod.com/forum/index.php?/topic/6487-wtf-is-happening-to-the-server-community/page__st__20#entry67105 Share this post Link to post Share on other sites
BL1P 252 Posted August 5, 2012 There shouldn't. I really hate throwing rocket quote around, but...http://dayzmod.com/f...__20#entry67105"The definition of insanity is doing the same thing again and again and expecting different results".shoot unarmed playersdieshoot unarmed playersdieshoot unarmed playersdieshoot unarmed playersdiehmmm yer kos is insanity Share this post Link to post Share on other sites
Zexis 127 Posted August 5, 2012 Instead of punishing bandits, I think there just needs to be more to do upon acquiring military hardware and a tent base. Most people I know PK because they're bored and have nothing else to do.If anything, give players a reason to work together apart from force in numbers. If we can arguably have more fun protecting random players and working together, the random killing should drop dramatically. But with the current game mechanics, there's almost no reason to trust anyone, no reason to work together with unknown players. Share this post Link to post Share on other sites
random51 172 Posted August 5, 2012 In real life what stops you is because you have a conscience but that doesn't exist in a game as it is only as a game. So there needs to be a mechanic in game that puts a down side to just killing every player you see. One where bandits can carry on killing but it alienates them from a society being rebuilt.You should read some history.You'll find that a conscience is a luxury most can't afford during something like a zombie apocalypse. All of that conditioning, all of those social niceties that allow us to live in cities without murdering our neighbors? It all goes out the window. If they have something you feel you need/want, you take it. If you feel even the least bit threatened you kill them or chase them out of your territory.There is your tribe and then there is everybody else. The people in your tribe? Humans, deserving of the same treatment you'd want. Everybody else? Sub-humans, at best a resource to be exploited, at worst a threat to the survival of your tribe.People who argue that the shoot-on-sight mentality that pervades DayZ is "unrealistic" are people who are not students of history. Most of them are people who would be dead in a month if the electricity went out and they couldn't drive to mcdonalds for a burger. 1 Share this post Link to post Share on other sites