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Despuiter

Why is there no checksum i dont get it..

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Greetings,

As we all know from other games iff you miss a file or edit a file the game will crash wenn you try to start it up.

Thats the checksum inside the .exe that checks iff all files are legit. (basicly)

pls dont only let it check on start up, because then all they have to do is start the game first then added files.

Do it wenn they are in the server aswell and let it report the the things that didnt pass the checksum and temp ban that person.

Then look at it yourself and iff it is a hack script perm ban iff its not remove the Temp ban and tell that person your sorry.

As the game is now i dont think any off use would mind a temp ban.. (and those people are mostlikely using No tree's bugs ect.)

In this game you can remove edit almost all you want and as long as it is correct codes it works....

Thats just stupid and i realy dont get it.

Its one off the oldest tricks to keep out the noob hackers / exploiters..

Add this to the .exe and all the script kiddies wont be able to hack because those scripts will prevent the game from starting up or will crash.

Means that a real hacker has to reverse engineer the .exe to get the checksum correct after changing files.

This reverse enginering is realy dificult and time consuming and you could change it every patch just to mess with them..

Are they starting to hack in high numbers again = change checksum and the kiddys will whine on the hacking forums it doesnt work my game crashes everytime i try to run the script.

Also keep an eye out on CE updates sinds CE bypasses battleeye for a realy long time now and thats pretty rediculas for a anti cheat.

CE is so easy to track down.... i dont get this... any other game with for example punkbuster would have banned you already iff you would try to do it the noob way it is done now...

You cant stop the hacking but atleast remove those god damn script kiddys that simply download and hack just for the lolz...

i dont mind some hackers in a comunitie simply because you cant stop a real hacker but atm its just rediculas with those script kiddys...

Make it hard like other games so only the real hackers can hack or the people buying the hack from that real hacker.

Just like any other online multiplayer you wont even notice the hackers realy and iff you find one change servers and you wont see one again for atleast a week or so.

Atm its free and realy easy to find thats why there is suchs an explosion off hackers.

Btw allot off people say its because off client side files but those files shouldnt even be possible to add and get the game running in the first place.

Like removing tree's should give a error saying = Missing file tree you are temp banned for this exploit until future notice...

this can be bypassed offc but not by those script kiddys.

First remove the noobs then try to fight the big guys who can exploit the clientside with some more advance tech and not just a script..

iff all those kids whould have to look the code strings up in the memory itself hook it freeze it then change numbers correctly according to what they wanna do then unfreeze again they wouldnt even know were to start...

Thanks for reading this,

Grts Mike.

PS: please dont judge me for my bad english i have tryed to make it as readable as it is possible for me.

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Hello Mike,

actually, there *are* checksums. If you *change* a file, this will result in an automatic kick and ban depending on server settings.

However, this function does not run on files that are not currently loaded. This is a bit of an oversight, but I suspect it was simply assumed that the game would bug out if this was the case.

The game does have a setting that *will* look for deleted files and as soon as the "tree issue" became recognized, the DayZ team issued an advisory to server owners to activate the regularcheck directive in the server config file.

This was originally deactivated because it has a serious impact on performance unless you use very modern hardware for your server systems. Bohemia has recognized this and were kind enough to undertake some performance optimization included in the most recent ARMA2 OA Patch.

Edited by jwiechers

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i understand the issue you guys are facing a bit better sinds the scale of the game basicly restrict your actions.

I was just thinking about another solution then.

A solution could be without any preformance lose is restricting these admin/dev's rights to there servers mac address.

you would have to hardcode this in the game.

Sinds those scripts give them ''admin rights'' because a normal person shouldnt be able to spam or change loot or teleport.

these actions should be better restricted and by only allowing the mac address off the servers to have this right you would have to hack the server itself to be able to get this rights, and sinds the admins itself arnt allowed to change things make them only be able to read logs (kopie) but not edit.

A server with only mac adress adding rights and well protected ports is basicly unhackable but still allows normal comunication between the client ->server->client

This will atleast remove the teleporting around and spamming items.

Or will this make the game bug aswell sinds it sounds easyer to do then it actualy is.

Edited by Despuiter

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1. Couldn't be bothered to read the full post because of the grammar. It's IF, not "IFF."

2. Rocket is not coding BattleEye, the anti-cheat system. This topic is pointless.

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1. Couldn't be bothered to read the full post because of the grammar. It's IF, not "IFF."

2. Rocket is not coding BattleEye, the anti-cheat system. This topic is pointless.

Couldn't be bothered to read post because of furry avatar.

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1. Couldn't be bothered to read the full post because of the grammar. It's IF, not "IFF."

2. Rocket is not coding BattleEye, the anti-cheat system. This topic is pointless.

my last line = PS: please dont judge me for my bad english i have tryed to make it as readable as it is possible for me.

so thanks for not reading and still replying.

and just because rocket cant do something about it doesnt mean that i am not allowed to learn a bit more about the problems they are facing, sinds there are allot off people on this forum thinking its easy.

i have hosted my own made mod off a MMO for 3 years so i know were i am talking about and just trying to think with them to get a sollution as fast as possible.

i didnt had any hackers on my server untill a real hacker hacked my exe and into my server and released the DB and the hacked exe for the public.

(i basicly pissed him off by banning his IP everytime he tryed to talk with my server. xD so he started to sent more nasty ways (illegale like ddos my pc while bruteforce the server) instat off trying to hack for own use/bugging people ingame he started to attack me for real.)

so the only thing i could do was reroll and get hacked every day or start over again.

i chooce to stop myself and basicly gave it to a Dev that helped me out allot with debugging.

to dev team =

is battle eye hardcoded in the exe as in iff it doesnt run or get messed with it will close the game, sinds it seems like the hackers can bypass it realy easy and that shouldnt be.

the game that i used to build my mod on was Risk your life mmorpg and had a protection by itself that you could simply turn off after it loaded and gave the green flag.

so i hardcoded it into my exe that iff the program gets closed or isnt correct it will crash the game so wenn they try to bypass it they would get a error.

offcourse wenn the opened my .exe it was useless, and there were some more advance ways to bypass it but it still removed about 90% off the hackers i had speed hacking teleporting ect.

Edited by Despuiter

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my last line = PS: please dont judge me for my bad english i have tryed to make it as readable as it is possible for me.

so thanks for not reading and still replying.

and just because rocket cant do something about it doesnt mean that i am not allowed to learn a bit more about the problems they are facing, sinds there are allot off people on this forum thinking its easy.

i have hosted my own made mod off a MMO for 3 years so i know were i am talking about and just trying to think with them to get a sollution as fast as possible.

i didnt had any hackers on my server untill a real hacker hacked my exe and into my server and released the DB and the hacked exe for the public.

(i basicly pissed him off by banning his IP everytime he tryed to talk with my server. xD so he started to sent more nasty ways (illegale like ddos my pc while bruteforce the server) instat off trying to hack for own use/bugging people ingame he started to attack me for real.)

so the only thing i could do was reroll and get hacked every day or start over again.

i chooce to stop myself and basicly gave it to a Dev that helped me out allot with debugging.

Like I bluntly said in my first post; I did not read your full post. Only enough to get the idea of what you were talking about.

I apologize.

But I stand my point.

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1. Couldn't be bothered to read the full post because of the grammar. It's IF, not "IFF."

2. Rocket is not coding BattleEye, the anti-cheat system. This topic is pointless.

Couldn't be bothered to read post because of furry avatar.

These posts are counter-productive to the thread. Why do you guys bother posting about grammatical errors and people's avatars ? The point of this forum is to assist each other, not rag on each other about spelling and pictures. I'll never understand this.

Anyways.

For OP:

You can also enable (it should be already) a parameter to confirm that the mod files meet their own checksum in the server.cfg file

verifySignatures = 2;

http://community.bis...ddon_Signatures

Edited by Tremu1ant

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These posts are counter-productive to the thread. Why do you guys bother posting about grammatical errors and people's avatars ? The point of this forum is to assist each other, not rag on each other about spelling and pictures. I'll never understand this.

Anyways.

For OP:

You can also enable (it should be already) a parameter to confirm that the mod files meet their own checksum in the server.cfg file

verifySignatures = 2;

http://community.bis...ddon_Signatures

This is what i am looking for other people trying to fix the problem instat off looking at rocket like sheeps :P

Thanks allot mate i realy apriciate it but it looked to me that the checksum simply doesnt work as it should work sinds those hack scripts should be noticed by it right?

It shouldnt be there and it does comunicate with the game (otherwise the hack wouldnt work)

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This is what i am looking for other people trying to fix the problem instat off looking at rocket like sheeps :P

Thanks allot mate i realy apriciate it but it looked to me that the checksum simply doesnt work as it should work sinds those hack scripts should be noticed by it right?

It shouldnt be there and it does comunicate with the game (otherwise the hack wouldnt work)

There was an excellent post about how scripting hacks work, but it looks like it got removed.

Basically, because ARMA was meant to be a co-operative MILSIM, scripting is actually a part of the game. It makes setting up scenarios for ArmA easier for simulations and games. This functionality was a core feature of the ArmA engine. DayZ wasn't in mind when ArmA was created. Scripting abilities still exist.

BattlEye was developed for ArmA with this in mind - it allows scripting.

HOWEVER - from what I can tell, they tried to disable scripting abilities for DayZ, but BattlEye is easily circumvented. Most scripts were added to the banlist in the latest release, but there's still going to be ways around it. Not to mention BattlEye can be bypassed.

Anyways, it sucks. We know. DayZ staff knows. And I'm pretty damn sure that the BattlEye folks know. These guys are now supporting over 100,000 NEW players. They can't ignore that there's a major increase of hackers and issues. People seem to think that these guys are idly sitting on their hands, but the problem is they need DATA in order to be able to counter these hacks and exploits. Patience is a virtue when it comes to this situation.

Edited by Tremu1ant

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There was an excellent post about how scripting hacks work, but it looks like it got removed.

Basically, because ARMA was meant to be a co-operative MILSIM, scripting is actually a part of the game. It makes setting up scenarios for ArmA easier for simulations and games. This functionality was a core feature of the ArmA engine. DayZ wasn't in mind when ArmA was created. Scripting abilities still exist.

BattlEye was developed for ArmA with this in mind - it allows scripting.

HOWEVER - from what I can tell, they tried to disable scripting abilities for DayZ, but BattlEye is easily circumvented. Most scripts were added to the banlist in the latest release, but there's still going to be ways around it. Not to mention BattlEye can be bypassed.

Anyways, it sucks. We know. DayZ staff knows. And I'm pretty damn sure that the BattlEye folks know. These guys are now supporting over 100,000 NEW players. They can't ignore that there's a major increase of hackers and issues. People seem to think that these guys are idly sitting on their hands, but the problem is they need DATA in order to be able to counter these hacks and exploits. Patience is a virtue when it comes to this situation.

That explains allot and i only bought the game for this mod so didnt know that.

i should have try to hack it myself first befor jumping to conclusions so in a way its me beeing stupid.

basicly this game is a hackers paradise atm sinds you cant make it any easyer as that xD

i aspected a hardcoded game like BF3 made for multiplayer.

anyway why dont they google it... all the info they need and exploits can be found realy easy it didnt even took me 1 min to get the hacks.

they have to make a stand allone .exe that removes those scripting abilitys and for BI itself this shouldnt take a realy long time sinds they already have a open exe that they can adjust.

getting it to work bug free on the other hand will take time offc but it beats getting hacked 10 times a day.

Edited by Despuiter

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