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deepfried

Up gun damage

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OK since the guns got nerfed in the recent beta many are way too pokey. The pistols are now practically useless, and to be frank how realistic is it that it takes over 10 bullets to kill someone at point blank range?

I suggest double the damage for all guns currently doing less than 2k damage. Then half survivor blood to 6k.

That would be about right.

EDIT: Link added for reference

http://dayzdb.com/da...apon-comparison

Particularly the AK-74's, all sub-machine guns, and all pistols. Damage is just too low.

Edited by Continuity
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OK since the guns got nerfed in the recent beta many are way too pokey. The pistols are now practically useless, and to be frank how realistic is it that it takes over 10 bullets to kill someone at point blank range?

I suggest double the damage for all guns currently doing less than 2k damage. Then half survivor blood to 6k.

That would be about right.

Arma nerfed the guns not Dayz. Dayz uses all of Arma's shit.

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I dont think its that bad tbh, anyways I almost never use my pistol to kill players.

I use my pistol to kill zombies, and when I do, 1 shot in the head is enough.

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Arma nerfed the guns not Dayz. Dayz uses all of Arma's shit.

SO change something Rocket can control. Player blood.

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I dont think its that bad tbh, anyways I almost never use my pistol to kill players.

I use my pistol to kill zombies, and when I do, 1 shot in the head is enough.

I get that we can head shot, my point is that we shouldn't have to.

Edited by Continuity

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Sorry, but its not the gun, its you. I can put a player down easily with a pistol, I have done so many times to save ammo.

So you are the one who shoot people in the back of their head? :murder:

Edited by DooM4MR

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Get a better weapon.

My Mk.48 does 8k damage and it's a full auto LMG with 100 bullets per mag.

Edited by krtshv

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Get a better weapon.

My Mk.48 does 8k damage and it's a full auto LMG with 100 bullets per mag.

That's cool. My M107 does 37,000 damage.

Both of these guns are stupid and make no sense. Not sure why you're bragging about how unrealistic the military weapons are in this game.

Edited by BazBake

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The damage system needs to be redone as it is too simple at the moment, Rocket already said that he is changing it so quick fixing weapon damage is pointless

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Get a better weapon.

My Mk.48 does 8k damage and it's a full auto LMG with 100 bullets per mag.

The Mk. 48 Mod 0 is an unstoppable behemoth of death and destruction.

Also, I think he's referring to the inexplicably nerf'd pistol damage. Personally, I'm getting tired of BI turning their own game into a pile of shit with their nonsensical, useless beta patches, but whatever. Either way, an M1911 now requires 2-3 shots to the body to kill a zombie, which makes zero sense. .45 caliber ammunition is used for stopping power. When you have to hit somebody three times to stop them, you have really low stopping power.

derp

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That's cool. My M107 does 37,000 damage.

Both of these guns are stupid and make no sense.

That makes quite a lot of sense.

The M107 is an Anti Material rifle, with a bullet so large I bet it can outsize your wiener. It's designed to penetrate armored vehicles.

If that shit hits you, you'll be turning into the jam zombies put on their morning toast.

The Mk.48 uses 7.62x51 rounds (which, according to the DayZ wiki, are the same caliber as sniper rounds, such as the DMR, M24 and CZ550). Combine that with full auto capabilities and you've got yourself an almost recoiless (at prone) sniper rifle.

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Get a better weapon.

My Mk.48 does 8k damage and it's a full auto LMG with 100 bullets per mag.

Yes its a fine gun, but my complaint isn't about the gun that I personally have (my clan has almost every gun in the game on our tents) its about the damage of the guns in the game in general, and especially those that do < 4000 damage.

The damage system needs to be redone as it is too simple at the moment, Rocket already said that he is changing it so quick fixing weapon damage is pointless

I hope he does.

Edited by Continuity
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The Mk. 48 Mod 0 is an unstoppable behemoth of death and destruction.

Also, I think he's referring to the inexplicably nerf'd pistol damage. Personally, I'm getting tired of BI turning their own game into a pile of shit with their nonsensical, useless beta patches, but whatever. Either way, an M1911 now requires 2-3 shots to the body to kill a zombie, which makes zero sense. .45 caliber ammunition is used for stopping power. When you have to hit somebody three times to stop them, you have really low stopping power.

derp

Technically, stopping power just means the person you shot is stopped in 1 or 2 pulls of the trigger. If they fall unconscious, then technically they've been "stopped." But M1911 is kind of underpowered compared to its real-world performance. But the 9mm weapons are just beyond ridiculous.

That makes quite a lot of sense.

The M107 is an Anti Material rifle, with a bullet so large I bet it can outsize your wiener. It's designed to penetrate armored vehicles.

If that shit hits you, you'll be turning into the jam zombies put on their morning toast.

The Mk.48 uses 7.62x51 rounds (which, according to the DayZ wiki, are the same caliber as sniper rounds, such as the DMR, M24 and CZ550). Combine that with full auto capabilities and you've got yourself an almost recoiless (at prone) sniper rifle.

No. Cartridges are not bullets.

The bullet an M107 fires is the size of my pinky up to the 2nd knuckle. The brass behind it never leaves the barrel of the gun. .50 caliber. .50 of an inch. 12.7mm across. It's smaller than a AA battery.

The bullet the Mk.48 fires is 7.62mms across. 3/10ths of an inch. The size of a cap on a ballpoint pen.

The Mk.48 is dangerous due to Sheer number of bullets and penetration. But if you fire it one round at a time, it's less dangerous than a Lee Enfield Rifle or a CZ550. And if you fire it against an unarmored soft target, a 9mm has more stopping power and causes more trauma.

You're thinking of VIDEOGAME PHYSICSTM, not actual physics. People think sniper rifles are these magical kill machines. Because they play videogames and in videogames on tiny maps sniping is as stupid as it looks so they have to give them superpowers or else sniping would be useless. In reality, a sniper bullet is just a bullet. The Mk. 48 fires the same size bullet as the AK 47 and AKM. It fires a smaller bullet than the CZ550 or Lee Enfield or M1911 or G17 or Bizon or Uzi or PDW or M9...and these guns do 899 damage a round.

I repeat. The Mk. 48 does 4 times more damage per round than the M9...even though it leaves a hole about 2/3rds as big.

A sniper rifle is just a gun with a long barrel so that the slow-burning propellant can bring the bullet to full speed. And yes, rifle rounds go faster than handgun rounds. But once it goes through the target, all of that energy is being used putting the bullet somewhere else. Once the bullet goes out the other side, your target doesn't care how fast your bullet is, it cares how big your bullet was when it was going through.

The reason .50 caliber rifles are used for antimaterial tasks is not because they blow things up or turn them into "jam." It's because they poke holes in engine blocks from really far away causing oil leaks and ruining transmissions. It's because the bullet moves so fast it goes through cement and armor. Its primary job is to ruin the mechanisms in inanimate objects and breach hard targets. It's also effective at killing people because it fires a straight, heavy bullet that is resistant to redirection by wind.

A big bullet, yes, but not the biggest in the game.

The advantages most of these guns should have over your standard weapon are 1) magazine size, 2) accuracy, 3) effective range. Adding damage to the list is a mistake.

Edited by BazBake
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You're thinking of VIDEOGAME PHYSICSTM, not actual physics. People think sniper rifles are these magical kill machines. Because they play videogames and in videogames on tiny maps sniping is as stupid as it looks so they have to give them superpowers or else sniping would be useless. In reality, a sniper bullet is just a bullet. The Mk. 48 fires the same size bullet as the AK 47 and AKM. It fires a smaller bullet than the CZ550 or Lee Enfield or M1911 or G17 or Bizon or Uzi or PDW or M9...and these guns do 899 damage a round.

I'm actually basing it on a Marine's testimony when I was watching a show on National Geographic covering Snipers.

He saw 4 people crouching behind a brick wall. He fired and saw the entire wall behind it get painted red. No one ever stood up from behind that wall again.

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The issue with gun damage is now needing all 8 rounds of my Makarov to kill a single zombie.

And don't say "Oh then shoot him in the head" because sometimes shit happens and I can't always be crouching tiger hidden libra in the goddamn bushes sniping their heads. I liked it before far more when it only took 3-4 body shots to kill a zombie with the Makarov.

Fighting players on the other hand I have no problem with because they are using the same array of far weakened guns. I think bringing all gun damage up and making even the weak/starter guns more dangerous/effective would be a good thing.

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I'm actually basing it on a Marine's testimony when I was watching a show on National Geographic covering Snipers.

He saw 4 people crouching behind a brick wall. He fired and saw the entire wall behind it get painted red. No one ever stood up from behind that wall again.

I'm sure that's exactly how it happened.

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Today i logged in and was shocked. i wanted to take 4 zeds out with my M1911. normally no aiming is needed, a bullet trough the chest is enaugh... now, i ended up wasting 3 clips in panic of zeds that did not die.....

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Technically, stopping power just means the person you shot is stopped in 1 or 2 pulls of the trigger. If they fall unconscious, then technically they've been "stopped." But M1911 is kind of underpowered compared to its real-world performance. But the 9mm weapons are just beyond ridiculous.

No. Cartridges are not bullets.

The bullet an M107 fires is the size of my pinky up to the 2nd knuckle. The brass behind it never leaves the barrel of the gun. .50 caliber. .50 of an inch. 12.7mm across. It's smaller than a AA battery.

The bullet the Mk.48 fires is 7.62mms across. 3/10ths of an inch. The size of a cap on a ballpoint pen.

The Mk.48 is dangerous due to Sheer number of bullets and penetration. But if you fire it one round at a time, it's less dangerous than a Lee Enfield Rifle or a CZ550. And if you fire it against an unarmored soft target, a 9mm has more stopping power and causes more trauma.

You're thinking of VIDEOGAME PHYSICSTM, not actual physics. People think sniper rifles are these magical kill machines. Because they play videogames and in videogames on tiny maps sniping is as stupid as it looks so they have to give them superpowers or else sniping would be useless. In reality, a sniper bullet is just a bullet. The Mk. 48 fires the same size bullet as the AK 47 and AKM. It fires a smaller bullet than the CZ550 or Lee Enfield or M1911 or G17 or Bizon or Uzi or PDW or M9...and these guns do 899 damage a round.

I repeat. The Mk. 48 does 4 times more damage per round than the M9...even though it leaves a hole about 2/3rds as big.

A sniper rifle is just a gun with a long barrel so that the slow-burning propellant can bring the bullet to full speed. And yes, rifle rounds go faster than handgun rounds. But once it goes through the target, all of that energy is being used putting the bullet somewhere else. Once the bullet goes out the other side, your target doesn't care how fast your bullet is, it cares how big your bullet was when it was going through.

The reason .50 caliber rifles are used for antimaterial tasks is not because they blow things up or turn them into "jam." It's because they poke holes in engine blocks from really far away causing oil leaks and ruining transmissions. It's because the bullet moves so fast it goes through cement and armor. Its primary job is to ruin the mechanisms in inanimate objects and breach hard targets. It's also effective at killing people because it fires a straight, heavy bullet that is resistant to redirection by wind.

A big bullet, yes, but not the biggest in the game.

The advantages most of these guns should have over your standard weapon are 1) magazine size, 2) accuracy, 3) effective range. Adding damage to the list is a mistake.

This is pretty spot on exept for the part about a 9mm doing more damage. You forgot to calculate kinetic energy. A 124grain 9mm round travels around 1100-1200 fps. A standard 7.62mm nato round travels around 2800 fps and has a lot more kenetic energy. A standard 5.56mm Nato round travels at 3400 fps and has close to the same kentic energy that the larger 7.62mm round has. Im not arguing your point though. Your last sentence is exactly right.

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Sorry, but its not the gun, its you. I can put a player down easily with a pistol, I have done so many times to save ammo.

Using 14 rounds with a 9mm pistol to kill a player is not, "Saving ammo".

You have to drop people with a headshot to kill them in 1 bullet. Good luck with that. Unless they are AFK, or camped out on a hill overlooking cherno/electro, they will be moving. They'll be dodging, they'll be firing back, and your aim is going to shit just by getting in range.

So either you are lying, or you are constantly popping fresh spawns after you tell them you are friendly and wait for them to start looting. Either way, your testimony is useless.

Also, good luck dropping me with a single round from a pistol. I aim for the legs first, then tear into your unmoving body, so I know your aim is going to be off either by pain or movement.

Or you meant before this patch, where 3 rounds from a .45 could drop a player. Now? Not so much. More like 9.

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This is pretty spot on exept for the part about a 9mm doing more damage. You forgot to calculate kinetic energy. A 124grain 9mm round travels around 1100-1200 fps. A standard 7.62mm nato round travels around 2800 fps and has a lot more kenetic energy. A standard 5.56mm Nato round travels at 3400 fps and has close to the same kentic energy that the larger 7.62mm round has. Im not arguing your point though. Your last sentence is exactly right.

A 5.56mm NATO round only has half the energy of a 7.62mm round. Which is good, since it means less kickback and closer bullet groupings. As for the speed of a round, that's a touchy subject. If a round fragments, then it does extra damage despite its size and its likelihood of fragmenting is dependent on the speed in which it is designed to fragment and the speed it reaches due to barrel length. But if it doesn't fragment, then the bullet's damage is based solely on its size.

Also faster bullets, all things considered, due less damage. For instance, if you pull a tablecloth from under a pile of glasses, the faster and straighter you pull the cloth, the less the glasses are disturbed...this is because the inertia of the glasses isn't disturbed if the kinetic energy is transferred in a straight line. Meat works similarly, so a straight, fast bullet would allow flesh to close back over the wound and knit back together more easily -- this is called "temporary cavitation." Bullets that stop in internal organs transfer their energy into the body and cause greater cavitation, but bullets that go straight through easily (like high velocity rifle rounds) are said to "overpenetrate," which means they can't transfer their energy into the body or fragment to do extra trauma so they end up just making holes relative to their size.

This means, perhaps paradoxically, that the faster the bullet, the less damage it's going to do based on size. And, obviously, the larger the bullet, the more damage it does if it reaches a vital organ. Faster bullets are more likely to reach vital organs in a straight line, of course, but any bullet that reaches a vital organ is going to cause more damage the larger it is.

Anyway, here's some information on the 5.56mm NATO round. It's not a reliably deadly bullet at all.

http://ammo.ar15.com...rm_m855yaw.html

tl;dr Technically, pistols fired at effective range should do more damage than sniper rifles of the same caliber. But in the videogame world, it's reversed to an incredible degree.

Edited by BazBake

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