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ivan keska

Change to zeroing

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Something I think that should be done to the zeroing system that would make it more realistic is you no longer have set distances.

So now when you zero a weapon you have the mil number, click, or what ever it is for that weapon. This means zeroing a weapon requires you to not only to know the distance but to know the mil the optic needs to be set at for that range.

Now each optic would vary because not all optics use the same set up. This could also be used with a system were you have to zero a weapon you find, in order to make sure it will hit where you aim.

This makes the act of sniping more difficult and more realistic, also if you have you sight in a weapon you find that makes picking up weapons all the time very risky, since they might have their sights off thus missing your target is very easy.

Also if you have used a rifle before you know sighting in the firearm is extremely important, because even a rifle you bought from someone you often have to spend the time to adjust the irons and/or optics on.

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Stupid idea. Adding shit like this would only cause confusion and turn people off who are not familiar with it. No one wants to sit around firing their weapon as they zero, attracting players and zeds to their location.

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not only that, but i'm sure those charts would be made within 1 day, for each optic.

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Stupid idea. Adding shit like this would only cause confusion and turn people off who are not familiar with it. No one wants to sit around firing their weapon as they zero, attracting players and zeds to their location.

Would certainly turn off people with low IQ's like you. Being a sniper is way too easy in this game.

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Would certainly turn off people with low IQ's like you. Being a sniper is way too easy in this game.

Thank you, also at close range this won't matter much only those that fight beyond close quarters combat would really be effected. Well the idiots who know nothing about sniping and think its easy would be turned off to it. Because shooting at long range is skill that is very hard to get good at.

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