Jump to content
=MeRk= Morbo513

AI Death squads, bullet lethality and delayed disconnect

Recommended Posts

Chance needs to be incorporated into the bullet damage. Bullets don't do a fixed amount of damage, in real life the terminal effects can vary wildly.

More powerful rounds should have a high likelihood of doing a lot of damage.

Less powerful rounds should have a small likelihood of doing a lot of damage.

But both the weaker and stronger rounds should have a chance of doing less damage than "normal", as well as massive damage or outright killing with a single shot.

The larger the round the better chances of a quick kill - but not a certain outcome.

Edit: Actually, I was just thinking... if any of you have played one of those games like Dungeons & Dragons, you've used dice to roll for damage. That in itself is already more "advanced" than the damage systems in most games, and incorporating chance would be much like incorporating a kind of virtual die.

Excepted a more powerful bullet doesn't necessarly cause more damage.

Bullets can be roughly scaled on 3 criteria.

-how much power is injected in the bullet by the load propelling it. (how big is your shell and what kind of punch it packs)

-how much mass the bullet has. (.50 on one side, .22 on the other)

-how "hard" is the bullet (full metal jacket on one side, soft expanding bullets on the other.

"power" directly impact the transported energy, the penetration of the bullet, it's range and how much damage it does.

"mass" impact the bullet in a similar way, the more mass, the harder the punch, but the more power you need to get the same velocity.

"hardness" determinate how the energy is transfered to the target, a soft bullet will lack penetration but will transfer it's energy more fully to the target, a hard bullet will punch through it and a lot of the energy might very well be wasted.

The military generally favor hard bullets because you can shoot through soft cover and body armors, they prefer to penetrate too much than too little. But since military weapons/bullets tend to go straight through the target, it can happen that they make very little damage if they do not touch any vital organ, but at least you know they will most likely go through armor.

Home defence bullets usually go the other way, since armors are rare in civilian settings, you go for maximum stopping power, where a smaller caliber bullet, with a soft expanding bullet and much less powder than your military weapon will take down someone in a single hit, it's less power delivered but in a much more efficient way, it also prevents collateral damages through the target, but also through walls.

Soft bullets will usually require extraction from the target because they will most likely transfer all their energy to the target before exiting it.

I'm not claiming to be an expert, but i thought i would point out that "bigger boolet" isn't the only way to go.

Share this post


Link to post
Share on other sites

And one more nail in the coffin for this idea:

Is there a plausible reason as to why a death squad would go hunt down a player? Wouldn't armed people have better things to do with their time?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×