william4 1 Posted May 25, 2012 Im not even sure if this is possible in the game but how about the idea of factions? You must chose a side to spwn into. Friendly fire is on but if you kill to many of your own people then you will get pushed from survivors to the neutrals. Kill a few neutrals and you get pushed down to bandits.Keep killing your own type at this point that would be killing bandits and you get pushed into the lone wovles! You can always kill anyone from any other faction type with no penalty to you as long as you dont kill to many of your own. The friendly fire kills should be low say 5 and you get moved to the next faction but should also slowly reset over time. So if i kill 1 of my own faction then 7 days with no other friendly kills it resets to zero. but if i get a second friendly kill then the 2nd friendly kill would take 2 weeks to go back down to 1 kill. Thus making it 3 weeks total of time before making back to zero friendly kills. To get out of the lone wolves you must wait 2 weeks before you get a message asking what group you would like to rejoin. While in this new group if you even chose to go to a new group hell you could stay lone wolves if you like, you are in a trail period for 2 weeks in this group and if you kill more then 2 friendlies you get put right back into the lone wovles . Just because you chose bandits though doesnt mean you cant work with someone from the survivors for some reason that maybe needed. or a neutral teaming up with a bandit. hell maybe a few from each faction teamed up just for the sole purpose to clear a town of zombies but after the town was clear all friendly ideas are off. its all your choice.Of course the idea behind this is to have some sort of idea who the enemy is. Everyone would look much different, everyone would have several sets of uniforms but would stay slightly resemblance of all uniforms. for example bandits might all wear different types of military uniforms. Also once more things get put into the game more parts of the map would become much more valuable thus creating a turf war over parts of the map. say maybe a military base with good weapon loot. Or farming gets putinto the game and good fertile land for crops is somthing people would fight over.Maybe somthing like:Survivors- People who just want to survive and get along, they tend to be friendly an cautious. All they want to do is survive hopefully all while being friendly :) but if need be will shoot you dead. Survivors would like nothing more then to be able and rebuild get life back the way it was!Bandits- These type see the apocalypse as a good thing and use this hard time to their advantage. They love the idea to be able to murder and kill people to steal there belongings without the threat of the police. Would love to see the world stay the way it is as it works out better for them this way. Well do anything to make sure zombies survive to keep the world in the hell hole it is so they can contiue their looting spree.The neutrals- A group of people who could really care less one way or another. Mostly made up of traders who like to find anything they can to trade it for more stuff. While most of them miss the old way of life have given up on the idea of it going back the way it was and would rather just live life one day at a time. They see no purpose in trying to help rebuild because they dont think humans could ever manage that with all the damn zombies and bandits running around. Neutral or no they will still put a bullet between your eyes.The Lone Wolves- a group of people who not only would rather work alone but has been shuned out of every group around. No one trusts or likes you and would rather see you dead. Your ideas are your own and you would rather not fall into a group of anytype. everyone is the enemy and only when you may need a little help here and there will you work with others.This whole post could also be for nothing if its not even possible to do in game. The factions i came up with im sure could be much different and thought out but its late and i just randomly through some stuff out there. Share this post Link to post Share on other sites
liquidje 38 Posted May 25, 2012 There have been numerous of threads about similar ideas. The point is, what you are describing here are actually just several playing styles you can have in the current game, but you slap a lable on the playing style. The point is that DayZ, in the current vision it is being developed as far as I can tell, most likely will not be interested in these ideas. Removing bandit skins is proof of that. Share this post Link to post Share on other sites
Typhus (DayZ) 0 Posted May 25, 2012 You put a nice bit of effort in that post, but I don't believe it truly follows the aims of DayZ. If there are going to be factions in DayZ one day, they'll be organized by the players themselves. I don't think Rocket will force picking factions at the start, this would also make seeing who's hostile much easier. Share this post Link to post Share on other sites
william4 1 Posted May 25, 2012 The way I see it is it gives some unity to the faction you are fighting for. Also allowing you to tell who the enemy's are. It would create more of a community and team of players. Right now we have no clue who friendly an enemy are. It's really annoying because trying to trust most people is harder then just simply staying away from them. The game really should have more team play involved other then the random group of friends or clans. This adds so much to it I see no downsides. If you really wanna just play the game the way it is now just stay a lone wolf and play as normal.Pick lone wolves an the game would gone on as normal no forcing anyone to be anything. Share this post Link to post Share on other sites
Senrain 148 Posted May 25, 2012 We don't need factions, group up with friends and go hunting n' such. Share this post Link to post Share on other sites
william4 1 Posted May 25, 2012 But wouldn't you rather know who is enemy or friendly rather then Just being shot in the face because you have no clue what that person is all about. an like I said if you really oppose the factions chose lone wolves an go on as normal in the game the same you have played before. Share this post Link to post Share on other sites
eegore 23 Posted May 25, 2012 But wouldn't you rather know who is enemy or friendly rather then Just being shot in the face because you have no clue what that person is all about. an like I said if you really oppose the factions chose lone wolves an go on as normal in the game the same you have played before. No. Part of the experiment is how we handle dealing with strangers. We can make our own groups, we don't need a game mechanic to define them. Share this post Link to post Share on other sites
KKS3K 2 Posted May 25, 2012 Factions? You should go back playing your fantasy-RPGs again.There you will have magic spells, dragon-swords, girls wearing leather-bras ...and factions. Share this post Link to post Share on other sites
Dudg 0 Posted May 25, 2012 But wouldn't you rather know who is enemy or friendly rather then Just being shot in the face because you have no clue what that person is all about.Yes I would, but we are sick, hungry, scared and desperate survivors in a zombie apocalypse... we don't have that luxury. Society has just broken down too far. We aren't fighting the war here, we are surviving after a war humanity lost. Your idea suggests there is some survivor AI in this world, that gives us some structure from which we can formulate factions... There is no such thing. We, the players, are the only survivors. So, there is no social structure except that which we make for ourselves.Well that's my take on Rocket's DayZ worldview anyway. Share this post Link to post Share on other sites
william4 1 Posted May 25, 2012 But wouldn't you rather know who is enemy or friendly rather then Just being shot in the face because you have no clue what that person is all about. an like I said if you really oppose the factions chose lone wolves an go on as normal in the game the same you have played before. No. Part of the experiment is how we handle dealing with strangers. We can make our own groups' date=' we don't need a game mechanic to define them.[/quote']Well at this point I can hardly tell my real life friend from the next guy because we all look the same. Also as I said if you don't like the factions then just chose lone wolves and you can play the game as normal nothing will have changed for you. Also the experiment as you want to call it could be the same and seeing how many will chose what faction.Factions? You should go back playing your fantasy-RPGs again.There you will have magic spells' date=' dragon-swords, girls wearing leather-bras ...and factions.[/quote']Not sure what your post has anything to do with the topic. I'm hear playing this game because I like it and I gave a suggestion in a forum labeled suggestion. I said nothing that had to do with fantasy or RPGs of anytype. Everything I said would happen in real life if zombies came and the world was shit. Groups would form and people would chose to align with them. So I'm not seeing how what you said makes any sense. You remind me of the people who tell others to go back to call of duty just no reason for it. Share this post Link to post Share on other sites
bjarnidk 9 Posted May 25, 2012 Im not even sure if this is possible in the game but how about the idea of factions? You must chose a side to spwn into. Friendly fire is on but if you kill to many of your own people then you will get pushed from survivors to the neutrals. Kill a few neutrals and you get pushed down to bandits.Keep killing your own type at this point that would be killing bandits and you get pushed into the lone wovles! You can always kill anyone from any other faction type with no penalty to you as long as you dont kill to many of your own. The friendly fire kills should be low say 5 and you get moved to the next faction but should also slowly reset over time. So if i kill 1 of my own faction then 7 days with no other friendly kills it resets to zero. but if i get a second friendly kill then the 2nd friendly kill would take 2 weeks to go back down to 1 kill. Thus making it 3 weeks total of time before making back to zero friendly kills. To get out of the lone wolves you must wait 2 weeks before you get a message asking what group you would like to rejoin. While in this new group if you even chose to go to a new group hell you could stay lone wolves if you like' date=' you are in a trail period for 2 weeks in this group and if you kill more then 2 friendlies you get put right back into the lone wovles . Just because you chose bandits though doesnt mean you cant work with someone from the survivors for some reason that maybe needed. or a neutral teaming up with a bandit. hell maybe a few from each faction teamed up just for the sole purpose to clear a town of zombies but after the town was clear all friendly ideas are off. its all your choice.Of course the idea behind this is to have some sort of idea who the enemy is. Everyone would look much different, everyone would have several sets of uniforms but would stay slightly resemblance of all uniforms. for example bandits might all wear different types of military uniforms. Also once more things get put into the game more parts of the map would become much more valuable thus creating a turf war over parts of the map. say maybe a military base with good weapon loot. Or farming gets putinto the game and good fertile land for crops is somthing people would fight over.Maybe somthing like:Survivors- People who just want to survive and get along, they tend to be friendly an cautious. All they want to do is survive hopefully all while being friendly :) but if need be will shoot you dead. Survivors would like nothing more then to be able and rebuild get life back the way it was!Bandits- These type see the apocalypse as a good thing and use this hard time to their advantage. They love the idea to be able to murder and kill people to steal there belongings without the threat of the police. Would love to see the world stay the way it is as it works out better for them this way. Well do anything to make sure zombies survive to keep the world in the hell hole it is so they can contiue their looting spree.The neutrals- A group of people who could really care less one way or another. Mostly made up of traders who like to find anything they can to trade it for more stuff. While most of them miss the old way of life have given up on the idea of it going back the way it was and would rather just live life one day at a time. They see no purpose in trying to help rebuild because they dont think humans could ever manage that with all the damn zombies and bandits running around. Neutral or no they will still put a bullet between your eyes.The Lone Wolves- a group of people who not only would rather work alone but has been shuned out of every group around. No one trusts or likes you and would rather see you dead. Your ideas are your own and you would rather not fall into a group of anytype. everyone is the enemy and only when you may need a little help here and there will you work with others.This whole post could also be for nothing if its not even possible to do in game. The factions i came up with im sure could be much different and thought out but its late and i just randomly through some stuff out there.[/quote']No thx. This is already in the game in a much more powerful environment. I for example am a leader of a faction. Share this post Link to post Share on other sites