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Roy0441

my battleye server scripts shows hacks

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I opened my servers battleye scipts and it is showing strings of hacks that were being enabled I wanna know who this hacker is. How should i read this? is there a way?

5 Bo_Mk82

5 Loki

5 Gerk

5 (vehicle player) addEventHandler ["handleDamage", { false }];

5 player addEventHandler ["handleDamage", { false }];

5 GodMode

5 God mode

5 Infammo

5 InfiniteAmmo

5 Infinite Ammo

5 Killplayer

5 OwnageMenu

5 EjectPlayer

1 setVehicleInit

5 MrMedic

5 U-NO-WHO

5 Darky

5 Alexenderpack

5 Alexenderp$ck

5 Troopman

5 Troopmon

5 hacks

5 U-NO-

5 onMapSingleClick

5 gau

5 aa12

5 bomblauncher

5 azp85

5 m1a1

5 M1A2_TUSK_MG

1 createMarker

1 setMarkerPos

5 Teleport

5 teled

1 vehicle player setPos

1 (vehicle player) setPos

1 addWeapon

5 createLocation

5 Vojtec

5 hint format ["A %1 has been added", gun]

5 vehicle player setpos _pos;

5 marker2 setMarkerPosLocal (getPos veh)

5 marker2 = createMarkerLocal [marker2,getPos veh];

5 marker2 = "VehMarker" + (str i);

5 onDoubleClick

5 _markerMirador

5 TKCV1_0\TKCOWNS.sqf

5 [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";

5 _v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd

5 private ["_dummy"]; _dummy = [_this,"onload"]

5 addWeaponCargo [_x,100]

5 addMagazineCargo [_x,100]

5 addWeaponCargoGlobal [_x,100]

5 addMagazineCargoGlobal [_x,100]

5 createMarkerLocal [

5 createMarker [

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This is your scripts.txt that you linked, this is not scripts being run.

You can input keywords in this file, battleye will then take appropiate action if it finds any of these keywords used in the logs.

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Everytime a admin or someone else runs a script, Battleye look into the script.txt. If the command is listed they get a kick / ban.

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On the server we put up we have plans to put all those into the script.txt but we want to know something else. There has been a recent outbreak of people who use the bug of where the game doesn't load trees/plants/ grass and then go around killing other players / raiding camps / stealing vehicles. Is there a way we as admins can combat this? A way to have battle.eye or the game check to see if those files are loading?

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the n my question would be where can i pull up player gam ids so when i report and record cheaters i have a solid gamid to connect them with? hackers tend to change there names. we had a hacker teleporting our vehicles away. I lost my UAZ and red car to this hacker. he teleported it on electro shore and when we saw batteye eye ban him the vehicles disppeared and we havent seen them since. even the bus is no where to be found. theres no way a bus just goes missing! I which vehicles respawn if unused for like 5 days. a lot of these vehicles could be in debug forest or off map somewhere and there will be no way to ever recover them......

main point how to i gather the hackers information so i can accurately report and record these happenings?>

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On the server we put up we have plans to put all those into the script.txt but we want to know something else. There has been a recent outbreak of people who use the bug of where the game doesn't load trees/plants/ grass and then go around killing other players / raiding camps / stealing vehicles. Is there a way we as admins can combat this? A way to have battle.eye or the game check to see if those files are loading?

It should kick for invalid signature if they're modified, move or replaced.

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It should kick for invalid signature if they're modified, move or replaced.

It doesn't.

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