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x0pticLukeZz

Co-op servers

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I didn't see another of these threads in the search so I'm sorry if it's come up before. Maybe I used the wrong search terms.

I think co-op servers should be introduced where players can't kill each other. While this initially reduces the difficulty a lot, I'd like to suggest some things to make it harder again and force players to work together.

-Zombies: are quieter

do more damage

are faster (yes)

have better hearing and sight (too easy to sneak by em i think)

Loot system is changed... some things rarer, some more common

Players get hungry and thirsty faster

The idea of this co-op mode would be to make the mindless, violent cannibals the scary part (who'd have though it?) rather than being a mild inconvenience like they are now. I myself am not scared of zombies but terrified of coming across people, bandit or not, in case I get shot on sight and I know other people are the same.

The changes I have suggested should require players to team up and help each other. I know there's not many of em but more suggestions are welcome. I think a co-op mode could be a worthy addition if the removal of PKing is balanced with higher mob difficulty.

Oh, and loot in co-op servers can't be transferred to regular servers.

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I'm a coop player myself, but I don't think DayZ would work without PvP.

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Sadly ArmA2's inherent AI just wont make the Zombies deadly enough to be a proper threat as all they do is run towards you, they will still not be able to run inside buildings, still have to do the attack anim. Good idea overall, but with some system limitation issues.

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