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ghostlycoyote@gmail.com

Collecting Masks to give players easier to program quests

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I know programming extra stuff into DayZ is not easy on Rocket, so in-game activities like building survivor enclaves/forts/barricades is pretty much out of the question.

But if it's not too hard to add at some point, a classic method used in console adventure games is to reward players with collectible costumes.. though player avatar meshes can conflict with stuff, like the problems with female characters trying to wear special cammo stuff.

So... just masks. They don't require special weighted player avatar meshes, so they'd likely be the easiest sort of clothing/gear to implement.

From hockey masks to... whatever! just fun and/or creepy masks in general. Maybe that would make DayZ more like the achievement bonus games out there? Hmm. Well, it would be something players could brag about, the masks they've collected.

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I am fine with them putting more costume stuff into the lootspawn, but that it would work like some sort of achievement? That's a terrible idea.

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I actually have no idea how best and easiest it would be for Rocket to implement masks/hats.. but I recall Rocket explaining a murder scene with some delight about a axe murderer going after a bunch of noobs killing them one by one; that scene could be a lot more terrifying with a sufficiently creepy mask like a cracked baby doll mask or a traditional bloody hockey mask... so, maybe not silly cartoon hats, but stuff that makes murdering more chilling.

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I know programming extra stuff into DayZ is not easy on Rocket, so in-game activities like building survivor enclaves/forts/barricades is pretty much out of the question.

Hello there

This is actually quite easy to implement and indeed is in several User made arma missions.

As to masks, an interesting idea, not a key one though IMHO.

rgds

LoK

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Needs moar hats TBH.

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