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Need of codes for file check plants.pbo

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Hello i need some help with the codes for plants.pbo file and all that stuff, want to add it to my server so that players cant delete trees and grass. and if they try to login with it missing they will get kicked.

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In server.cfg set this


verifySignatures = 2;

That is what I do and it constantly kicks people that try to do that.

This setting "Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). "

Edited by TheLaughingMan
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In server.cfg set this


verifySignatures = 2;

That is what I do and it constantly kicks people that try to do that.

This setting "Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). "

I am not a serverhoster but why is this not a default setting across all servers? By the way, is there any way for me as a player to tell if a server kicks people using wrong signatures?

Edited by JulieMeyers

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Battleye announces it in the server. If you are playing you will notice it. As for logs about the kicks I am not sure where those would be.

Edit: Check in the server_console.log and look for


Wrong signature for file ca\plants2\

You will see right after that the player disconnects.

Edited by TheLaughingMan

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thx alot, as im not the server hoster, i think i need clarification with the company i rented the server from to change the server.cfg file, or am i wrong?

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Guest

Hello i need some help with the codes for plants.pbo file and all that stuff, want to add it to my server so that players cant delete trees and grass. and if they try to login with it missing they will get kicked.

In server.cfg set this


verifySignatures = 2;

That is what I do and it constantly kicks people that try to do that.

This setting "Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). "

This is great info, guys. I'll be adding this to the sticky in my sig. :)

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I am not a serverhoster but why is this not a default setting across all servers? By the way, is there any way for me as a player to tell if a server kicks people using wrong signatures?

It puts a lot more load on the server is why.

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i just checked my ftp, server.cfg and it alredy has that one written in it. :S

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I think you guys are searching for this?


checkFiles[] = {
"AddOns\plants2_Bush.pbo";
"AddOns\plants2_Clutter.pbo";
"AddOns\plants2_misc.pbo";
"AddOns\plants2_Plant.pbo";
"Expansion\AddOns\plants_e.pbo"
};

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yup thats what we are looking for :D finaly :D does it work?

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Where should that be located or entered?

Edited by TheWeedMan

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I think you guys are searching for this?


checkFiles[] = {
"AddOns\plants2_Bush.pbo";
"AddOns\plants2_Clutter.pbo";
"AddOns\plants2_misc.pbo";
"AddOns\plants2_Plant.pbo";
"Expansion\AddOns\plants_e.pbo"
};

Some people also delete structures so that they can shoot and walk through them.

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Where should that be located or entered?

Put it in your server.cfg under Joining rules.

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Where can I find the server.cfg file? I went there and it just asked me to set MOTD and such

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Hi guys.

We are plagued with people not using their pbo's on a regular basis.

I got our server admin to look into it for us:

In server.cfg set this

verifySignatures = 2;

Done the above.

checkFiles[] = {

"AddOns\plants2_Bush.pbo";

"AddOns\plants2_Clutter.pbo";

"AddOns\plants2_misc.pbo";

"AddOns\plants2_Plant.pbo";

"Expansion\AddOns\plants_e.pbo"

};

Added.

upon testing the server noticed missing files and downloaded the missing files.

However one of our testers was allowed in without downloading the files.

We added things like buildings, trees, rocks etc - however it seemed like it took ages for anyone to now log into the server.

Is there a way to get battleye to just instantly kick the offender instead of trying to redownload the files?

I'm sick of being shot through buildings/trees :(

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Hi guys.

We are plagued with people not using their pbo's on a regular basis.

I got our server admin to look into it for us:

Done the above.

Added.

upon testing the server noticed missing files and downloaded the missing files.

However one of our testers was allowed in without downloading the files.

We added things like buildings, trees, rocks etc - however it seemed like it took ages for anyone to now log into the server.

Is there a way to get battleye to just instantly kick the offender instead of trying to redownload the files?

I'm sick of being shot through buildings/trees :(

Thats because those checksums eats connection and you basicly let it test 3 times now i belive.

Just only do this = verifySignatures = 2;

because it checks all those things already.

What you could also do is verifySignatures = 1 and then also your script.

having verifySignatures = 2 and the script is kinda pointless.

If you realy want to help reverse engineer the Exe then remove the script abilitys of the game then make it work without bugging :P and rechecksum your new exe to match the old one.

then give that to rocket and let him publish it.

This is basicly the way hackers hack any ''unhackable'' game but then the other way around. if its hackable they dont have to be this proff and simply bypass things the easy way without having to change it in the exe. (like remove some battleeye strings to bypass it.)

ps, it would be easyer to just start fresh sinds a game this side is almost impossible to debug especialy wenn you rechecksumed it. (that adds random letters ect to make the value pass the checksum again but in the main time absolutly making the exe useless xD so you would have to debug it again and again...

Edited by Despuiter

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HFB doesn't allow it to be turned on because it causes server lag.

BattlEye is apparently working on a fix that is less resource intensive... no idea when that might appear.

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HFB doesn't allow it to be turned on because it causes server lag.

BattlEye is apparently working on a fix that is less resource intensive... no idea when that might appear.

A comunitie day z guy told me it was already optimized and patched by BI in on of the latest client update.

But yes it still cause more stress on the server band offcourse because of how it works.

doesnt mean you shouldnt turn it on to prevent those tree ect exploits.

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HFB doesn't allow it to be turned on because it causes server lag.

BattlEye is apparently working on a fix that is less resource intensive... no idea when that might appear.

Unfortunately that cost cutting measure negatively effects the whole community. Nothing personal against HFB but as a provider of many VPS, they should be the first to enforce policy like this.

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ooooooh HFB is a provider not high frecuancy bandwith xD it already didnt realy made sence to me.

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i have a rented server, and i got my hosters (company) to add it for me, i just told them where to put it, and i have no problems with slow logins or stuff like that :) and it works like a charm xD and it also seems like 90% of all my regular players on the server where using it xD couse every 1 is getting kicked xD even hackers xD

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i have a rented server, and i got my hosters (company) to add it for me, i just told them where to put it, and i have no problems with slow logins or stuff like that :) and it works like a charm xD and it also seems like 90% of all my regular players on the server where using it xD couse every 1 is getting kicked xD even hackers xD

Who is your host? I know for a fact that HFBservers and Vilayer don't allow this to be enabled which is insane. Don't pack as many on a node fellas and charge a bit more for a more secure gaming experience.

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Who is your host? I know for a fact that HFBservers and Vilayer don't allow this to be enabled which is insane. Don't pack as many on a node fellas and charge a bit more for a more secure gaming experience.

The dayz staff have proven from a test server with regularchecks on, it causes nothing but performance issues.

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The dayz staff have proven from a test server with regularchecks on, it causes nothing but performance issues.

No it's doing something with that performance... It's keeping .pbo modding cheaters off the server, full stop.

Also if a host is stuffing 5 or 6 instances on a node I can see it causing issues but then again why doesn't DayZ server pricing just incorporate fewer instances per node for those of us that want a better product and experience? I'm willing to pay more for the option... not being unreasonable here :)

Edited by Sanadorn

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