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WalBanger

Gamma/brightness

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Im sorry to say but I think nights are to dark (most of the time) so I have to turn up gamma and brightness which kind of spoils the "scary/dark" aspect of the game but makes it playable...

So I'm wondering is there anyway we can make it so u can't change these setting OR limit it a bit please....

ALSO:- flares and torch lights

The reason I do this is because the flares and defenetly touches are "broken" in my mind (but this might get fix later on)

-flares in my mind shouldn't attract 100 zombies to it, you should be able to go through a city throwing flares to light ur way "in peace"... BUT they should make you more visible (like daylight) so you have to crawl abou etc and then there is the obviase thing that SURVIVERS can see someone's in the town from miles away... That's where can lights would keep you safer but u have to chuck 1000 of them down for same effect....

-torches shouldn't be able to be seen from as far as they are AND defenetly not go through walls, in real life I would shin the touch through my fingers or put a sock over it or something like that to cut down the light going out..... And military torches are just as bad to be honest...

But ya you should be able to go into a building and shine a torch in a corner quickly without everyone knowing your there at all

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If you want to walk through a town "in peace", use Chemlights.

It's quite logical that flares attract a horde of zombies and players. A lightsource will stick out like a sore thumb at 2 AM, whether you're 10 meters or a kilometer away.

Chemlights are only visible for short range, so they're your best option.. Either that or go play on a daylight server (or find some NVG's).

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The lighting / torch is just a graphical issue and a limitation of the ARMA 2 engine frankly..

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Also.. I just noticed..

How the hell are you going to put a SOCK on a torch? Seriously now?

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Also.. I just noticed..

How the hell are you going to put a SOCK on a torch? Seriously now?

Sock is an example..... You could use a cut of curtain (which you could cut using broken glass or your knife)

And I'm not sure why u can't use a sock.... 2 billion dead people who have 7+ pairs of socks each and you can't find a sock??

But if by some mericalr u cant find a sock..... like I said you can use your fingers and have it shinning from small cracks between ur fingers...

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Sock is an example..... You could use a cut of curtain (which you could cut using broken glass or your knife)

And I'm not sure why u can't use a sock.... 2 billion dead people who have 7+ pairs of socks each and you can't find a sock??

But if by some mericalr u cant find a sock..... like I said you can use your fingers and have it shinning from small cracks between ur fingers...

You didn't get my point...

Sock + Fire?...Get it now?

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You didn't get my point...

Sock + Fire?...Get it now?

A torch is a common word in the UK for flashlight. So what he is saying is that, to limit the light coming out of the flashlight and make yourself less visible, you can put a sock or other piece of cloth over the flashlight. Less light is visible.

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A torch is a common word in the UK for flashlight. So what he is saying is that, to limit the light coming out of the flashlight and make yourself less visible, you can put a sock or other piece of cloth over the flashlight. Less light is visible.

Oh, for the love of god. Could've just said "flashlight".

Well, as much as it's possible to do it in real life, I'm not sure it's possible in the ArmA engine (to selectively increase/decrease produced light).

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If you want to walk through a town "in peace", use Chemlights.

It's quite logical that flares attract a horde of zombies and players. A lightsource will stick out like a sore thumb at 2 AM, whether you're 10 meters or a kilometer away.

Chemlights are only visible for short range, so they're your best option.. Either that or go play on a daylight server (or find some NVG's).

When I say peace I mean from zombies... Would a zombie really be attracted to a glowing light??? What are they flys?

The flares would light you up so they can easy spot you if you go close (like day light) but shouldn't make 30 zombies come and look at it...

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Oh, for the love of god. Could've just said "flashlight".

Well, as much as it's possible to do it in real life, I'm not sure it's possible in the ArmA engine (to selectively increase/decrease produced light).

Lol sorry about that yanky :-)... I don't think I have ever used that word, it's always torch :-)

Anyway what I mean is the game should just assume I'm doing my best to hide it..... And I'm not stupid enough to light everything up...

And default it darker

Edited by WalBanger

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It's not that they'll be attracted to light specifically, but zombies do have eyes. They will be attracted to that glowing orb in the middle of the street that happens to look like a human Popsicle.

Basically, it's the fact that they can see you, not the light, that makes this idea obsolete ;)

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It's not that they'll be attracted to light specifically, but zombies do have eyes. They will be attracted to that glowing orb in the middle of the street that happens to look like a human Popsicle.

Basically, it's the fact that they can see you, not the light, that makes this idea obsolete ;)

Hmm I think we miss understand each other again.... If you throw a flare miles away from you, zombies start running/walking towards it (NOT you)

What I would like is, for the zombies NOT to walk to the flare.... Just carry on normaly as it is not food....... but if you walk in the "light radias" then you start to show up as if it was day light, so you have to start crawling through the flare "area" to try and stay undetected.... And the closer you are to the middle the more visible you become......

Edited by WalBanger

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Hmm I think we miss understand each other again.... If you throw a flare miles away from you, zombies start running/walking towards it (NOT you)

What I would like is, for the zombies NOT to walk to the flare.... Just carry on normaly as it is not food....... but if you walk in the "light radias" then you start to show up as if it was day light, so you have to start crawling through the flare "area" to try and stay undetected.... And the closer you are to the middle the more visible you become......

Hm, possibly.

But zombies would still see a glowing ball in the middle of the night. Naturally they'd go check it out.

Either way, Chemlights are basically what you're purposing. Give 'em a try, see if that's what you want.

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Hm, possibly.

But zombies would still see a glowing ball in the middle of the night. Naturally they'd go check it out.

Either way, Chemlights are basically what you're purposing. Give 'em a try, see if that's what you want.

I have tried and you need about 100 of them to light up a city which is not only impractical to carry that many but also time consuming sitting there throwing things....

So it's just easier and safer to turn up the gamma which kind of spoils the "risk" :-(

I would happily play in the dark (no gamma increase) with the changes I mentioned and it would be more risky than how I'm playing now but also more fun..... I think

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